aboutsummaryrefslogtreecommitdiff
path: root/azalea-client/src
AgeCommit message (Collapse)Author
2025-03-25make events channel in Client::start_client optionalmat
2025-03-20upgrade deps and slightly improve docsmat
2025-03-20add Event::Spawnmat
2025-03-20document Position defaultmat
2025-03-19make SendPacketEvent a bevy triggermat
2025-03-16Fluid physics fixes (#210)mat
* start fixing code related to fluid physics * implement force_solid for blocks * afk pool test
2025-03-16fix broken doc linksmat
2025-03-13update dead wiki.vg links (#209)Gjum
2025-03-13use RawConnection to write reply after getting start_configurationmat
2025-03-13correctly accept resource packs while in config statemat
2025-03-13properly remove from the EntityIdIndex component on despawnmat
2025-03-07remove EntityBundle on start_configurationmat
2025-03-07don't send game packets when outside of the game statemat
2025-03-06fix despawning entities on dimension changemat
2025-03-02fix errors when switching to Game state and add fast_login testmat
2025-02-24update outdated commentmat
2025-02-24fix send_receivepacketevent running outside of game statemat
2025-02-24fix compile errormat
2025-02-24fix an error in set_entity_datamat
2025-02-24add fallback for adding LocalEntity so tests don't failmat
2025-02-24don't remove LocalEntity from disconnected players, add new debug logs, and ↵mat
make GameProfile clones cheaper
2025-02-23azalea-language now does a binary search instead of a hashmap lookupmat
2025-02-23make run_schedule a bounded channelmat
2025-02-23try to receive packets all at once before sending run_schedule_sendermat
2025-02-23fix memory leak in simulation tests (lol)mat
also, change some vecs into boxed slices, and add RelativeEntityUpdate::new
2025-02-22Refactor azalea-client (#205)mat
* start organizing packet_handling more by moving packet handlers into their own functions * finish writing all the handler functions for packets * use macro for generating match statement for packet handler functions * fix set_entity_data * update config state to also use handler functions * organize az-client file structure by moving things into plugins directory * fix merge issues
2025-02-23minor memory usage optimizationsmat
2025-02-22update to rust edition 2024mat
2025-02-22update depsmat
2025-02-22fix brand and client info so they're only sent when leaving login instead of ↵mat
entering config closes #206
2025-02-22debug log CARGO_PKG_VERSION on swarm startmat
2025-02-21despawn entities when switching worlds and some testbot fixesmat
2025-02-21fix some components not being removed from clients and add debugecsleak ↵mat
testbot command
2025-02-21GameTick should only happen after Updatemat
2025-02-21Fix errors on switching dimensions (#204)mat
* Fix errors on switching dimensions * fix other tests * clippy * fix log feature in test_simulation * fix chunks oops
2025-02-17update docs for TabList to mention how it works as a resourcemat
2025-02-16use MinecraftEntityId type instead of u32 in az-protocolmat
2025-02-14upgrade depsmat
2025-02-14remove stabilized trait_upcasting feature gatesmat
2025-02-03Fix deadlock when changing server (#200)Kumpelinus
* Fix deadlock when changing server * remove unnecessary clones --------- Co-authored-by: mat <git@matdoes.dev>
2025-02-02start implementing data driven registriesmat
2025-02-01fix doc errorsmat
2025-02-01set player metadata on init instead of loginmat
2025-02-01add failing test_set_health_before_login testmat
2025-01-29remove debug logmat
2025-01-29fix PlayerInput to handle diagonal inputsmat
2025-01-29change some warns to debugsmat
2025-01-29add support for tickend and playerinputmat
2025-01-27don't warn on release mode for unknown PlayerInfoUpdatemat
2025-01-25Rename Connection::configuration to config and add some clientbound ↵mat
functions that already existed serverbound taken from Shay's fork: https://github.com/Shays-Forks/azalea/commit/b0ca6076ed411b31e32a4abaa0350eb297067476