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9 dayscorrect AbstractEntityMetadataBundle defaults by updating burgermat
2026-03-2426.1 (#316)mat
* start updating to 26.1 * start updating to 26.1-snapshot-6 * 26.1-snapshot-6 * 26.1-snapshot-10 * 26.1-rc-1 * fix tests * 26.1-rc-2 and sort default components * 26.1 * update changelog
2026-03-19implement speed effectmat
2026-03-18clippymat
2026-03-05optimized converting from blockstate to blockkindmat
2026-02-22fix incorrect PalettedContainer::write implmat
2026-02-21enable threaded ecs and implement some micro-optimizationsmat
2026-02-22optimizations at high entity countsmat
2026-02-07replace hard-coded block break speed checksmat
2026-01-19add simulation-based pathfinder execution enginemat
2026-01-14upgrade depsmat
2026-01-13Merge AzaleaRead and AzaleaWrite (#305)mat
2026-01-13Rename Instance to World (#304)mat
2026-01-12Make Bevy dependencies optional in azalea-protocol (#303)mat
* Make Bevy dependencies optional in azalea-protocol * derive serde traits on Direction again * update docs for types that may not have Component
2025-12-18clippymat
2025-12-19smaller EntityDataValue typemat
2025-12-18smaller metadata.rs by avoiding duplication in default implsmat
2025-12-19fix some wrong entity variants and make apply_metadata functions privatemat
2025-12-15write/update docs for several itemsmat
2025-12-15generate docs for metadata componentsmat
2025-12-15sort derives with cargo sort-derivesmat
might add to ci later, unsure how to do it without adding significant friction for contributors though
2025-12-12move update_fluid_on_eyes from Update to GameTickmat
2025-12-11enable str_to_string clippy lintmat
2025-12-12polish readmesmat
2025-12-12Refactor azalea-registry (#294)mat
* move registries in azalea-registry into separate modules * rename Item and Block to ItemKind and BlockKind * remove 'extra' registries from azalea-registry * hide deprecated items from docs * use DamageKindKey instead of Identifier when parsing registries * store tag entries as a Vec instead of a HashSet * sort tag values by protocol id * update changelog
2025-12-09Enchantments (#286)mat
* start implementing enchants * store parsed registries * more work on enchants * implement deserializer for some entity effects * mostly working definitions for enchants * fix tests * detect equipment changes * fix errors * update changelog * fix some imports * remove outdated todo * add basic test for enchants applying attributes * use git simdnbt
2025-12-091.21.11 (#273)mat
* run codegen for 25w44a * 25w44a * 25w46a * rename ResourceLocation to Identifier per mojmap changes * update changelog * 1.21.11-pre1 * 1.21.11-pre2 * 1.21.11-pre3 * add AttackRange fields from pre4 * 1.21.11-rc3 * 1.21.11
2025-11-13rename ResourceLocation to Identifier ahead of mojmap changesmat
2025-11-12clippymat
2025-10-30cleanup some code related to mob effectsmat
2025-10-30Add support for mob effects (#269)ShayBox
* Add support for mob effects * Remove Option * MobEffectFlags * jump_boost_power f32
2025-10-12upgrade deps and clean up lots of doc commentsmat
2025-10-071.21.10mat
2025-10-07update ResolvableProfile data component to 1.21.9mat
2025-09-301.21.9 (#235)mat
* start updating to 25w33a * 1.21.9-pre2 * clippy * cleanup, and fix c_explode and c_player_rotation * mc update should be in Changed section in the changelog * 1.21.9
2025-09-28upgrade bevy to 0.17.0-rc.2mat
2025-09-27allow picking other bots in hit resultsmat
2025-09-21fix pickable entity querymat
2025-09-20more accurate mining and impl PartialEq for packetsmat
2025-08-14Sneaking (#237)mat
* start implementing sneaking * fix horizontal_collision being inverted and cleanup * clippy * change dimensions and eye height based on pose * proper support for automatically crouching in certain cases * fix anticheat issues * add line to changelog and update a comment
2025-08-12send correct packets on teleportmat
2025-08-12add nearest_entity_by and improve some docsmat
2025-08-12fix rotations flagging anticheatsmat
2025-08-10use Vec3f32 in entity metadata to fix parsing Vector3 valuesmat
2025-08-09clippymat
2025-08-05use same pi value as javamat
2025-08-04fix wrong float rounding in get_friction_influenced_speedmat
2025-07-24update movement code for 1.21.5 changesmat
fixes grim flags
2025-06-25fix invalid look directions on teleportmat
2025-06-171.21.6 (#215)mat