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| author | mat <27899617+mat-1@users.noreply.github.com> | 2024-04-23 10:34:50 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-04-23 10:34:50 -0500 |
| commit | 1d80f531b74bc3b31023753acb81b35efcdadd73 (patch) | |
| tree | 675635c7c41fbb456e3e0dd7b9f09c7211d356f0 /azalea-protocol/src/packets/game/clientbound_level_particles_packet.rs | |
| parent | 0ddad8bd9c7c0e8846aec8bc90c95416418c9a63 (diff) | |
| download | azalea-drasl-1d80f531b74bc3b31023753acb81b35efcdadd73.tar.xz | |
1.20.5 (#127)
* 23w51b
* make recalculate_near_end_of_path public
so other plugins can do .after(recalculate_near_end_of_path)
* update to 24w03a i think
* start implementing 24w13a
* registries work (but a lot of packets are still broken)
* fix recipes and commands packets
* i love codecs :D i am not going insane :D mojang's java is very readable :D
* item components are "implemented" meowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeowmeow
* update to 1.20.5-pre3
* fix all the broken packets and clippy (mojang please don't do an update like this again or i will murder someone)
* 1.20.5-rc1
* fix failing tests
* 1.20.5
Diffstat (limited to 'azalea-protocol/src/packets/game/clientbound_level_particles_packet.rs')
| -rwxr-xr-x | azalea-protocol/src/packets/game/clientbound_level_particles_packet.rs | 60 |
1 files changed, 5 insertions, 55 deletions
diff --git a/azalea-protocol/src/packets/game/clientbound_level_particles_packet.rs b/azalea-protocol/src/packets/game/clientbound_level_particles_packet.rs index 7cae607e..437eb68e 100755 --- a/azalea-protocol/src/packets/game/clientbound_level_particles_packet.rs +++ b/azalea-protocol/src/packets/game/clientbound_level_particles_packet.rs @@ -1,12 +1,9 @@ -use azalea_buf::{BufReadError, McBufReadable, McBufVarReadable, McBufVarWritable, McBufWritable}; -use azalea_core::particle::ParticleData; +use azalea_buf::McBuf; use azalea_protocol_macros::ClientboundGamePacket; -use std::io::{Cursor, Write}; +use azalea_registry::ParticleKind; -#[derive(Clone, Debug, ClientboundGamePacket)] +#[derive(Clone, Debug, McBuf, ClientboundGamePacket)] pub struct ClientboundLevelParticlesPacket { - #[var] - pub particle_id: u32, pub override_limiter: bool, pub x: f64, pub y: f64, @@ -15,54 +12,7 @@ pub struct ClientboundLevelParticlesPacket { pub y_dist: f32, pub z_dist: f32, pub max_speed: f32, + #[var] pub count: u32, - pub data: ParticleData, -} - -impl McBufReadable for ClientboundLevelParticlesPacket { - fn read_from(buf: &mut Cursor<&[u8]>) -> Result<Self, BufReadError> { - let particle_id = u32::var_read_from(buf)?; - let override_limiter = bool::read_from(buf)?; - let x = f64::read_from(buf)?; - let y = f64::read_from(buf)?; - let z = f64::read_from(buf)?; - let x_dist = f32::read_from(buf)?; - let y_dist = f32::read_from(buf)?; - let z_dist = f32::read_from(buf)?; - let max_speed = f32::read_from(buf)?; - let count = u32::read_from(buf)?; - - let data = ParticleData::read_from_id(buf, particle_id)?; - - Ok(Self { - particle_id, - override_limiter, - x, - y, - z, - x_dist, - y_dist, - z_dist, - max_speed, - count, - data, - }) - } -} - -impl McBufWritable for ClientboundLevelParticlesPacket { - fn write_into(&self, buf: &mut impl Write) -> Result<(), std::io::Error> { - self.particle_id.var_write_into(buf)?; - self.override_limiter.write_into(buf)?; - self.x.write_into(buf)?; - self.y.write_into(buf)?; - self.z.write_into(buf)?; - self.x_dist.write_into(buf)?; - self.y_dist.write_into(buf)?; - self.z_dist.write_into(buf)?; - self.max_speed.write_into(buf)?; - self.count.write_into(buf)?; - self.data.write_without_id(buf)?; - Ok(()) - } + pub particle: ParticleKind, } |
