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Fork of azalea that adds support for authentication over Drasl/Yggdrasil.
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Author
2025-08-04
fix wrong float rounding in get_friction_influenced_speed
mat
2025-07-24
update movement code for 1.21.5 changes
mat
2025-06-25
remove some unused system ordering
mat
2025-06-17
1.21.6 (#215)
mat
2025-06-14
add note about current_thread to azalea readme
mat
2025-06-11
use owned instead of borrowed Vec3 more
mat
2025-06-11
take BlockPos instead of &BlockPos in all function arguments
mat
2025-06-02
fix CubeVoxelShape::find_index
mat
2025-06-03
fix collisions bugs
mat
2025-06-03
rename the Block trait to BlockTrait to disambiguate with azalea_registry::Block
mat
2025-06-02
add basic support for getting biome ids in chunks
mat
2025-05-30
add '@generated' to generated code
mat
2025-05-30
fix clippy issues and improve formatting everywhere
mat
2025-05-09
fix offline-mode cert warnings and improve some docs
mat
2025-05-10
add StartUseItemEvent and improve code related to interactions
mat
2025-05-01
drop dependency on pixlyzer and start using pumpkin extractor
mat
2025-04-25
update to bevy 0.16
mat
2025-04-17
make BlockState::id private
mat
2025-04-04
remove executable bit from files
mat
2025-03-25
1.21.5 (#198)
mat
2025-03-20
add Event::Spawn
mat
2025-03-16
entity collisions
mat
2025-03-16
Fluid physics fixes (#210)
mat
2025-02-23
minor memory usage optimizations
mat
2025-02-22
update to rust edition 2024
mat
2025-01-21
fix errors when switching worlds
mat
2025-01-20
remove negative checks for box_shape
mat
2025-01-12
fix panic on bot disconnect
mat
2025-01-10
Fluid physics (#199)
mat
2024-12-28
better pathfinder debug messages
mat
2024-12-27
implement fluid_shape
mat
2024-12-27
implement BlockState::outline_shape
mat
2024-12-23
exit get_block_state early if below the world
mat
2024-12-11
Implement EntityPositionSync (#196)
mat
2024-12-04
Update Bevy and migrate to workspace dependencies and package attributes (#181)
EightFactorial
2024-12-03
1.21.4 (#189)
mat
2024-11-30
Add missing world border boolean to use item on packet in 1.21.2 (#192)
Shayne Hartford
2024-11-27
Refactor azalea-protocol (#190)
mat
2024-11-27
replace once_cell with std:;sync::LazyLock
mat
2024-10-26
group imports with rustfmt
mat
2024-10-23
1.21.2 (#171)
mat
2024-08-19
remove debug printlns
mat
2024-08-15
fix sometimes being able to mine blocks through walls
mat
2024-07-05
upgrade to simdnbt 0.6 (#160)
mat
2024-05-22
make getting shapes faster (#149)
urisinger
2024-04-20
clippy
mat
2024-04-18
fix get_block_collisions panicking when starting in a non existent chunk
mat
2024-02-26
optimize physics a bit more
mat
2024-02-25
reduce allocations for collision detection
mat
2024-02-25
optimize physics
mat
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