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path: root/azalea/benches/pathfinder.rs
AgeCommit message (Collapse)Author
2026-03-21Extensible ChunkStoragemat
Co-authored-by: sdwhw <191973436+sdwhw@users.noreply.github.com>
2026-03-06fix various regressions from optimization attemptsmat
2026-01-17use more compact chunk section positions in pathfindermat
2026-01-17move NodeMap to a modulemat
2026-01-05slightly abstract binaryheap in pathfindermat
2025-12-12Refactor azalea-registry (#294)mat
* move registries in azalea-registry into separate modules * rename Item and Block to ItemKind and BlockKind * remove 'extra' registries from azalea-registry * hide deprecated items from docs * use DamageKindKey instead of Identifier when parsing registries * store tag entries as a Vec instead of a HashSet * sort tag values by protocol id * update changelog
2025-06-171.21.6 (#215)mat
2025-06-11fix benchmat
2025-06-02fix issues related to pathfinder miningmat
2025-04-22faster pathfinder WeightedNode::ordmat
2025-02-22update to rust edition 2024mat
2024-12-26patch path on timeout instead of recalculating everythingmat
2024-12-25optimize pathfindermat
2024-12-24fix parsing Dust particle and treat waterlogged blocks as liquid in pathfindermat
2024-02-22fix for hypixel limbomat
2023-12-15Add mining to the pathfinder (#122)mat
* basic pathfinder mining poc * mining descending and autotool * pathfinder mining descending * pathfinder fixes * allow disabling pathfinder miner and other fixes * small optimization to avoid chunk vec iter lookup sometimes * seeded rng in pathfinder bench * consistently use f32::INFINITY this brings performance much closer to how it was before * astar heuristic optimization from baritone * add downward_move * fix downward move execute * avoid liquids and falling blocks when mining * fix COST_HEURISTIC * fix to not path through flowing liquids * only reset pathfinder timeout while mining if the block is close enough * cache mining costs of block positions * fix mine_while_at_start and move PathfinderDebugParticles to its own module * add ReachBlockPosGoal in other news: azalea's sin/cos functions were broken this whole time and i never noticed * clippy and add things that i accidentally didn't commit * improve wording on doc for azalea::pathfinder
2023-12-13seeded random in pathfinder benchmat
2023-10-10start adding mining to pathfindermat
2023-10-08PathfinderCtxmat
2023-10-05simplify part of pathfindermat
2023-10-03fix world being locked while pathfindingmat
2023-10-02optimize pathfinder moremat
2023-10-01add pathfinder benchmarkmat