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* start updating to 1.21.4
* fix block codegen and stop using block data from burger
* rename packet related modules and structs to be simpler
* ItemSlot -> ItemStack for more consistency with mojmap
* .get() -> .into_packet()
* simplify declare_state_packets by removing packet ids
* rename read_from and write_into to azalea_read and azalea_write
* rename McBufReadable and McBufWritable to AzaleaRead and AzaleaWrite
* McBuf -> AzBuf
* remove most uses of into_variant
* update codegen and use resourcelocation names for packets
* implement #[limit(i)] attribute for AzBuf derive macro
* fixes for 1.21.4
* fix examples
* update some physics code and fix ChatType
* remove unused imports in codegen
* re-add some things to migrate.py and update +mc version numbers automatically
* downgrade to 1.21.3 lol
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* 23w51b
* make recalculate_near_end_of_path public
so other plugins can do .after(recalculate_near_end_of_path)
* update to 24w03a i think
* start implementing 24w13a
* registries work (but a lot of packets are still broken)
* fix recipes and commands packets
* i love codecs :D i am not going insane :D mojang's java is very readable :D
* item components are "implemented" meowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeow
* update to 1.20.5-pre3
* fix all the broken packets and clippy (mojang please don't do an update like this again or i will murder someone)
* 1.20.5-rc1
* fix failing tests
* 1.20.5
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* more mining stuff
* initialize azalea-tags crate
* more mining stuff 2
* mining in ecs
* well technically mining works but
no codegen for how long it takes to mine each block yet
* rename downloads to __cache__
it was bothering me since it's not *just* downloads
* codegen block behavior
* fix not sending packet to finish breaking block
* mining animation 🎉
* clippy
* cleanup, move Client::mine into a client extension
* add azalea/src/mining.rs
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Co-authored-by: mat <git@matdoes.dev>
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* Fix test and packets
* Fix bug, fix a couple more packets
* add tests and fix stuff
* fix warnings
Co-authored-by: Ubuntu <github@matdoes.dev>
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Pathfinding is very much not done, but it works enough and I want to get this merged.
TODO: fast replanning, goals that aren't a single node, falling moves (it should be able to play the dropper), parkour moves
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* add example generated metadata.rs
* metadata.rs codegen
* add the files
* add comment to top of metadata.rs
* avoid clone
* metadata
* defaults
* defaults
* fix metadata readers and writers
* fix bad bitmasks and ignore some clippy warnings in generated code
* add set_index function to entity metadatas
* applying metadata
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* Start getting rid of Cursor
* try to make the tests pass and fail
* make the tests pass
* remove unused uses
* fix clippy warnings
* fix potential OOM exploits
* fix OOM in az-nbt
* fix nbt benchmark
* fix a test
* start replacing it with Cursor<Vec<u8>>
* wip
* fix all the issues
* fix all tests
* fix nbt benchmark
* fix warnings
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Except azalea-client since it's not ready yet
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* make reading use thiserror
* finish implementing all the error things
* clippy warnings related to ok_or
* fix some errors in other places
* thiserror in more places
* don't use closures in a couple places
* errors in writing packet
* rip backtraces
* change some BufReadError::Custom to UnexpectedEnumVariant
* Errors say what packet is bad
* error on leftover data and fix
it wasn't reading the properties for gameprofile
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yeah
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The particle id is a varint
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