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| author | mat <git@matdoes.dev> | 2026-01-17 02:43:13 -0530 |
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| committer | mat <git@matdoes.dev> | 2026-01-17 02:43:13 -0530 |
| commit | ddb21fdd4acf6e03fecef33b16f3acc25e4eaf30 (patch) | |
| tree | 9682ab52eac761f27c8f11a60eb99f63f1311e21 /azalea/src/pathfinder/astar.rs | |
| parent | 02280dc6e2c559452f00eed9c5c23efa0d6cb5fe (diff) | |
| download | azalea-drasl-ddb21fdd4acf6e03fecef33b16f3acc25e4eaf30.tar.xz | |
move PathfinderHeap to a module
Diffstat (limited to 'azalea/src/pathfinder/astar.rs')
| -rw-r--r-- | azalea/src/pathfinder/astar.rs | 415 |
1 files changed, 0 insertions, 415 deletions
diff --git a/azalea/src/pathfinder/astar.rs b/azalea/src/pathfinder/astar.rs deleted file mode 100644 index 8eecd016..00000000 --- a/azalea/src/pathfinder/astar.rs +++ /dev/null @@ -1,415 +0,0 @@ -use std::{ - cmp::{self, Reverse}, - collections::BinaryHeap, - fmt::{self, Debug}, - hash::{BuildHasherDefault, Hash}, - time::{Duration, Instant}, -}; - -use indexmap::IndexMap; -use num_format::ToFormattedString; -use radix_heap::RadixHeapMap; -use rustc_hash::FxHasher; -use tracing::{debug, trace, warn}; - -pub struct Path<P, M> -where - P: Eq + Hash + Copy + Debug, -{ - pub movements: Vec<Movement<P, M>>, - pub is_partial: bool, - /// The A* cost for executing the path. - /// - /// For Azalea's pathfinder, this is generally the estimated amount of time - /// that it takes to complete the path, in ticks. - pub cost: f32, -} - -// used for better results when timing out -// see https://github.com/cabaletta/baritone/blob/1.19.4/src/main/java/baritone/pathing/calc/AbstractNodeCostSearch.java#L68 -const COEFFICIENTS: [f32; 7] = [1.5, 2., 2.5, 3., 4., 5., 10.]; - -const MIN_IMPROVEMENT: f32 = 0.01; - -type FxIndexMap<K, V> = IndexMap<K, V, BuildHasherDefault<FxHasher>>; - -// Sources: -// - https://en.wikipedia.org/wiki/A*_search_algorithm -// - https://github.com/evenfurther/pathfinding/blob/main/src/directed/astar.rs -// - https://github.com/cabaletta/baritone/blob/1.19.4/src/main/java/baritone/pathing/calc/AbstractNodeCostSearch.java -pub fn a_star<P, M, HeuristicFn, SuccessorsFn, SuccessFn>( - start: P, - heuristic: HeuristicFn, - mut successors: SuccessorsFn, - success: SuccessFn, - min_timeout: PathfinderTimeout, - max_timeout: PathfinderTimeout, -) -> Path<P, M> -where - P: Eq + Hash + Copy + Debug, - HeuristicFn: Fn(P) -> f32, - SuccessorsFn: FnMut(P) -> Vec<Edge<P, M>>, - SuccessFn: Fn(P) -> bool, -{ - let start_time = Instant::now(); - - let mut open_set = PathfinderHeap::new(); - open_set.push(WeightedNode { - g_score: 0., - f_score: 0., - index: 0, - }); - let mut nodes: FxIndexMap<P, Node> = IndexMap::default(); - nodes.insert( - start, - Node { - came_from: u32::MAX, - g_score: 0., - }, - ); - - let mut best_paths: [u32; 7] = [0; 7]; - let mut best_path_scores: [f32; 7] = [heuristic(start); 7]; - - let mut num_nodes = 0_usize; - let mut num_movements = 0; - - while let Some(WeightedNode { index, g_score, .. }) = open_set.pop() { - let (&node, node_data) = nodes.get_index(index as usize).unwrap(); - if g_score > node_data.g_score { - continue; - } - - num_nodes += 1; - - if success(node) { - let best_path = index; - log_perf_info(start_time, num_nodes, num_movements); - - return Path { - movements: reconstruct_path(nodes, best_path, successors), - is_partial: false, - cost: g_score, - }; - } - - for neighbor in successors(node) { - let tentative_g_score = g_score + neighbor.cost; - // let neighbor_heuristic = heuristic(neighbor.movement.target); - let neighbor_heuristic; - let neighbor_index; - - num_movements += 1; - - match nodes.entry(neighbor.movement.target) { - indexmap::map::Entry::Occupied(mut e) => { - if e.get().g_score > tentative_g_score { - neighbor_heuristic = heuristic(*e.key()); - neighbor_index = e.index() as u32; - e.insert(Node { - came_from: index, - g_score: tentative_g_score, - }); - } else { - continue; - } - } - indexmap::map::Entry::Vacant(e) => { - neighbor_heuristic = heuristic(*e.key()); - neighbor_index = e.index() as u32; - e.insert(Node { - came_from: index, - g_score: tentative_g_score, - }); - } - } - - // we don't update the existing node, which means that the same node might be - // present in the open_set multiple times. this is fine because at the start of - // the loop we check `g_score > node_data.g_score`. - open_set.push(WeightedNode { - index: neighbor_index, - g_score: tentative_g_score, - f_score: tentative_g_score + neighbor_heuristic, - }); - - for (coefficient_i, &coefficient) in COEFFICIENTS.iter().enumerate() { - let node_score = neighbor_heuristic + tentative_g_score / coefficient; - if best_path_scores[coefficient_i] - node_score > MIN_IMPROVEMENT { - best_paths[coefficient_i] = neighbor_index; - best_path_scores[coefficient_i] = node_score; - } - } - } - - // check for timeout every ~10ms - if num_nodes.is_multiple_of(10_000) { - let min_timeout_reached = match min_timeout { - PathfinderTimeout::Time(max_duration) => start_time.elapsed() >= max_duration, - PathfinderTimeout::Nodes(max_nodes) => num_nodes >= max_nodes, - }; - - if min_timeout_reached { - // means we have a non-empty path - if best_paths[6] != 0 { - break; - } - - if min_timeout_reached { - let max_timeout_reached = match max_timeout { - PathfinderTimeout::Time(max_duration) => { - start_time.elapsed() >= max_duration - } - PathfinderTimeout::Nodes(max_nodes) => num_nodes >= max_nodes, - }; - - if max_timeout_reached { - // timeout, we're gonna be returning an empty path :( - trace!("A* couldn't find a path in time, returning best path"); - break; - } - } - } - } - } - - let best_path_idx = determine_best_path_idx(best_paths, 0); - log_perf_info(start_time, num_nodes, num_movements); - Path { - movements: reconstruct_path(nodes, best_paths[best_path_idx], successors), - is_partial: true, - cost: best_path_scores[best_path_idx], - } -} - -fn log_perf_info(start_time: Instant, num_nodes: usize, num_movements: usize) { - let elapsed = start_time.elapsed(); - let elapsed_seconds = elapsed.as_secs_f64(); - let nodes_per_second = (num_nodes as f64 / elapsed_seconds) as u64; - let num_movements_per_second = (num_movements as f64 / elapsed_seconds) as u64; - debug!( - "Considered {} nodes in {elapsed:?}", - num_nodes.to_formatted_string(&num_format::Locale::en) - ); - debug!( - "A* ran at {} nodes per second and {} movements per second", - nodes_per_second.to_formatted_string(&num_format::Locale::en), - num_movements_per_second.to_formatted_string(&num_format::Locale::en), - ); -} - -fn determine_best_path_idx(best_paths: [u32; 7], start: u32) -> usize { - // this basically makes sure we don't create a path that's really short - - for (i, &node) in best_paths.iter().enumerate() { - if node != start { - return i; - } - } - warn!("No best node found, returning first node"); - 0 -} - -fn reconstruct_path<P, M, SuccessorsFn>( - nodes: FxIndexMap<P, Node>, - mut current_index: u32, - mut successors: SuccessorsFn, -) -> Vec<Movement<P, M>> -where - P: Eq + Hash + Copy + Debug, - SuccessorsFn: FnMut(P) -> Vec<Edge<P, M>>, -{ - let mut path = Vec::new(); - while let Some((&node_position, node)) = nodes.get_index(current_index as usize) { - if node.came_from == u32::MAX { - break; - } - let came_from_position = *nodes.get_index(node.came_from as usize).unwrap().0; - - // find the movement data for this successor, we have to do this again because - // we don't include the movement data in the Node (as an optimization) - let mut best_successor = None; - let mut best_successor_cost = f32::INFINITY; - for successor in successors(came_from_position) { - if successor.movement.target == node_position && successor.cost < best_successor_cost { - best_successor_cost = successor.cost; - best_successor = Some(successor); - } - } - let Some(found_successor) = best_successor else { - warn!( - "a successor stopped being possible while reconstructing the path, returning empty path" - ); - return vec![]; - }; - - path.push(Movement { - target: node_position, - data: found_successor.movement.data, - }); - - current_index = node.came_from; - } - path.reverse(); - path -} - -pub struct Node { - pub came_from: u32, - pub g_score: f32, -} - -#[derive(Clone, Debug)] -pub struct Edge<P: Hash + Copy, M> { - pub movement: Movement<P, M>, - pub cost: f32, -} - -pub struct Movement<P: Hash + Copy, M> { - pub target: P, - pub data: M, -} - -impl<P: Hash + Copy + Debug, M: Debug> Debug for Movement<P, M> { - fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result { - f.debug_struct("Movement") - .field("target", &self.target) - .field("data", &self.data) - .finish() - } -} -impl<P: Hash + Copy + Clone, M: Clone> Clone for Movement<P, M> { - fn clone(&self) -> Self { - Self { - target: self.target, - data: self.data.clone(), - } - } -} - -#[derive(Default)] -struct PathfinderHeap { - binary_heap: BinaryHeap<WeightedNode>, - /// Key is f_score.to_bits(), value is (g_score, index) - /// - /// As long as the f_score is positive, comparing it as bits is fine. Also, - /// it has to be `Reverse`d to make it a min-heap. - radix_heap: RadixHeapMap<Reverse<u32>, (f32, u32)>, -} -impl PathfinderHeap { - pub fn new() -> Self { - Self::default() - } - - pub fn push(&mut self, item: WeightedNode) { - if let Some(top) = self.radix_heap.top() { - // this can happen when the heuristic wasn't an underestimate, so just fall back - // to a binary heap in those cases - if item.f_score < f32::from_bits(top.0) { - self.binary_heap.push(item); - return; - } - } - self.radix_heap - .push(Reverse(item.f_score.to_bits()), (item.g_score, item.index)) - } - pub fn pop(&mut self) -> Option<WeightedNode> { - self.binary_heap.pop().or_else(|| { - self.radix_heap - .pop() - .map(|(f_score, (g_score, index))| WeightedNode { - f_score: f32::from_bits(f_score.0), - g_score, - index, - }) - }) - } -} - -#[derive(PartialEq, Debug)] -#[repr(C)] -pub struct WeightedNode { - /// Sum of the g_score and heuristic - pub f_score: f32, - /// The actual cost to get to this node - pub g_score: f32, - pub index: u32, -} - -impl Ord for WeightedNode { - #[inline] - fn cmp(&self, other: &Self) -> cmp::Ordering { - // intentionally inverted to make the BinaryHeap a min-heap - match other.f_score.total_cmp(&self.f_score) { - cmp::Ordering::Equal => self.g_score.total_cmp(&other.g_score), - s => s, - } - } -} -impl Eq for WeightedNode {} -impl PartialOrd for WeightedNode { - #[inline] - fn partial_cmp(&self, other: &Self) -> Option<cmp::Ordering> { - Some(self.cmp(other)) - } -} - -/// A timeout that the pathfinder will consider when calculating a path. -/// -/// See [`PathfinderOpts::min_timeout`] and [`PathfinderOpts::max_timeout`] if -/// you want to modify this. -/// -/// [`PathfinderOpts::min_timeout`]: super::goto_event::PathfinderOpts::min_timeout -/// [`PathfinderOpts::max_timeout`]: super::goto_event::PathfinderOpts::max_timeout -#[derive(Clone, Copy, Debug, PartialEq)] -pub enum PathfinderTimeout { - /// Time out after a certain duration has passed. - /// - /// This is a good default so you don't waste too much time calculating a - /// path if you're on a slow computer. - Time(Duration), - /// Time out after this many nodes have been considered. - /// - /// This is useful as an alternative to a time limit if you're doing - /// something like running tests where you want consistent results. - Nodes(usize), -} -impl Default for PathfinderTimeout { - fn default() -> Self { - Self::Time(Duration::from_secs(1)) - } -} - -#[cfg(test)] -mod tests { - use super::*; - - fn weighted_node(f: f32, g: f32) -> WeightedNode { - WeightedNode { - f_score: f, - g_score: g, - index: 0, - } - } - - #[test] - fn test_weighted_node_eq() { - let a = weighted_node(0., 0.); - let b = weighted_node(0., 0.); - assert!(a == b); - } - #[test] - fn test_weighted_node_le() { - let a = weighted_node(1., 0.); - let b = weighted_node(0., 0.); - assert_eq!(a.cmp(&b), cmp::Ordering::Less); - assert!(a.le(&b)); - } - #[test] - fn test_weighted_node_le_g() { - let a = weighted_node(0., 1.); - let b = weighted_node(0., 0.); - assert_eq!(a.cmp(&b), cmp::Ordering::Greater); - assert!(!a.le(&b)); - } -} |
