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| author | mat <27899617+mat-1@users.noreply.github.com> | 2024-11-27 19:31:40 -0600 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-11-27 19:31:40 -0600 |
| commit | 08958c2278b15ebeac8a964f392ebb792e479b61 (patch) | |
| tree | 4ae3664cea38d7fd1a8f1e95ed06fac04ffe519e /azalea-protocol/src/packets/game/clientbound_player_position_packet.rs | |
| parent | 139d77d3c2b0922fba5e9d4fa2bd9819d78bd773 (diff) | |
| download | azalea-drasl-08958c2278b15ebeac8a964f392ebb792e479b61.tar.xz | |
Refactor azalea-protocol (#190)
* start updating to 1.21.4
* fix block codegen and stop using block data from burger
* rename packet related modules and structs to be simpler
* ItemSlot -> ItemStack for more consistency with mojmap
* .get() -> .into_packet()
* simplify declare_state_packets by removing packet ids
* rename read_from and write_into to azalea_read and azalea_write
* rename McBufReadable and McBufWritable to AzaleaRead and AzaleaWrite
* McBuf -> AzBuf
* remove most uses of into_variant
* update codegen and use resourcelocation names for packets
* implement #[limit(i)] attribute for AzBuf derive macro
* fixes for 1.21.4
* fix examples
* update some physics code and fix ChatType
* remove unused imports in codegen
* re-add some things to migrate.py and update +mc version numbers automatically
* downgrade to 1.21.3 lol
Diffstat (limited to 'azalea-protocol/src/packets/game/clientbound_player_position_packet.rs')
| -rwxr-xr-x | azalea-protocol/src/packets/game/clientbound_player_position_packet.rs | 61 |
1 files changed, 0 insertions, 61 deletions
diff --git a/azalea-protocol/src/packets/game/clientbound_player_position_packet.rs b/azalea-protocol/src/packets/game/clientbound_player_position_packet.rs deleted file mode 100755 index 2a9cebc6..00000000 --- a/azalea-protocol/src/packets/game/clientbound_player_position_packet.rs +++ /dev/null @@ -1,61 +0,0 @@ -use std::io::{Cursor, Write}; - -use azalea_buf::{BufReadError, McBuf, McBufReadable, McBufWritable}; -use azalea_core::{bitset::FixedBitSet, position::Vec3}; -use azalea_protocol_macros::ClientboundGamePacket; - -#[derive(Clone, Debug, McBuf, ClientboundGamePacket)] -pub struct ClientboundPlayerPositionPacket { - #[var] - pub id: u32, - pub pos: Vec3, - pub delta_movement: Vec3, - pub y_rot: f32, - pub x_rot: f32, - pub relative_arguments: RelativeMovements, -} - -#[derive(Debug, Clone)] -pub struct RelativeMovements { - pub x: bool, - pub y: bool, - pub z: bool, - pub y_rot: bool, - pub x_rot: bool, -} - -impl McBufReadable for RelativeMovements { - fn read_from(buf: &mut Cursor<&[u8]>) -> Result<Self, BufReadError> { - // yes minecraft seriously wastes that many bits, smh - let set = FixedBitSet::<32>::read_from(buf)?; - Ok(RelativeMovements { - x: set.index(0), - y: set.index(1), - z: set.index(2), - y_rot: set.index(3), - x_rot: set.index(4), - }) - } -} - -impl McBufWritable for RelativeMovements { - fn write_into(&self, buf: &mut impl Write) -> Result<(), std::io::Error> { - let mut set = FixedBitSet::<5>::new(); - if self.x { - set.set(0); - } - if self.y { - set.set(1); - } - if self.z { - set.set(2); - } - if self.y_rot { - set.set(3); - } - if self.x_rot { - set.set(4); - } - set.write_into(buf) - } -} |
