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Fork of azalea that adds support for authentication over Drasl/Yggdrasil.
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azalea-core
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src
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position.rs
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Author
2025-08-10
use Vec3f32 in entity metadata to fix parsing Vector3 values
mat
2025-08-10
Send correct data component checksums (#234)
mat
2025-07-24
update movement code for 1.21.5 changes
mat
2025-06-16
implement EntityHitResult
mat
2025-06-11
use owned instead of borrowed Vec3 more
mat
2025-06-11
add BlockPos::distance_to and length
mat
2025-06-11
take BlockPos instead of &BlockPos in all function arguments
mat
2025-06-02
add BlockPos::center_bottom
mat
2025-06-03
fix issues when pathfinding to non-full blocks and add Client::view_inventory
mat
2025-06-02
actually send Event::ReceiveChunk
mat
2025-06-02
add basic support for getting biome ids in chunks
mat
2025-05-30
more formatting fixes
mat
2025-05-30
formatting: merge imports
mat
2025-05-30
fix clippy issues and improve formatting everywhere
mat
2025-04-04
remove executable bit from files
mat
2025-03-25
1.21.5 (#198)
mat
2025-03-16
entity collisions
mat
2025-03-16
Fluid physics fixes (#210)
mat
2025-01-10
Fluid physics (#199)
mat
2024-12-27
better astar WeightedNode::cmp
mat
2024-12-24
fix parsing Dust particle and treat waterlogged blocks as liquid in pathfinder
mat
2024-12-24
add additional pathfinder test and fix pathfinder failure
mat
2024-12-11
Implement EntityPositionSync (#196)
mat
2024-12-05
fix container_set_content, player_position, and recipe_book_remove packets
mat
2024-11-30
Impl FromStr for BlockPos & Vec (again) (#191)
Shayne Hartford
2024-11-28
change DataComponentPatch::get to take in a generic (and add get_kind, has, a...
mat
2024-11-27
Refactor azalea-protocol (#190)
mat
2024-10-26
group imports with rustfmt
mat
2024-10-21
Impl FromStr for BlockPos & Vec (#174)
Shayne Hartford
2024-10-21
Derive Deserialize & Serialize for BlockPos & Vec3 (#175)
Shayne Hartford
2024-04-23
1.20.5 (#127)
mat
2024-02-24
add Display for Vec3, add SimulationSet, and add EntityChunkPos component
mat
2024-02-24
add some more convenience functions
mat
2023-12-15
Add mining to the pathfinder (#122)
mat
2023-12-13
i didn't actually commit the code
mat
2023-10-26
optimize azalea-core positions and remove some unnecessary nightly features
mat
2023-10-11
fix State incorrectly being reused when calling handlers in swarm
mat
2023-10-07
make pathfinder twice as fast :sunglasses:
mat
2023-10-06
make sure pathfinder is always centered on the destination block (fixes tests)
mat
2023-10-05
replace a linear search with a binary search . . .
mat
2023-10-04
improve pathfinder heuristics
mat
2023-10-04
add safety comments and simplify some code
mat
2023-10-04
BLAZINGLY FAST 🚀🚀🚀 pathfinding
mat
2023-10-02
yet another W for linear searches
mat
2023-10-02
optimize pathfinder more
mat
2023-10-02
optimize pathfinder more
mat
2023-10-01
organize azalea_core and re-export it from azalea
mat
2023-09-17
heightmaps
mat
2023-08-25
implement stepping up stairs
mat
2023-07-20
derive Copy for ChunkSectionBlockPos
mat
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