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path: root/azalea-physics/src/collision/world_collisions.rs
AgeCommit message (Expand)Author
10 dayscorrect shapes for blocks with random offsetsmat
2026-03-21Extensible ChunkStoragemat
2026-01-18use lookup table for is_collision_shape_empty and is_collision_shape_fullmat
2026-01-13Rename Instance to World (#304)mat
2025-09-27allow picking other bots in hit resultsmat
2025-06-02add basic support for getting biome ids in chunksmat
2025-03-16Fluid physics fixes (#210)mat
2025-02-22update to rust edition 2024mat
2025-01-10Fluid physics (#199)mat
2024-12-27implement BlockState::outline_shapemat
2024-12-23exit get_block_state early if below the worldmat
2024-10-26group imports with rustfmtmat
2024-04-20clippymat
2024-04-18fix get_block_collisions panicking when starting in a non existent chunkmat
2024-02-26optimize physics a bit moremat
2024-02-25reduce allocations for collision detectionmat
2024-02-25optimize physicsmat
2023-10-02start optimizing pathfindermat
2023-10-01organize azalea_core and re-export it from azaleamat
2023-09-11fix falling through blocks on spawn (and triggering anticheats)mat
2023-07-14Mining (#95)mat
2023-03-07Bevy 0.10 (#79)mat
2023-02-13fix `BlockCollisions` bounding box (#68)Charles Johnson
2023-02-10make blockstate goodUbuntu
2023-02-04Use an ECS (#52)mat
2022-12-11make entities have a reference to WeakWorlds insteadmat
2022-12-08wrap_comments = truemat
2022-11-27Swarm (#36)mat
2022-11-15Rename "dimension" to "world" (#39)mat