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authormat <27899617+mat-1@users.noreply.github.com>2023-12-15 11:26:40 -0600
committerGitHub <noreply@github.com>2023-12-15 11:26:40 -0600
commita707e2eb82b74994a16083b31fa4576332cf1995 (patch)
treedb6c2ac94dd73590befd68a9b1b0ef960410b0df /azalea-core/src/position.rs
parent59e140ddd655c7dc6e35109b91286118c51bcc06 (diff)
downloadazalea-drasl-a707e2eb82b74994a16083b31fa4576332cf1995.tar.xz
Add mining to the pathfinder (#122)
* basic pathfinder mining poc * mining descending and autotool * pathfinder mining descending * pathfinder fixes * allow disabling pathfinder miner and other fixes * small optimization to avoid chunk vec iter lookup sometimes * seeded rng in pathfinder bench * consistently use f32::INFINITY this brings performance much closer to how it was before * astar heuristic optimization from baritone * add downward_move * fix downward move execute * avoid liquids and falling blocks when mining * fix COST_HEURISTIC * fix to not path through flowing liquids * only reset pathfinder timeout while mining if the block is close enough * cache mining costs of block positions * fix mine_while_at_start and move PathfinderDebugParticles to its own module * add ReachBlockPosGoal in other news: azalea's sin/cos functions were broken this whole time and i never noticed * clippy and add things that i accidentally didn't commit * improve wording on doc for azalea::pathfinder
Diffstat (limited to 'azalea-core/src/position.rs')
-rwxr-xr-xazalea-core/src/position.rs45
1 files changed, 45 insertions, 0 deletions
diff --git a/azalea-core/src/position.rs b/azalea-core/src/position.rs
index 4cdf3f18..e9864035 100755
--- a/azalea-core/src/position.rs
+++ b/azalea-core/src/position.rs
@@ -5,6 +5,7 @@
use azalea_buf::{BufReadError, McBuf, McBufReadable, McBufWritable};
use std::{
+ fmt,
hash::Hash,
io::{Cursor, Write},
ops::{Add, AddAssign, Mul, Rem, Sub},
@@ -65,6 +66,43 @@ macro_rules! vec3_impl {
}
}
+ /// Return a new instance of this position with the z coordinate subtracted
+ /// by the given number.
+ pub fn north(&self, z: $type) -> Self {
+ Self {
+ x: self.x,
+ y: self.y,
+ z: self.z - z,
+ }
+ }
+ /// Return a new instance of this position with the x coordinate increased
+ /// by the given number.
+ pub fn east(&self, x: $type) -> Self {
+ Self {
+ x: self.x + x,
+ y: self.y,
+ z: self.z,
+ }
+ }
+ /// Return a new instance of this position with the z coordinate increased
+ /// by the given number.
+ pub fn south(&self, z: $type) -> Self {
+ Self {
+ x: self.x,
+ y: self.y,
+ z: self.z + z,
+ }
+ }
+ /// Return a new instance of this position with the x coordinate subtracted
+ /// by the given number.
+ pub fn west(&self, x: $type) -> Self {
+ Self {
+ x: self.x - x,
+ y: self.y,
+ z: self.z,
+ }
+ }
+
#[inline]
pub fn dot(&self, other: Self) -> $type {
self.x * other.x + self.y * other.y + self.z * other.z
@@ -501,6 +539,13 @@ impl From<Vec3> for ChunkBlockPos {
}
}
+impl fmt::Display for BlockPos {
+ /// Display a block position as `x y z`.
+ fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
+ write!(f, "{} {} {}", self.x, self.y, self.z)
+ }
+}
+
const PACKED_X_LENGTH: u64 = 1 + 25; // minecraft does something a bit more complicated to get this 25
const PACKED_Z_LENGTH: u64 = PACKED_X_LENGTH;
const PACKED_Y_LENGTH: u64 = 64 - PACKED_X_LENGTH - PACKED_Z_LENGTH;