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| author | mat <git@matdoes.dev> | 2024-02-25 22:31:56 -0600 |
|---|---|---|
| committer | mat <git@matdoes.dev> | 2024-02-25 22:31:56 -0600 |
| commit | e47dee388e1e7f051417244ab1c054f8b9acd755 (patch) | |
| tree | 41c369fdcd967dc795ea66cb3a6c982c3dfd2d2f /azalea-physics/src | |
| parent | 018ab55bdb02e7774044198c8a30e0d02a7c6e29 (diff) | |
| download | azalea-drasl-e47dee388e1e7f051417244ab1c054f8b9acd755.tar.xz | |
reduce allocations for collision detection
Diffstat (limited to 'azalea-physics/src')
| -rwxr-xr-x | azalea-physics/src/collision/discrete_voxel_shape.rs | 2 | ||||
| -rwxr-xr-x | azalea-physics/src/collision/shape.rs | 71 | ||||
| -rw-r--r-- | azalea-physics/src/collision/world_collisions.rs | 23 |
3 files changed, 69 insertions, 27 deletions
diff --git a/azalea-physics/src/collision/discrete_voxel_shape.rs b/azalea-physics/src/collision/discrete_voxel_shape.rs index f63b7c2a..211e6303 100755 --- a/azalea-physics/src/collision/discrete_voxel_shape.rs +++ b/azalea-physics/src/collision/discrete_voxel_shape.rs @@ -13,6 +13,7 @@ pub enum DiscreteVoxelShape { } impl DiscreteVoxelShape { + #[inline] pub fn size(&self, axis: Axis) -> u32 { match self { DiscreteVoxelShape::BitSet(shape) => shape.size(axis), @@ -305,6 +306,7 @@ impl BitSetDiscreteVoxelShape { } impl BitSetDiscreteVoxelShape { + #[inline] fn size(&self, axis: Axis) -> u32 { axis.choose(self.x_size, self.y_size, self.z_size) } diff --git a/azalea-physics/src/collision/shape.rs b/azalea-physics/src/collision/shape.rs index 41ade73c..56befa39 100755 --- a/azalea-physics/src/collision/shape.rs +++ b/azalea-physics/src/collision/shape.rs @@ -169,22 +169,22 @@ impl Shapes { // var5.getList(), var6.getList(), var7.getList())); let var5 = Self::create_index_merger( 1, - a.get_coords(Axis::X), - b.get_coords(Axis::X), + a.get_coords(Axis::X).to_vec(), + b.get_coords(Axis::X).to_vec(), op_true_false, op_false_true, ); let var6 = Self::create_index_merger( (var5.size() - 1).try_into().unwrap(), - a.get_coords(Axis::Y), - b.get_coords(Axis::Y), + a.get_coords(Axis::Y).to_vec(), + b.get_coords(Axis::Y).to_vec(), op_true_false, op_false_true, ); let var7 = Self::create_index_merger( ((var5.size() - 1) * (var6.size() - 1)).try_into().unwrap(), - a.get_coords(Axis::Z), - b.get_coords(Axis::Z), + a.get_coords(Axis::Z).to_vec(), + b.get_coords(Axis::Z).to_vec(), op_true_false, op_false_true, ); @@ -233,22 +233,22 @@ impl Shapes { let x_merger = Self::create_index_merger( 1, - a.get_coords(Axis::X), - b.get_coords(Axis::X), + a.get_coords(Axis::X).to_vec(), + b.get_coords(Axis::X).to_vec(), op_true_false, op_false_true, ); let y_merger = Self::create_index_merger( (x_merger.size() - 1) as i32, - a.get_coords(Axis::Y), - b.get_coords(Axis::Y), + a.get_coords(Axis::Y).to_vec(), + b.get_coords(Axis::Y).to_vec(), op_true_false, op_false_true, ); let z_merger = Self::create_index_merger( ((x_merger.size() - 1) * (y_merger.size() - 1)) as i32, - a.get_coords(Axis::Z), - b.get_coords(Axis::Z), + a.get_coords(Axis::Z).to_vec(), + b.get_coords(Axis::Z).to_vec(), op_true_false, op_false_true, ); @@ -361,7 +361,7 @@ impl VoxelShape { } } - pub fn get_coords(&self, axis: Axis) -> Vec<f64> { + pub fn get_coords(&self, axis: Axis) -> &[f64] { match self { VoxelShape::Array(s) => s.get_coords(axis), VoxelShape::Cube(s) => s.get_coords(axis), @@ -625,6 +625,10 @@ pub struct CubeVoxelShape { // TODO: check where faces is used in minecraft #[allow(dead_code)] faces: Option<Vec<VoxelShape>>, + + x_coords: Vec<f64>, + y_coords: Vec<f64>, + z_coords: Vec<f64>, } impl ArrayVoxelShape { @@ -634,9 +638,9 @@ impl ArrayVoxelShape { let z_size = shape.size(Axis::Z) + 1; // Lengths of point arrays must be consistent with the size of the VoxelShape. - assert_eq!(x_size, xs.len() as u32); - assert_eq!(y_size, ys.len() as u32); - assert_eq!(z_size, zs.len() as u32); + debug_assert_eq!(x_size, xs.len() as u32); + debug_assert_eq!(y_size, ys.len() as u32); + debug_assert_eq!(z_size, zs.len() as u32); Self { faces: None, @@ -648,19 +652,30 @@ impl ArrayVoxelShape { } } -impl CubeVoxelShape { - pub fn new(shape: DiscreteVoxelShape) -> Self { - Self { shape, faces: None } - } -} - impl ArrayVoxelShape { fn shape(&self) -> &DiscreteVoxelShape { &self.shape } - fn get_coords(&self, axis: Axis) -> Vec<f64> { - axis.choose(self.xs.clone(), self.ys.clone(), self.zs.clone()) + fn get_coords(&self, axis: Axis) -> &[f64] { + axis.choose(&self.xs, &self.ys, &self.zs) + } +} + +impl CubeVoxelShape { + pub fn new(shape: DiscreteVoxelShape) -> Self { + // pre-calculate the coor + let x_coords = Self::calculate_coords(&shape, Axis::X); + let y_coords = Self::calculate_coords(&shape, Axis::Y); + let z_coords = Self::calculate_coords(&shape, Axis::Z); + + Self { + shape, + faces: None, + x_coords, + y_coords, + z_coords, + } } } @@ -669,8 +684,8 @@ impl CubeVoxelShape { &self.shape } - fn get_coords(&self, axis: Axis) -> Vec<f64> { - let size = self.shape.size(axis); + fn calculate_coords(shape: &DiscreteVoxelShape, axis: Axis) -> Vec<f64> { + let size = shape.size(axis); let mut parts = Vec::with_capacity(size as usize); for i in 0..=size { parts.push(i as f64 / size as f64); @@ -678,6 +693,10 @@ impl CubeVoxelShape { parts } + fn get_coords(&self, axis: Axis) -> &[f64] { + axis.choose(&self.x_coords, &self.y_coords, &self.z_coords) + } + fn find_index(&self, axis: Axis, coord: f64) -> i32 { let n = self.shape().size(axis); (f64::clamp(coord * (n as f64), -1f64, n as f64)) as i32 diff --git a/azalea-physics/src/collision/world_collisions.rs b/azalea-physics/src/collision/world_collisions.rs index cb721f00..8493b847 100644 --- a/azalea-physics/src/collision/world_collisions.rs +++ b/azalea-physics/src/collision/world_collisions.rs @@ -22,6 +22,7 @@ pub struct BlockCollisions<'a> { pub only_suffocating_blocks: bool, cached_sections: Vec<(ChunkSectionPos, azalea_world::Section)>, + cached_block_shapes: Vec<(BlockState, &'static VoxelShape)>, } impl<'a> BlockCollisions<'a> { @@ -44,6 +45,7 @@ impl<'a> BlockCollisions<'a> { only_suffocating_blocks: false, cached_sections: Vec::new(), + cached_block_shapes: Vec::new(), } } @@ -95,8 +97,27 @@ impl<'a> BlockCollisions<'a> { self.cached_sections.push((section_pos, section.clone())); + // println!( + // "chunk section length: {}", + // section.states.storage.data.len() + // ); + // println!("biome length: {}", section.biomes.storage.data.len()); + section.get(section_block_pos) } + + fn get_block_shape(&mut self, block_state: BlockState) -> &'static VoxelShape { + for (cached_block_state, cached_shape) in &self.cached_block_shapes { + if block_state == *cached_block_state { + return cached_shape; + } + } + + let shape = block_state.shape(); + self.cached_block_shapes.push((block_state, shape)); + + shape + } } impl<'a> Iterator for BlockCollisions<'a> { @@ -138,7 +159,7 @@ impl<'a> Iterator for BlockCollisions<'a> { )); } - let block_shape = block_state.shape(); + let block_shape = self.get_block_shape(block_state); let block_shape = block_shape.move_relative(item.pos.x as f64, item.pos.y as f64, item.pos.z as f64); |
