| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2025-06-08 | add support for panicking on warn/error in simulation tests | mat | |
| 2025-06-02 | fix issues related to pathfinder mining | mat | |
| 2025-06-02 | add basic support for getting biome ids in chunks | mat | |
| 2025-05-30 | formatting: merge imports | mat | |
| 2025-05-02 | fix InstanceName desync | mat | |
| 2025-04-25 | update to bevy 0.16 | mat | |
| 2025-04-17 | Move login state to the ECS (#213) | mat | |
| * use packet handlers code for login custom_query * initial broken implementation for ecs-only login * fixes * run Update schedule 60 times per second and delete code related to run_schedule_sender * fix tests * fix online-mode * reply to query packets in a separate system and make it easier for plugins to disable individual replies * remove unused imports | |||
| 2025-04-04 | don't require mut for functions in Client and add some more convenience ↵ | mat | |
| functions | |||
| 2025-03-25 | 1.21.5 (#198) | mat | |
| * 25w02a * move item_components codegen to a different module * remove outdated test * 25w03a * start updating to 24w09b * 1.21.5-pre2 * fix broken packets * 1.21.5-rc2 * merge main * delete unused acket_handling * 1.21.5 | |||
| 2025-03-25 | make events channel in Client::start_client optional | mat | |
| 2025-03-19 | make SendPacketEvent a bevy trigger | mat | |
| 2025-03-13 | properly remove from the EntityIdIndex component on despawn | mat | |
| 2025-02-23 | azalea-language now does a binary search instead of a hashmap lookup | mat | |
| 2025-02-23 | make run_schedule a bounded channel | mat | |
| 2025-02-23 | fix memory leak in simulation tests (lol) | mat | |
| also, change some vecs into boxed slices, and add RelativeEntityUpdate::new | |||
| 2025-02-23 | minor memory usage optimizations | mat | |
| 2025-02-22 | update to rust edition 2024 | mat | |
| 2025-02-21 | Fix errors on switching dimensions (#204) | mat | |
| * Fix errors on switching dimensions * fix other tests * clippy * fix log feature in test_simulation * fix chunks oops | |||
