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authormat <27899617+mat-1@users.noreply.github.com>2024-11-27 19:31:40 -0600
committerGitHub <noreply@github.com>2024-11-27 19:31:40 -0600
commit08958c2278b15ebeac8a964f392ebb792e479b61 (patch)
tree4ae3664cea38d7fd1a8f1e95ed06fac04ffe519e /azalea-protocol/src/packets/game/clientbound_player_position_packet.rs
parent139d77d3c2b0922fba5e9d4fa2bd9819d78bd773 (diff)
downloadazalea-drasl-08958c2278b15ebeac8a964f392ebb792e479b61.tar.xz
Refactor azalea-protocol (#190)
* start updating to 1.21.4 * fix block codegen and stop using block data from burger * rename packet related modules and structs to be simpler * ItemSlot -> ItemStack for more consistency with mojmap * .get() -> .into_packet() * simplify declare_state_packets by removing packet ids * rename read_from and write_into to azalea_read and azalea_write * rename McBufReadable and McBufWritable to AzaleaRead and AzaleaWrite * McBuf -> AzBuf * remove most uses of into_variant * update codegen and use resourcelocation names for packets * implement #[limit(i)] attribute for AzBuf derive macro * fixes for 1.21.4 * fix examples * update some physics code and fix ChatType * remove unused imports in codegen * re-add some things to migrate.py and update +mc version numbers automatically * downgrade to 1.21.3 lol
Diffstat (limited to 'azalea-protocol/src/packets/game/clientbound_player_position_packet.rs')
-rwxr-xr-xazalea-protocol/src/packets/game/clientbound_player_position_packet.rs61
1 files changed, 0 insertions, 61 deletions
diff --git a/azalea-protocol/src/packets/game/clientbound_player_position_packet.rs b/azalea-protocol/src/packets/game/clientbound_player_position_packet.rs
deleted file mode 100755
index 2a9cebc6..00000000
--- a/azalea-protocol/src/packets/game/clientbound_player_position_packet.rs
+++ /dev/null
@@ -1,61 +0,0 @@
-use std::io::{Cursor, Write};
-
-use azalea_buf::{BufReadError, McBuf, McBufReadable, McBufWritable};
-use azalea_core::{bitset::FixedBitSet, position::Vec3};
-use azalea_protocol_macros::ClientboundGamePacket;
-
-#[derive(Clone, Debug, McBuf, ClientboundGamePacket)]
-pub struct ClientboundPlayerPositionPacket {
- #[var]
- pub id: u32,
- pub pos: Vec3,
- pub delta_movement: Vec3,
- pub y_rot: f32,
- pub x_rot: f32,
- pub relative_arguments: RelativeMovements,
-}
-
-#[derive(Debug, Clone)]
-pub struct RelativeMovements {
- pub x: bool,
- pub y: bool,
- pub z: bool,
- pub y_rot: bool,
- pub x_rot: bool,
-}
-
-impl McBufReadable for RelativeMovements {
- fn read_from(buf: &mut Cursor<&[u8]>) -> Result<Self, BufReadError> {
- // yes minecraft seriously wastes that many bits, smh
- let set = FixedBitSet::<32>::read_from(buf)?;
- Ok(RelativeMovements {
- x: set.index(0),
- y: set.index(1),
- z: set.index(2),
- y_rot: set.index(3),
- x_rot: set.index(4),
- })
- }
-}
-
-impl McBufWritable for RelativeMovements {
- fn write_into(&self, buf: &mut impl Write) -> Result<(), std::io::Error> {
- let mut set = FixedBitSet::<5>::new();
- if self.x {
- set.set(0);
- }
- if self.y {
- set.set(1);
- }
- if self.z {
- set.set(2);
- }
- if self.y_rot {
- set.set(3);
- }
- if self.x_rot {
- set.set(4);
- }
- set.write_into(buf)
- }
-}