| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2026-03-19 | implement speed effect | mat | |
| 2026-03-05 | optimized converting from blockstate to blockkind | mat | |
| 2026-02-22 | fix incorrect PalettedContainer::write impl | mat | |
| 2026-02-21 | enable threaded ecs and implement some micro-optimizations | mat | |
| 2026-02-22 | optimizations at high entity counts | mat | |
| 2026-01-13 | Rename Instance to World (#304) | mat | |
| 2026-01-12 | Make Bevy dependencies optional in azalea-protocol (#303) | mat | |
| * Make Bevy dependencies optional in azalea-protocol * derive serde traits on Direction again * update docs for types that may not have Component | |||
| 2025-12-15 | sort derives with cargo sort-derives | mat | |
| might add to ci later, unsure how to do it without adding significant friction for contributors though | |||
| 2025-12-12 | move update_fluid_on_eyes from Update to GameTick | mat | |
| 2025-12-12 | Refactor azalea-registry (#294) | mat | |
| * move registries in azalea-registry into separate modules * rename Item and Block to ItemKind and BlockKind * remove 'extra' registries from azalea-registry * hide deprecated items from docs * use DamageKindKey instead of Identifier when parsing registries * store tag entries as a Vec instead of a HashSet * sort tag values by protocol id * update changelog | |||
| 2025-10-12 | upgrade deps and clean up lots of doc comments | mat | |
| 2025-09-28 | upgrade bevy to 0.17.0-rc.2 | mat | |
| 2025-08-14 | Sneaking (#237) | mat | |
| * start implementing sneaking * fix horizontal_collision being inverted and cleanup * clippy * change dimensions and eye height based on pose * proper support for automatically crouching in certain cases * fix anticheat issues * add line to changelog and update a comment | |||
| 2025-08-12 | send correct packets on teleport | mat | |
| 2025-08-12 | fix rotations flagging anticheats | mat | |
| 2025-06-25 | fix invalid look directions on teleport | mat | |
| 2025-06-11 | use owned instead of borrowed Vec3 more | mat | |
| 2025-06-11 | take BlockPos instead of &BlockPos in all function arguments | mat | |
| 2025-06-09 | handle relative teleports correctly and fix entity chunk indexing warnings | mat | |
| 2025-06-04 | fix panic when receiving add_entity and start_configuration in the same update | mat | |
| 2025-06-03 | rename the Block trait to BlockTrait to disambiguate with azalea_registry::Block | mat | |
| 2025-05-30 | fix clippy issues and improve formatting everywhere | mat | |
| 2025-05-02 | fix InstanceName desync | mat | |
| 2025-04-25 | update to bevy 0.16 | mat | |
| 2025-04-13 | optimization: only run update_on_climbable for local entities | mat | |
| 2025-04-04 | rename ChatPacket::username and uuid to sender and sender_uuid | mat | |
| also adds more convenience functions to Client | |||
| 2025-03-28 | fix entity deindexing happening at the wrong time | mat | |
| 2025-03-13 | improve Swarm docs and change an indexing warning to a debug log | mat | |
| 2025-03-13 | properly remove from the EntityIdIndex component on despawn | mat | |
| 2025-03-06 | fix despawning entities on dimension change | mat | |
| 2025-02-23 | fix memory leak in simulation tests (lol) | mat | |
| also, change some vecs into boxed slices, and add RelativeEntityUpdate::new | |||
| 2025-02-22 | update to rust edition 2024 | mat | |
| 2025-02-22 | fix is_trapdoor_useable_as_ladder and add test | mat | |
| 2025-02-21 | despawn entities when switching worlds and some testbot fixes | mat | |
| 2025-01-13 | change some warnings to debug logs and improve some entity id index code | mat | |
| 2025-01-12 | fix panic on bot disconnect | mat | |
| 2025-01-11 | dead entities cannot be revived | mat | |
| 2025-01-10 | Fluid physics (#199) | mat | |
| * start implementing fluid physics * Initial implementation of fluid pushing * different travel function in water * bubble columns * jumping in water * cleanup * change ultrawarm to be required * fix for clippy | |||
| 2024-12-27 | implement fluid_shape | mat | |
| 2024-12-11 | Implement EntityPositionSync (#196) | mat | |
| * implement EntityPositionSync * fix EntityPositionSync setting the wrong vec_delta_codec and also move into a RelativeEntityUpdate | |||
| 2024-10-26 | group imports with rustfmt | mat | |
| 2024-04-24 | fix warning when entities that didn't move chunks despawn | mat | |
| 2024-02-24 | add Display for Vec3, add SimulationSet, and add EntityChunkPos component | mat | |
| 2023-12-10 | Climbing (#121) | mat | |
| * start implementing climbing * fix tests * fix bots running at lower tick rate | |||
| 2023-11-18 | replace log with tracing | mat | |
| 2023-11-06 | bevy 0.12 | mat | |
| 2023-10-08 | knockback | mat | |
| 2023-10-01 | organize azalea_core and re-export it from azalea | mat | |
| 2023-09-28 | check for entity duplication before spawning | mat | |
| this fixes behavior where in swarms entities in the world might sometimes have a duplicate that gets spawned and despawned immediately | |||
| 2023-09-21 | 1.20.2 (#99) | mat | |
| * add configuration state * start updating to 23w31a * implement a bit more of 23w31a * chunk batching * start adding configuration state * ioasfhjgsd * almost works * configuration state mostly implemented * handle other packets in configuration state and fix keepalive * cleanup, fix warnings * 23w32a * fix some doctests * 23w33a * 23w35a * 1.20.2-pre2 * fix system conflicts * 1.20.2-pre4 * make tests compile * tests pass * 1.20.2-rc2 * 1.20.2 * Revert "1.20.2" This reverts commit dd152fd265332ead333c919e585ded6d609d7468. * didn't mean to commit that code --------- Co-authored-by: mat <git@matdoes.dev> | |||
