diff options
| author | mat <27899617+mat-1@users.noreply.github.com> | 2025-02-21 13:43:56 -0600 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2025-02-21 13:43:56 -0600 |
| commit | 833f306e8b8faddd232b5c736b2134ed08adcb6c (patch) | |
| tree | 08a59009f3118d5c56891d6c4fb6a0293aa9e6fc /azalea-client/src | |
| parent | 63b1036a96c45b0fefc6ca2501f1cc479acc95de (diff) | |
| download | azalea-drasl-833f306e8b8faddd232b5c736b2134ed08adcb6c.tar.xz | |
Fix errors on switching dimensions (#204)
* Fix errors on switching dimensions
* fix other tests
* clippy
* fix log feature in test_simulation
* fix chunks oops
Diffstat (limited to 'azalea-client/src')
| -rw-r--r-- | azalea-client/src/lib.rs | 3 | ||||
| -rw-r--r-- | azalea-client/src/packet_handling/game.rs | 36 | ||||
| -rw-r--r-- | azalea-client/src/test_simulation.rs | 265 |
3 files changed, 280 insertions, 24 deletions
diff --git a/azalea-client/src/lib.rs b/azalea-client/src/lib.rs index a61c5d32..d07e323d 100644 --- a/azalea-client/src/lib.rs +++ b/azalea-client/src/lib.rs @@ -29,6 +29,9 @@ pub mod respawn; pub mod send_client_end; pub mod task_pool; +#[doc(hidden)] +pub mod test_simulation; + pub use account::{Account, AccountOpts}; pub use azalea_protocol::common::client_information::ClientInformation; pub use client::{ diff --git a/azalea-client/src/packet_handling/game.rs b/azalea-client/src/packet_handling/game.rs index 207cdd91..73442804 100644 --- a/azalea-client/src/packet_handling/game.rs +++ b/azalea-client/src/packet_handling/game.rs @@ -246,17 +246,10 @@ pub fn process_packet_events(ecs: &mut World) { .insert(InstanceName(new_instance_name.clone())); } - let Some(dimension_type_element) = - instance_holder.instance.read().registries.dimension_type() + let Some((_dimension_type, dimension_data)) = p + .common + .dimension_type(&instance_holder.instance.read().registries) else { - error!("Server didn't send dimension type registry, can't log in"); - continue; - }; - - let dimension_name = ResourceLocation::new(&p.common.dimension.to_string()); - - let Some(dimension) = dimension_type_element.map.get(&dimension_name) else { - error!("No dimension_type with name {dimension_name}"); continue; }; @@ -264,8 +257,9 @@ pub fn process_packet_events(ecs: &mut World) { // there) let weak_instance = instance_container.insert( new_instance_name.clone(), - dimension.height, - dimension.min_y, + dimension_data.height, + dimension_data.min_y, + &instance_holder.instance.read().registries, ); instance_loaded_events.send(InstanceLoadedEvent { entity: player_entity, @@ -1387,17 +1381,10 @@ pub fn process_packet_events(ecs: &mut World) { { let new_instance_name = p.common.dimension.clone(); - let Some(dimension_type_element) = - instance_holder.instance.read().registries.dimension_type() + let Some((_dimension_type, dimension_data)) = p + .common + .dimension_type(&instance_holder.instance.read().registries) else { - error!("Server didn't send dimension type registry, can't log in."); - continue; - }; - - let dimension_name = ResourceLocation::new(&p.common.dimension.to_string()); - - let Some(dimension) = dimension_type_element.map.get(&dimension_name) else { - error!("No dimension_type with name {dimension_name}"); continue; }; @@ -1405,8 +1392,9 @@ pub fn process_packet_events(ecs: &mut World) { // there) let weak_instance = instance_container.insert( new_instance_name.clone(), - dimension.height, - dimension.min_y, + dimension_data.height, + dimension_data.min_y, + &instance_holder.instance.read().registries, ); instance_loaded_events.send(InstanceLoadedEvent { entity: player_entity, diff --git a/azalea-client/src/test_simulation.rs b/azalea-client/src/test_simulation.rs new file mode 100644 index 00000000..5afd8b00 --- /dev/null +++ b/azalea-client/src/test_simulation.rs @@ -0,0 +1,265 @@ +use std::{fmt::Debug, sync::Arc, time::Duration}; + +use azalea_auth::game_profile::GameProfile; +use azalea_buf::AzaleaWrite; +use azalea_core::game_type::{GameMode, OptionalGameType}; +use azalea_core::position::ChunkPos; +use azalea_core::resource_location::ResourceLocation; +use azalea_core::tick::GameTick; +use azalea_entity::metadata::PlayerMetadataBundle; +use azalea_protocol::packets::common::CommonPlayerSpawnInfo; +use azalea_protocol::packets::game::c_level_chunk_with_light::ClientboundLevelChunkPacketData; +use azalea_protocol::packets::game::c_light_update::ClientboundLightUpdatePacketData; +use azalea_protocol::packets::game::{ + ClientboundLevelChunkWithLight, ClientboundLogin, ClientboundRespawn, +}; +use azalea_protocol::packets::{ConnectionProtocol, Packet, ProtocolPacket}; +use azalea_registry::DimensionType; +use azalea_world::palette::{PalettedContainer, PalettedContainerKind}; +use azalea_world::{Chunk, Instance, MinecraftEntityId, Section}; +use bevy_app::App; +use bevy_ecs::{prelude::*, schedule::ExecutorKind}; +use parking_lot::{Mutex, RwLock}; +use simdnbt::owned::Nbt; +use tokio::{sync::mpsc, time::sleep}; +use uuid::Uuid; + +use crate::{ + events::LocalPlayerEvents, + raw_connection::{RawConnection, RawConnectionReader, RawConnectionWriter}, + ClientInformation, GameProfileComponent, InConfigState, InstanceHolder, LocalPlayerBundle, +}; + +/// A way to simulate a client in a server, used for some internal tests. +pub struct Simulation { + pub app: App, + pub entity: Entity, + + // the runtime needs to be kept around for the tasks to be considered alive + pub rt: tokio::runtime::Runtime, + + pub incoming_packet_queue: Arc<Mutex<Vec<Box<[u8]>>>>, + pub outgoing_packets_receiver: mpsc::UnboundedReceiver<Box<[u8]>>, +} + +impl Simulation { + pub fn new(initial_connection_protocol: ConnectionProtocol) -> Self { + let mut app = create_simulation_app(); + let mut entity = app.world_mut().spawn_empty(); + let (player, outgoing_packets_receiver, incoming_packet_queue, rt) = + create_local_player_bundle(entity.id(), initial_connection_protocol); + entity.insert(player); + + let entity = entity.id(); + + tick_app(&mut app); + + #[allow(clippy::single_match)] + match initial_connection_protocol { + ConnectionProtocol::Configuration => { + app.world_mut().entity_mut(entity).insert(InConfigState); + tick_app(&mut app); + } + _ => {} + } + + Self { + app, + entity, + rt, + incoming_packet_queue, + outgoing_packets_receiver, + } + } + + pub fn receive_packet<P: ProtocolPacket + Debug>(&mut self, packet: impl Packet<P>) { + let buf = azalea_protocol::write::serialize_packet(&packet.into_variant()).unwrap(); + self.incoming_packet_queue.lock().push(buf); + } + + pub fn tick(&mut self) { + tick_app(&mut self.app); + } + pub fn component<T: Component + Clone>(&self) -> T { + self.app.world().get::<T>(self.entity).unwrap().clone() + } + pub fn get_component<T: Component + Clone>(&self) -> Option<T> { + self.app.world().get::<T>(self.entity).cloned() + } + pub fn has_component<T: Component>(&self) -> bool { + self.app.world().get::<T>(self.entity).is_some() + } + + pub fn chunk(&self, chunk_pos: ChunkPos) -> Option<Arc<RwLock<Chunk>>> { + self.component::<InstanceHolder>() + .instance + .read() + .chunks + .get(&chunk_pos) + } +} + +#[allow(clippy::type_complexity)] +fn create_local_player_bundle( + entity: Entity, + connection_protocol: ConnectionProtocol, +) -> ( + LocalPlayerBundle, + mpsc::UnboundedReceiver<Box<[u8]>>, + Arc<Mutex<Vec<Box<[u8]>>>>, + tokio::runtime::Runtime, +) { + // unused since we'll trigger ticks ourselves + let (run_schedule_sender, _run_schedule_receiver) = tokio::sync::mpsc::unbounded_channel(); + + let (outgoing_packets_sender, outgoing_packets_receiver) = mpsc::unbounded_channel(); + let incoming_packet_queue = Arc::new(Mutex::new(Vec::new())); + let reader = RawConnectionReader { + incoming_packet_queue: incoming_packet_queue.clone(), + run_schedule_sender, + }; + let writer = RawConnectionWriter { + outgoing_packets_sender, + }; + + let rt = tokio::runtime::Runtime::new().unwrap(); + + // the tasks can't die since that would make us send a DisconnectEvent + let read_packets_task = rt.spawn(async { + loop { + sleep(Duration::from_secs(60)).await; + } + }); + let write_packets_task = rt.spawn(async { + loop { + sleep(Duration::from_secs(60)).await; + } + }); + + let raw_connection = RawConnection { + reader, + writer, + read_packets_task, + write_packets_task, + connection_protocol, + }; + + let (local_player_events_sender, _local_player_events_receiver) = mpsc::unbounded_channel(); + + let instance = Instance::default(); + let instance_holder = InstanceHolder::new(entity, Arc::new(RwLock::new(instance))); + + let local_player_bundle = LocalPlayerBundle { + raw_connection, + local_player_events: LocalPlayerEvents(local_player_events_sender), + game_profile: GameProfileComponent(GameProfile::new(Uuid::nil(), "azalea".to_owned())), + client_information: ClientInformation::default(), + instance_holder, + metadata: PlayerMetadataBundle::default(), + }; + + ( + local_player_bundle, + outgoing_packets_receiver, + incoming_packet_queue, + rt, + ) +} + +fn create_simulation_app() -> App { + let mut app = App::new(); + + #[cfg(feature = "log")] + app.add_plugins( + bevy_app::PluginGroup::build(crate::DefaultPlugins).disable::<bevy_log::LogPlugin>(), + ); + + app.edit_schedule(bevy_app::Main, |schedule| { + // makes test results more reproducible + schedule.set_executor_kind(ExecutorKind::SingleThreaded); + }); + app +} + +fn tick_app(app: &mut App) { + app.update(); + app.world_mut().run_schedule(GameTick); +} + +pub fn make_basic_login_packet( + dimension_type: DimensionType, + dimension: ResourceLocation, +) -> ClientboundLogin { + ClientboundLogin { + player_id: MinecraftEntityId(0), + hardcore: false, + levels: vec![], + max_players: 20, + chunk_radius: 8, + simulation_distance: 8, + reduced_debug_info: false, + show_death_screen: true, + do_limited_crafting: false, + common: CommonPlayerSpawnInfo { + dimension_type, + dimension, + seed: 0, + game_type: GameMode::Survival, + previous_game_type: OptionalGameType(None), + is_debug: false, + is_flat: false, + last_death_location: None, + portal_cooldown: 0, + sea_level: 63, + }, + enforces_secure_chat: false, + } +} + +pub fn make_basic_respawn_packet( + dimension_type: DimensionType, + dimension: ResourceLocation, +) -> ClientboundRespawn { + ClientboundRespawn { + common: CommonPlayerSpawnInfo { + dimension_type, + dimension, + seed: 0, + game_type: GameMode::Survival, + previous_game_type: OptionalGameType(None), + is_debug: false, + is_flat: false, + last_death_location: None, + portal_cooldown: 0, + sea_level: 63, + }, + data_to_keep: 0, + } +} + +pub fn make_basic_empty_chunk( + pos: ChunkPos, + section_count: usize, +) -> ClientboundLevelChunkWithLight { + let mut chunk_bytes = Vec::new(); + let mut sections = Vec::new(); + for _ in 0..section_count { + sections.push(Section { + block_count: 0, + states: PalettedContainer::new(PalettedContainerKind::BlockStates), + biomes: PalettedContainer::new(PalettedContainerKind::Biomes), + }); + } + sections.azalea_write(&mut chunk_bytes).unwrap(); + + ClientboundLevelChunkWithLight { + x: pos.x, + z: pos.z, + chunk_data: ClientboundLevelChunkPacketData { + heightmaps: Nbt::None, + data: chunk_bytes, + block_entities: vec![], + }, + light_data: ClientboundLightUpdatePacketData::default(), + } +} |
