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authormat <27899617+mat-1@users.noreply.github.com>2026-01-12 02:09:41 -0600
committerGitHub <noreply@github.com>2026-01-12 02:09:41 -0600
commit1accbac964168af5fa0d87cb170389f0a9d01363 (patch)
tree1509b26c19beaa23a492289f6bf00d3958be44d5 /azalea-entity/src/plugin
parent58339b9d229592dee40e15b8648fe4075cc391f4 (diff)
downloadazalea-drasl-1accbac964168af5fa0d87cb170389f0a9d01363.tar.xz
Make Bevy dependencies optional in azalea-protocol (#303)
* Make Bevy dependencies optional in azalea-protocol * derive serde traits on Direction again * update docs for types that may not have Component
Diffstat (limited to 'azalea-entity/src/plugin')
-rw-r--r--azalea-entity/src/plugin/components.rs151
-rw-r--r--azalea-entity/src/plugin/indexing.rs4
-rw-r--r--azalea-entity/src/plugin/mod.rs61
-rw-r--r--azalea-entity/src/plugin/relative_updates.rs3
4 files changed, 202 insertions, 17 deletions
diff --git a/azalea-entity/src/plugin/components.rs b/azalea-entity/src/plugin/components.rs
new file mode 100644
index 00000000..abeab160
--- /dev/null
+++ b/azalea-entity/src/plugin/components.rs
@@ -0,0 +1,151 @@
+use azalea_block::fluid_state::FluidKind;
+use azalea_core::position::{BlockPos, ChunkPos, Vec3};
+use azalea_registry::{builtin::EntityKind, identifier::Identifier};
+use azalea_world::InstanceName;
+use bevy_ecs::{bundle::Bundle, component::Component};
+use derive_more::{Deref, DerefMut};
+use uuid::Uuid;
+
+use crate::{
+ ActiveEffects, Attributes, EntityUuid, FluidOnEyes, LookDirection, Physics, Position,
+ dimensions::EntityDimensions, indexing::EntityChunkPos,
+};
+
+/// A bundle of components that every entity has.
+///
+/// This doesn't contain metadata; that has to be added separately.
+#[derive(Bundle)]
+pub struct EntityBundle {
+ pub kind: EntityKindComponent,
+ pub uuid: EntityUuid,
+ pub world_name: InstanceName,
+ pub position: Position,
+ pub last_sent_position: LastSentPosition,
+
+ pub chunk_pos: EntityChunkPos,
+
+ pub physics: Physics,
+ pub direction: LookDirection,
+ pub dimensions: EntityDimensions,
+ pub attributes: Attributes,
+ pub jumping: Jumping,
+ pub crouching: Crouching,
+ pub fluid_on_eyes: FluidOnEyes,
+ pub on_climbable: OnClimbable,
+ pub active_effects: ActiveEffects,
+}
+
+impl EntityBundle {
+ pub fn new(uuid: Uuid, pos: Vec3, kind: EntityKind, world_name: Identifier) -> Self {
+ let dimensions = EntityDimensions::from(kind);
+
+ Self {
+ kind: EntityKindComponent(kind),
+ uuid: EntityUuid(uuid),
+ world_name: InstanceName(world_name),
+ position: Position(pos),
+ chunk_pos: EntityChunkPos(ChunkPos::from(&pos)),
+ last_sent_position: LastSentPosition(pos),
+ physics: Physics::new(&dimensions, pos),
+ dimensions,
+ direction: LookDirection::default(),
+
+ attributes: Attributes::new(EntityKind::Player),
+
+ jumping: Jumping(false),
+ crouching: Crouching(false),
+ fluid_on_eyes: FluidOnEyes(FluidKind::Empty),
+ on_climbable: OnClimbable(false),
+ active_effects: ActiveEffects::default(),
+ }
+ }
+}
+
+/// Marker component for entities that are dead.
+///
+/// "Dead" means that the entity has 0 health.
+#[derive(Clone, Component, Copy, Default)]
+pub struct Dead;
+
+/// A component NewType for [`EntityKind`].
+///
+/// Most of the time, you should be using `azalea_registry::EntityKind`
+/// directly instead.
+#[derive(Clone, Component, Copy, Debug, Deref, PartialEq)]
+pub struct EntityKindComponent(pub EntityKind);
+
+/// A marker component that signifies that this entity is "local" and shouldn't
+/// be updated by other clients.
+///
+/// If this is for a client then all of our clients will have this.
+///
+/// This component is not removed from clients when they disconnect.
+#[derive(Clone, Component, Copy, Debug, Default)]
+pub struct LocalEntity;
+
+impl FluidOnEyes {
+ pub fn new(fluid: FluidKind) -> Self {
+ Self(fluid)
+ }
+}
+
+#[derive(Clone, Component, Copy, Debug, Deref, DerefMut, PartialEq)]
+pub struct OnClimbable(bool);
+
+/// A component that indicates whether the player is currently sneaking.
+///
+/// If the entity isn't a local player, then this is just a shortcut for
+/// checking if the [`Pose`] is `Crouching`.
+///
+/// If you need to modify this value, use
+/// `azalea_client::PhysicsState::trying_to_crouch` or `Client::set_crouching`
+/// instead.
+///
+/// [`Pose`]: crate::data::Pose
+#[derive(Clone, Component, Copy, Default, Deref, DerefMut)]
+pub struct Crouching(bool);
+
+/// A component that indicates whether the client has loaded.
+///
+/// This is updated by a system in `azalea-client`.
+#[derive(Component)]
+pub struct HasClientLoaded;
+
+/// The second most recent position of the entity that was sent over the
+/// network.
+///
+/// This is currently only updated for our own local player entities.
+#[derive(Clone, Copy, Component, Debug, Default, Deref, DerefMut, PartialEq)]
+pub struct LastSentPosition(Vec3);
+impl From<&LastSentPosition> for Vec3 {
+ fn from(value: &LastSentPosition) -> Self {
+ value.0
+ }
+}
+impl From<LastSentPosition> for ChunkPos {
+ fn from(value: LastSentPosition) -> Self {
+ ChunkPos::from(&value.0)
+ }
+}
+impl From<LastSentPosition> for BlockPos {
+ fn from(value: LastSentPosition) -> Self {
+ BlockPos::from(&value.0)
+ }
+}
+impl From<&LastSentPosition> for ChunkPos {
+ fn from(value: &LastSentPosition) -> Self {
+ ChunkPos::from(value.0)
+ }
+}
+impl From<&LastSentPosition> for BlockPos {
+ fn from(value: &LastSentPosition) -> Self {
+ BlockPos::from(value.0)
+ }
+}
+
+/// A component for entities that can jump.
+///
+/// If this is true, the entity will try to jump every tick. It's equivalent to
+/// the space key being held in vanilla.
+#[derive(Clone, Copy, Component, Debug, Default, Deref, DerefMut, Eq, PartialEq)]
+pub struct Jumping(pub bool);
diff --git a/azalea-entity/src/plugin/indexing.rs b/azalea-entity/src/plugin/indexing.rs
index edceccc7..3fba6b3c 100644
--- a/azalea-entity/src/plugin/indexing.rs
+++ b/azalea-entity/src/plugin/indexing.rs
@@ -5,8 +5,8 @@ use std::{
fmt::{self, Debug},
};
-use azalea_core::position::ChunkPos;
-use azalea_world::{Instance, InstanceContainer, InstanceName, MinecraftEntityId};
+use azalea_core::{entity_id::MinecraftEntityId, position::ChunkPos};
+use azalea_world::{Instance, InstanceContainer, InstanceName};
use bevy_ecs::prelude::*;
use derive_more::{Deref, DerefMut};
use nohash_hasher::IntMap;
diff --git a/azalea-entity/src/plugin/mod.rs b/azalea-entity/src/plugin/mod.rs
index 855b2899..03dda233 100644
--- a/azalea-entity/src/plugin/mod.rs
+++ b/azalea-entity/src/plugin/mod.rs
@@ -1,3 +1,4 @@
+mod components;
pub mod indexing;
mod relative_updates;
@@ -5,21 +6,22 @@ use std::collections::HashSet;
use azalea_block::{BlockState, BlockTrait, fluid_state::FluidKind, properties};
use azalea_core::{
+ entity_id::MinecraftEntityId,
position::{BlockPos, ChunkPos},
tick::GameTick,
};
use azalea_registry::{builtin::BlockKind, tags};
-use azalea_world::{InstanceContainer, InstanceName, MinecraftEntityId};
+use azalea_world::{ChunkStorage, InstanceContainer, InstanceName};
use bevy_app::{App, Plugin, PostUpdate, Update};
use bevy_ecs::prelude::*;
+pub use components::*;
use derive_more::{Deref, DerefMut};
use indexing::EntityUuidIndex;
pub use relative_updates::RelativeEntityUpdate;
use tracing::debug;
use crate::{
- Crouching, Dead, EntityKindComponent, FluidOnEyes, LocalEntity, LookDirection, OnClimbable,
- Physics, Pose, Position,
+ FluidOnEyes, LookDirection, Physics, Pose, Position,
dimensions::{EntityDimensions, calculate_dimensions},
metadata::Health,
};
@@ -197,14 +199,9 @@ pub struct LoadedBy(pub HashSet<Entity>);
pub fn clamp_look_direction(mut query: Query<&mut LookDirection>) {
for mut look_direction in &mut query {
- *look_direction = apply_clamp_look_direction(*look_direction);
+ *look_direction = look_direction.clamped();
}
}
-pub fn apply_clamp_look_direction(mut look_direction: LookDirection) -> LookDirection {
- look_direction.x_rot = look_direction.x_rot.clamp(-90., 90.);
-
- look_direction
-}
/// Sets the position of the entity.
///
@@ -279,11 +276,47 @@ pub fn update_in_loaded_chunk(
}
}
-/// A component that indicates whether the client has loaded.
-///
-/// This is updated by a system in `azalea-client`.
-#[derive(Component)]
-pub struct HasClientLoaded;
+/// Get the position of the block below the entity, but a little lower.
+pub fn on_pos_legacy(chunk_storage: &ChunkStorage, position: Position) -> BlockPos {
+ on_pos(0.2, chunk_storage, position)
+}
+
+// int x = Mth.floor(this.position.x);
+// int y = Mth.floor(this.position.y - (double)var1);
+// int z = Mth.floor(this.position.z);
+// BlockPos var5 = new BlockPos(x, y, z);
+// if (this.level.getBlockState(var5).isAir()) {
+// BlockPos var6 = var5.below();
+// BlockState var7 = this.level.getBlockState(var6);
+// if (var7.is(BlockTags.FENCES) || var7.is(BlockTags.WALLS) ||
+// var7.getBlock() instanceof FenceGateBlock) { return var6;
+// }
+// }
+// return var5;
+pub fn on_pos(offset: f32, chunk_storage: &ChunkStorage, pos: Position) -> BlockPos {
+ let x = pos.x.floor() as i32;
+ let y = (pos.y - offset as f64).floor() as i32;
+ let z = pos.z.floor() as i32;
+ let pos = BlockPos { x, y, z };
+
+ // TODO: check if block below is a fence, wall, or fence gate
+ let block_pos = pos.down(1);
+ let block_state = chunk_storage.get_block_state(block_pos);
+ if block_state == Some(BlockState::AIR) {
+ let block_pos_below = block_pos.down(1);
+ let block_state_below = chunk_storage.get_block_state(block_pos_below);
+ if let Some(_block_state_below) = block_state_below {
+ // if block_state_below.is_fence()
+ // || block_state_below.is_wall()
+ // || block_state_below.is_fence_gate()
+ // {
+ // return block_pos_below;
+ // }
+ }
+ }
+
+ pos
+}
#[cfg(test)]
mod tests {
diff --git a/azalea-entity/src/plugin/relative_updates.rs b/azalea-entity/src/plugin/relative_updates.rs
index 3917c946..f80ccddc 100644
--- a/azalea-entity/src/plugin/relative_updates.rs
+++ b/azalea-entity/src/plugin/relative_updates.rs
@@ -17,7 +17,8 @@
use std::sync::Arc;
-use azalea_world::{MinecraftEntityId, PartialInstance};
+use azalea_core::entity_id::MinecraftEntityId;
+use azalea_world::PartialInstance;
use bevy_ecs::prelude::*;
use derive_more::{Deref, DerefMut};
use parking_lot::RwLock;