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Fork of azalea that adds support for authentication over Drasl/Yggdrasil.
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azalea-physics
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collision
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world_collisions.rs
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Author
10 days
correct shapes for blocks with random offsets
mat
2026-03-21
Extensible ChunkStorage
mat
2026-01-18
use lookup table for is_collision_shape_empty and is_collision_shape_full
mat
2026-01-13
Rename Instance to World (#304)
mat
2025-09-27
allow picking other bots in hit results
mat
2025-06-02
add basic support for getting biome ids in chunks
mat
2025-03-16
Fluid physics fixes (#210)
mat
2025-02-22
update to rust edition 2024
mat
2025-01-10
Fluid physics (#199)
mat
2024-12-27
implement BlockState::outline_shape
mat
2024-12-23
exit get_block_state early if below the world
mat
2024-10-26
group imports with rustfmt
mat
2024-04-20
clippy
mat
2024-04-18
fix get_block_collisions panicking when starting in a non existent chunk
mat
2024-02-26
optimize physics a bit more
mat
2024-02-25
reduce allocations for collision detection
mat
2024-02-25
optimize physics
mat
2023-10-02
start optimizing pathfinder
mat
2023-10-01
organize azalea_core and re-export it from azalea
mat
2023-09-11
fix falling through blocks on spawn (and triggering anticheats)
mat
2023-07-14
Mining (#95)
mat
2023-03-07
Bevy 0.10 (#79)
mat
2023-02-13
fix `BlockCollisions` bounding box (#68)
Charles Johnson
2023-02-10
make blockstate good
Ubuntu
2023-02-04
Use an ECS (#52)
mat
2022-12-11
make entities have a reference to WeakWorlds instead
mat
2022-12-08
wrap_comments = true
mat
2022-11-27
Swarm (#36)
mat
2022-11-15
Rename "dimension" to "world" (#39)
mat