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path: root/azalea-entity/src/plugin
AgeCommit message (Collapse)Author
2026-03-19implement speed effectmat
2026-03-05optimized converting from blockstate to blockkindmat
2026-02-22fix incorrect PalettedContainer::write implmat
2026-02-21enable threaded ecs and implement some micro-optimizationsmat
2026-02-22optimizations at high entity countsmat
2026-01-13Rename Instance to World (#304)mat
2026-01-12Make Bevy dependencies optional in azalea-protocol (#303)mat
* Make Bevy dependencies optional in azalea-protocol * derive serde traits on Direction again * update docs for types that may not have Component
2025-12-15sort derives with cargo sort-derivesmat
might add to ci later, unsure how to do it without adding significant friction for contributors though
2025-12-12move update_fluid_on_eyes from Update to GameTickmat
2025-12-12Refactor azalea-registry (#294)mat
* move registries in azalea-registry into separate modules * rename Item and Block to ItemKind and BlockKind * remove 'extra' registries from azalea-registry * hide deprecated items from docs * use DamageKindKey instead of Identifier when parsing registries * store tag entries as a Vec instead of a HashSet * sort tag values by protocol id * update changelog
2025-10-12upgrade deps and clean up lots of doc commentsmat
2025-09-28upgrade bevy to 0.17.0-rc.2mat
2025-08-14Sneaking (#237)mat
* start implementing sneaking * fix horizontal_collision being inverted and cleanup * clippy * change dimensions and eye height based on pose * proper support for automatically crouching in certain cases * fix anticheat issues * add line to changelog and update a comment
2025-08-12send correct packets on teleportmat
2025-08-12fix rotations flagging anticheatsmat
2025-06-25fix invalid look directions on teleportmat
2025-06-11use owned instead of borrowed Vec3 moremat
2025-06-11take BlockPos instead of &BlockPos in all function argumentsmat
2025-06-09handle relative teleports correctly and fix entity chunk indexing warningsmat
2025-06-04fix panic when receiving add_entity and start_configuration in the same updatemat
2025-06-03rename the Block trait to BlockTrait to disambiguate with azalea_registry::Blockmat
2025-05-30fix clippy issues and improve formatting everywheremat
2025-05-02fix InstanceName desyncmat
2025-04-25update to bevy 0.16mat
2025-04-13optimization: only run update_on_climbable for local entitiesmat
2025-04-04rename ChatPacket::username and uuid to sender and sender_uuidmat
also adds more convenience functions to Client
2025-03-28fix entity deindexing happening at the wrong timemat
2025-03-13improve Swarm docs and change an indexing warning to a debug logmat
2025-03-13properly remove from the EntityIdIndex component on despawnmat
2025-03-06fix despawning entities on dimension changemat
2025-02-23fix memory leak in simulation tests (lol)mat
also, change some vecs into boxed slices, and add RelativeEntityUpdate::new
2025-02-22update to rust edition 2024mat
2025-02-22fix is_trapdoor_useable_as_ladder and add testmat
2025-02-21despawn entities when switching worlds and some testbot fixesmat
2025-01-13change some warnings to debug logs and improve some entity id index codemat
2025-01-12fix panic on bot disconnectmat
2025-01-11dead entities cannot be revivedmat
2025-01-10Fluid physics (#199)mat
* start implementing fluid physics * Initial implementation of fluid pushing * different travel function in water * bubble columns * jumping in water * cleanup * change ultrawarm to be required * fix for clippy
2024-12-27implement fluid_shapemat
2024-12-11Implement EntityPositionSync (#196)mat
* implement EntityPositionSync * fix EntityPositionSync setting the wrong vec_delta_codec and also move into a RelativeEntityUpdate
2024-10-26group imports with rustfmtmat
2024-04-24fix warning when entities that didn't move chunks despawnmat
2024-02-24add Display for Vec3, add SimulationSet, and add EntityChunkPos componentmat
2023-12-10Climbing (#121)mat
* start implementing climbing * fix tests * fix bots running at lower tick rate
2023-11-18replace log with tracingmat
2023-11-06bevy 0.12mat
2023-10-08knockbackmat
2023-10-01organize azalea_core and re-export it from azaleamat
2023-09-28check for entity duplication before spawningmat
this fixes behavior where in swarms entities in the world might sometimes have a duplicate that gets spawned and despawned immediately
2023-09-211.20.2 (#99)mat
* add configuration state * start updating to 23w31a * implement a bit more of 23w31a * chunk batching * start adding configuration state * ioasfhjgsd * almost works * configuration state mostly implemented * handle other packets in configuration state and fix keepalive * cleanup, fix warnings * 23w32a * fix some doctests * 23w33a * 23w35a * 1.20.2-pre2 * fix system conflicts * 1.20.2-pre4 * make tests compile * tests pass * 1.20.2-rc2 * 1.20.2 * Revert "1.20.2" This reverts commit dd152fd265332ead333c919e585ded6d609d7468. * didn't mean to commit that code --------- Co-authored-by: mat <git@matdoes.dev>