aboutsummaryrefslogtreecommitdiff
path: root/azalea-physics/src/collision
AgeCommit message (Collapse)Author
9 dayscorrect shapes for blocks with random offsetsmat
9 daysfix some incorrect component implsmat
9 daysrename PhysicsState to ClientMovementState and add utility functions for itmat
2026-03-2426.1 (#316)mat
* start updating to 26.1 * start updating to 26.1-snapshot-6 * 26.1-snapshot-6 * 26.1-snapshot-10 * 26.1-rc-1 * fix tests * 26.1-rc-2 and sort default components * 26.1 * update changelog
2026-03-21Extensible ChunkStoragemat
Co-authored-by: sdwhw <191973436+sdwhw@users.noreply.github.com>
2026-01-19slightly more compact VoxelShapemat
2026-01-19minor physics optimizationsmat
2026-01-18use lookup table for is_collision_shape_empty and is_collision_shape_fullmat
2026-01-13Rename Instance to World (#304)mat
2025-12-15write/update docs for several itemsmat
2025-12-15sort derives with cargo sort-derivesmat
might add to ci later, unsure how to do it without adding significant friction for contributors though
2025-12-12Refactor azalea-registry (#294)mat
* move registries in azalea-registry into separate modules * rename Item and Block to ItemKind and BlockKind * remove 'extra' registries from azalea-registry * hide deprecated items from docs * use DamageKindKey instead of Identifier when parsing registries * store tag entries as a Vec instead of a HashSet * sort tag values by protocol id * update changelog
2025-11-11cleanupmat
- remove deprecated code - add `[lints] workspace=true` to every Cargo.toml, to make modifying clippy lints easier for later - remove some unnecessary #[allow]s - use Vec3i in some parts of the collision code
2025-10-30Remove unnecessary MoveEntityError and MovePlayerError types and other cleanupmat
2025-10-12upgrade deps and clean up lots of doc commentsmat
2025-09-301.21.9 (#235)mat
* start updating to 25w33a * 1.21.9-pre2 * clippy * cleanup, and fix c_explode and c_player_rotation * mc update should be in Changed section in the changelog * 1.21.9
2025-09-27allow picking other bots in hit resultsmat
2025-09-20add new apis for BitSetmat
closes #241
2025-08-14Sneaking (#237)mat
* start implementing sneaking * fix horizontal_collision being inverted and cleanup * clippy * change dimensions and eye height based on pose * proper support for automatically crouching in certain cases * fix anticheat issues * add line to changelog and update a comment
2025-08-12send correct packets on teleportmat
2025-06-171.21.6 (#215)mat
2025-06-11use owned instead of borrowed Vec3 moremat
2025-06-11take BlockPos instead of &BlockPos in all function argumentsmat
2025-06-02fix CubeVoxelShape::find_indexmat
2025-06-03fix collisions bugsmat
2025-06-03rename the Block trait to BlockTrait to disambiguate with azalea_registry::Blockmat
2025-06-02add basic support for getting biome ids in chunksmat
2025-05-30add '@generated' to generated codemat
2025-05-30fix clippy issues and improve formatting everywheremat
2025-05-10add StartUseItemEvent and improve code related to interactionsmat
2025-05-01drop dependency on pixlyzer and start using pumpkin extractormat
2025-04-17make BlockState::id privatemat
2025-04-04remove executable bit from filesmat
2025-03-251.21.5 (#198)mat
* 25w02a * move item_components codegen to a different module * remove outdated test * 25w03a * start updating to 24w09b * 1.21.5-pre2 * fix broken packets * 1.21.5-rc2 * merge main * delete unused acket_handling * 1.21.5
2025-03-16entity collisionsmat
2025-03-16Fluid physics fixes (#210)mat
* start fixing code related to fluid physics * implement force_solid for blocks * afk pool test
2025-02-22update to rust edition 2024mat
2025-01-20remove negative checks for box_shapemat
2025-01-10Fluid physics (#199)mat
* start implementing fluid physics * Initial implementation of fluid pushing * different travel function in water * bubble columns * jumping in water * cleanup * change ultrawarm to be required * fix for clippy
2024-12-28better pathfinder debug messagesmat
2024-12-27implement fluid_shapemat
2024-12-27implement BlockState::outline_shapemat
2024-12-23exit get_block_state early if below the worldmat
2024-12-11Implement EntityPositionSync (#196)mat
* implement EntityPositionSync * fix EntityPositionSync setting the wrong vec_delta_codec and also move into a RelativeEntityUpdate
2024-12-031.21.4 (#189)mat
* start updating to 1.21.4 * fix block codegen and stop using block data from burger * 1.21.4-rc1 * 1.21.4
2024-11-30Add missing world border boolean to use item on packet in 1.21.2 (#192)Shayne Hartford
2024-11-27Refactor azalea-protocol (#190)mat
* start updating to 1.21.4 * fix block codegen and stop using block data from burger * rename packet related modules and structs to be simpler * ItemSlot -> ItemStack for more consistency with mojmap * .get() -> .into_packet() * simplify declare_state_packets by removing packet ids * rename read_from and write_into to azalea_read and azalea_write * rename McBufReadable and McBufWritable to AzaleaRead and AzaleaWrite * McBuf -> AzBuf * remove most uses of into_variant * update codegen and use resourcelocation names for packets * implement #[limit(i)] attribute for AzBuf derive macro * fixes for 1.21.4 * fix examples * update some physics code and fix ChatType * remove unused imports in codegen * re-add some things to migrate.py and update +mc version numbers automatically * downgrade to 1.21.3 lol
2024-11-27replace once_cell with std:;sync::LazyLockmat
2024-10-26group imports with rustfmtmat
2024-10-231.21.2 (#171)mat
* partially implement 24w35a * start updating to 24w39a + itemcomponent codegen * fix codegen and broken packets to finish updating to 24w39a :D * update to 1.21.2 except for blocks * update ServerboundPlayerInputPacket impl