| Age | Commit message (Collapse) | Author |
|
* start updating to 1.21.4
* fix block codegen and stop using block data from burger
* rename packet related modules and structs to be simpler
* ItemSlot -> ItemStack for more consistency with mojmap
* .get() -> .into_packet()
* simplify declare_state_packets by removing packet ids
* rename read_from and write_into to azalea_read and azalea_write
* rename McBufReadable and McBufWritable to AzaleaRead and AzaleaWrite
* McBuf -> AzBuf
* remove most uses of into_variant
* update codegen and use resourcelocation names for packets
* implement #[limit(i)] attribute for AzBuf derive macro
* fixes for 1.21.4
* fix examples
* update some physics code and fix ChatType
* remove unused imports in codegen
* re-add some things to migrate.py and update +mc version numbers automatically
* downgrade to 1.21.3 lol
|
|
* partially implement 24w35a
* start updating to 24w39a + itemcomponent codegen
* fix codegen and broken packets to finish updating to 24w39a :D
* update to 1.21.2 except for blocks
* update ServerboundPlayerInputPacket impl
|
|
|
|
* 23w03a
* 23w04a
* 23w05a
* 23w06a
* fix
* 23w07a
mojang broke their json data generator so some stuff is missing
* didn't mean to commit that file here
* 1.19.4-pre2
* fix
* 1.19.4-pre3
* fix
* how did these packets get here
* 1.19.4-pre4
* 1.19.4-rc1
* 1.19.4-rc2
* 1.19.4-rc3
* merge main
* remove debugging code
* 1.19.4
|
|
* Fix packet, fix tests, fixedbitsets
* Clippy: Nightmare Mode
* Fix mistake
* simplify impl Display and make thing pub
---------
Co-authored-by: mat <github@matdoes.dev>
|
|
Pathfinding is very much not done, but it works enough and I want to get this merged.
TODO: fast replanning, goals that aren't a single node, falling moves (it should be able to play the dropper), parkour moves
|
|
* Start getting rid of Cursor
* try to make the tests pass and fail
* make the tests pass
* remove unused uses
* fix clippy warnings
* fix potential OOM exploits
* fix OOM in az-nbt
* fix nbt benchmark
* fix a test
* start replacing it with Cursor<Vec<u8>>
* wip
* fix all the issues
* fix all tests
* fix nbt benchmark
* fix warnings
|
|
Except azalea-client since it's not ready yet
|
|
|
|
* make reading use thiserror
* finish implementing all the error things
* clippy warnings related to ok_or
* fix some errors in other places
* thiserror in more places
* don't use closures in a couple places
* errors in writing packet
* rip backtraces
* change some BufReadError::Custom to UnexpectedEnumVariant
* Errors say what packet is bad
* error on leftover data and fix
it wasn't reading the properties for gameprofile
|
|
|
|
yeah
|
|
|
|
|
|
|
|
|
|
Also add varlong and replace #[varint] with #[var]
|
|
|
|
|
|
|
|
We already receive everything from the server when it tells us the length, so we can actually just treat the stream as a Read instead of an AsyncRead.
|
|
|