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| author | mat <27899617+mat-1@users.noreply.github.com> | 2026-01-12 02:09:41 -0600 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-01-12 02:09:41 -0600 |
| commit | 1accbac964168af5fa0d87cb170389f0a9d01363 (patch) | |
| tree | 1509b26c19beaa23a492289f6bf00d3958be44d5 /azalea-entity/src/plugin | |
| parent | 58339b9d229592dee40e15b8648fe4075cc391f4 (diff) | |
| download | azalea-drasl-1accbac964168af5fa0d87cb170389f0a9d01363.tar.xz | |
Make Bevy dependencies optional in azalea-protocol (#303)
* Make Bevy dependencies optional in azalea-protocol
* derive serde traits on Direction again
* update docs for types that may not have Component
Diffstat (limited to 'azalea-entity/src/plugin')
| -rw-r--r-- | azalea-entity/src/plugin/components.rs | 151 | ||||
| -rw-r--r-- | azalea-entity/src/plugin/indexing.rs | 4 | ||||
| -rw-r--r-- | azalea-entity/src/plugin/mod.rs | 61 | ||||
| -rw-r--r-- | azalea-entity/src/plugin/relative_updates.rs | 3 |
4 files changed, 202 insertions, 17 deletions
diff --git a/azalea-entity/src/plugin/components.rs b/azalea-entity/src/plugin/components.rs new file mode 100644 index 00000000..abeab160 --- /dev/null +++ b/azalea-entity/src/plugin/components.rs @@ -0,0 +1,151 @@ +use azalea_block::fluid_state::FluidKind; +use azalea_core::position::{BlockPos, ChunkPos, Vec3}; +use azalea_registry::{builtin::EntityKind, identifier::Identifier}; +use azalea_world::InstanceName; +use bevy_ecs::{bundle::Bundle, component::Component}; +use derive_more::{Deref, DerefMut}; +use uuid::Uuid; + +use crate::{ + ActiveEffects, Attributes, EntityUuid, FluidOnEyes, LookDirection, Physics, Position, + dimensions::EntityDimensions, indexing::EntityChunkPos, +}; + +/// A bundle of components that every entity has. +/// +/// This doesn't contain metadata; that has to be added separately. +#[derive(Bundle)] +pub struct EntityBundle { + pub kind: EntityKindComponent, + pub uuid: EntityUuid, + pub world_name: InstanceName, + pub position: Position, + pub last_sent_position: LastSentPosition, + + pub chunk_pos: EntityChunkPos, + + pub physics: Physics, + pub direction: LookDirection, + pub dimensions: EntityDimensions, + pub attributes: Attributes, + pub jumping: Jumping, + pub crouching: Crouching, + pub fluid_on_eyes: FluidOnEyes, + pub on_climbable: OnClimbable, + pub active_effects: ActiveEffects, +} + +impl EntityBundle { + pub fn new(uuid: Uuid, pos: Vec3, kind: EntityKind, world_name: Identifier) -> Self { + let dimensions = EntityDimensions::from(kind); + + Self { + kind: EntityKindComponent(kind), + uuid: EntityUuid(uuid), + world_name: InstanceName(world_name), + position: Position(pos), + chunk_pos: EntityChunkPos(ChunkPos::from(&pos)), + last_sent_position: LastSentPosition(pos), + physics: Physics::new(&dimensions, pos), + dimensions, + direction: LookDirection::default(), + + attributes: Attributes::new(EntityKind::Player), + + jumping: Jumping(false), + crouching: Crouching(false), + fluid_on_eyes: FluidOnEyes(FluidKind::Empty), + on_climbable: OnClimbable(false), + active_effects: ActiveEffects::default(), + } + } +} + +/// Marker component for entities that are dead. +/// +/// "Dead" means that the entity has 0 health. +#[derive(Clone, Component, Copy, Default)] +pub struct Dead; + +/// A component NewType for [`EntityKind`]. +/// +/// Most of the time, you should be using `azalea_registry::EntityKind` +/// directly instead. +#[derive(Clone, Component, Copy, Debug, Deref, PartialEq)] +pub struct EntityKindComponent(pub EntityKind); + +/// A marker component that signifies that this entity is "local" and shouldn't +/// be updated by other clients. +/// +/// If this is for a client then all of our clients will have this. +/// +/// This component is not removed from clients when they disconnect. +#[derive(Clone, Component, Copy, Debug, Default)] +pub struct LocalEntity; + +impl FluidOnEyes { + pub fn new(fluid: FluidKind) -> Self { + Self(fluid) + } +} + +#[derive(Clone, Component, Copy, Debug, Deref, DerefMut, PartialEq)] +pub struct OnClimbable(bool); + +/// A component that indicates whether the player is currently sneaking. +/// +/// If the entity isn't a local player, then this is just a shortcut for +/// checking if the [`Pose`] is `Crouching`. +/// +/// If you need to modify this value, use +/// `azalea_client::PhysicsState::trying_to_crouch` or `Client::set_crouching` +/// instead. +/// +/// [`Pose`]: crate::data::Pose +#[derive(Clone, Component, Copy, Default, Deref, DerefMut)] +pub struct Crouching(bool); + +/// A component that indicates whether the client has loaded. +/// +/// This is updated by a system in `azalea-client`. +#[derive(Component)] +pub struct HasClientLoaded; + +/// The second most recent position of the entity that was sent over the +/// network. +/// +/// This is currently only updated for our own local player entities. +#[derive(Clone, Copy, Component, Debug, Default, Deref, DerefMut, PartialEq)] +pub struct LastSentPosition(Vec3); +impl From<&LastSentPosition> for Vec3 { + fn from(value: &LastSentPosition) -> Self { + value.0 + } +} +impl From<LastSentPosition> for ChunkPos { + fn from(value: LastSentPosition) -> Self { + ChunkPos::from(&value.0) + } +} +impl From<LastSentPosition> for BlockPos { + fn from(value: LastSentPosition) -> Self { + BlockPos::from(&value.0) + } +} +impl From<&LastSentPosition> for ChunkPos { + fn from(value: &LastSentPosition) -> Self { + ChunkPos::from(value.0) + } +} +impl From<&LastSentPosition> for BlockPos { + fn from(value: &LastSentPosition) -> Self { + BlockPos::from(value.0) + } +} + +/// A component for entities that can jump. +/// +/// If this is true, the entity will try to jump every tick. It's equivalent to +/// the space key being held in vanilla. +#[derive(Clone, Copy, Component, Debug, Default, Deref, DerefMut, Eq, PartialEq)] +pub struct Jumping(pub bool); diff --git a/azalea-entity/src/plugin/indexing.rs b/azalea-entity/src/plugin/indexing.rs index edceccc7..3fba6b3c 100644 --- a/azalea-entity/src/plugin/indexing.rs +++ b/azalea-entity/src/plugin/indexing.rs @@ -5,8 +5,8 @@ use std::{ fmt::{self, Debug}, }; -use azalea_core::position::ChunkPos; -use azalea_world::{Instance, InstanceContainer, InstanceName, MinecraftEntityId}; +use azalea_core::{entity_id::MinecraftEntityId, position::ChunkPos}; +use azalea_world::{Instance, InstanceContainer, InstanceName}; use bevy_ecs::prelude::*; use derive_more::{Deref, DerefMut}; use nohash_hasher::IntMap; diff --git a/azalea-entity/src/plugin/mod.rs b/azalea-entity/src/plugin/mod.rs index 855b2899..03dda233 100644 --- a/azalea-entity/src/plugin/mod.rs +++ b/azalea-entity/src/plugin/mod.rs @@ -1,3 +1,4 @@ +mod components; pub mod indexing; mod relative_updates; @@ -5,21 +6,22 @@ use std::collections::HashSet; use azalea_block::{BlockState, BlockTrait, fluid_state::FluidKind, properties}; use azalea_core::{ + entity_id::MinecraftEntityId, position::{BlockPos, ChunkPos}, tick::GameTick, }; use azalea_registry::{builtin::BlockKind, tags}; -use azalea_world::{InstanceContainer, InstanceName, MinecraftEntityId}; +use azalea_world::{ChunkStorage, InstanceContainer, InstanceName}; use bevy_app::{App, Plugin, PostUpdate, Update}; use bevy_ecs::prelude::*; +pub use components::*; use derive_more::{Deref, DerefMut}; use indexing::EntityUuidIndex; pub use relative_updates::RelativeEntityUpdate; use tracing::debug; use crate::{ - Crouching, Dead, EntityKindComponent, FluidOnEyes, LocalEntity, LookDirection, OnClimbable, - Physics, Pose, Position, + FluidOnEyes, LookDirection, Physics, Pose, Position, dimensions::{EntityDimensions, calculate_dimensions}, metadata::Health, }; @@ -197,14 +199,9 @@ pub struct LoadedBy(pub HashSet<Entity>); pub fn clamp_look_direction(mut query: Query<&mut LookDirection>) { for mut look_direction in &mut query { - *look_direction = apply_clamp_look_direction(*look_direction); + *look_direction = look_direction.clamped(); } } -pub fn apply_clamp_look_direction(mut look_direction: LookDirection) -> LookDirection { - look_direction.x_rot = look_direction.x_rot.clamp(-90., 90.); - - look_direction -} /// Sets the position of the entity. /// @@ -279,11 +276,47 @@ pub fn update_in_loaded_chunk( } } -/// A component that indicates whether the client has loaded. -/// -/// This is updated by a system in `azalea-client`. -#[derive(Component)] -pub struct HasClientLoaded; +/// Get the position of the block below the entity, but a little lower. +pub fn on_pos_legacy(chunk_storage: &ChunkStorage, position: Position) -> BlockPos { + on_pos(0.2, chunk_storage, position) +} + +// int x = Mth.floor(this.position.x); +// int y = Mth.floor(this.position.y - (double)var1); +// int z = Mth.floor(this.position.z); +// BlockPos var5 = new BlockPos(x, y, z); +// if (this.level.getBlockState(var5).isAir()) { +// BlockPos var6 = var5.below(); +// BlockState var7 = this.level.getBlockState(var6); +// if (var7.is(BlockTags.FENCES) || var7.is(BlockTags.WALLS) || +// var7.getBlock() instanceof FenceGateBlock) { return var6; +// } +// } +// return var5; +pub fn on_pos(offset: f32, chunk_storage: &ChunkStorage, pos: Position) -> BlockPos { + let x = pos.x.floor() as i32; + let y = (pos.y - offset as f64).floor() as i32; + let z = pos.z.floor() as i32; + let pos = BlockPos { x, y, z }; + + // TODO: check if block below is a fence, wall, or fence gate + let block_pos = pos.down(1); + let block_state = chunk_storage.get_block_state(block_pos); + if block_state == Some(BlockState::AIR) { + let block_pos_below = block_pos.down(1); + let block_state_below = chunk_storage.get_block_state(block_pos_below); + if let Some(_block_state_below) = block_state_below { + // if block_state_below.is_fence() + // || block_state_below.is_wall() + // || block_state_below.is_fence_gate() + // { + // return block_pos_below; + // } + } + } + + pos +} #[cfg(test)] mod tests { diff --git a/azalea-entity/src/plugin/relative_updates.rs b/azalea-entity/src/plugin/relative_updates.rs index 3917c946..f80ccddc 100644 --- a/azalea-entity/src/plugin/relative_updates.rs +++ b/azalea-entity/src/plugin/relative_updates.rs @@ -17,7 +17,8 @@ use std::sync::Arc; -use azalea_world::{MinecraftEntityId, PartialInstance}; +use azalea_core::entity_id::MinecraftEntityId; +use azalea_world::PartialInstance; use bevy_ecs::prelude::*; use derive_more::{Deref, DerefMut}; use parking_lot::RwLock; |
