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| author | mat <git@matdoes.dev> | 2025-05-30 14:44:48 -1300 |
|---|---|---|
| committer | mat <git@matdoes.dev> | 2025-05-30 14:44:48 -1300 |
| commit | e37524899eef8a0034faee35cef4bbf1ba779a7d (patch) | |
| tree | 5afe343086db2a9ebc78fe0a6987b9325286cc66 /azalea-client/src/test_simulation.rs | |
| parent | ae4b1e85e669bc882d158509ef1eda46c6b2a72e (diff) | |
| download | azalea-drasl-e37524899eef8a0034faee35cef4bbf1ba779a7d.tar.xz | |
formatting: merge imports
Diffstat (limited to 'azalea-client/src/test_simulation.rs')
| -rw-r--r-- | azalea-client/src/test_simulation.rs | 40 |
1 files changed, 22 insertions, 18 deletions
diff --git a/azalea-client/src/test_simulation.rs b/azalea-client/src/test_simulation.rs index e154a9d9..c9f28e01 100644 --- a/azalea-client/src/test_simulation.rs +++ b/azalea-client/src/test_simulation.rs @@ -2,34 +2,38 @@ use std::{fmt::Debug, sync::Arc}; use azalea_auth::game_profile::GameProfile; use azalea_buf::AzaleaWrite; -use azalea_core::delta::PositionDelta8; -use azalea_core::game_type::{GameMode, OptionalGameType}; -use azalea_core::position::{ChunkPos, Vec3}; -use azalea_core::resource_location::ResourceLocation; -use azalea_core::tick::GameTick; +use azalea_core::{ + delta::PositionDelta8, + game_type::{GameMode, OptionalGameType}, + position::{ChunkPos, Vec3}, + resource_location::ResourceLocation, + tick::GameTick, +}; use azalea_entity::metadata::PlayerMetadataBundle; -use azalea_protocol::packets::common::CommonPlayerSpawnInfo; -use azalea_protocol::packets::config::{ClientboundFinishConfiguration, ClientboundRegistryData}; -use azalea_protocol::packets::game::c_level_chunk_with_light::ClientboundLevelChunkPacketData; -use azalea_protocol::packets::game::c_light_update::ClientboundLightUpdatePacketData; -use azalea_protocol::packets::game::{ - ClientboundAddEntity, ClientboundLevelChunkWithLight, ClientboundLogin, ClientboundRespawn, +use azalea_protocol::packets::{ + ConnectionProtocol, Packet, ProtocolPacket, + common::CommonPlayerSpawnInfo, + config::{ClientboundFinishConfiguration, ClientboundRegistryData}, + game::{ + ClientboundAddEntity, ClientboundLevelChunkWithLight, ClientboundLogin, ClientboundRespawn, + c_level_chunk_with_light::ClientboundLevelChunkPacketData, + c_light_update::ClientboundLightUpdatePacketData, + }, }; -use azalea_protocol::packets::{ConnectionProtocol, Packet, ProtocolPacket}; use azalea_registry::{DimensionType, EntityKind}; -use azalea_world::palette::{PalettedContainer, PalettedContainerKind}; -use azalea_world::{Chunk, Instance, MinecraftEntityId, Section}; +use azalea_world::{ + Chunk, Instance, MinecraftEntityId, Section, + palette::{PalettedContainer, PalettedContainerKind}, +}; use bevy_app::App; -use bevy_ecs::component::Mutable; -use bevy_ecs::{prelude::*, schedule::ExecutorKind}; +use bevy_ecs::{component::Mutable, prelude::*, schedule::ExecutorKind}; use parking_lot::RwLock; use simdnbt::owned::{NbtCompound, NbtTag}; use uuid::Uuid; -use crate::connection::RawConnection; -use crate::disconnect::DisconnectEvent; use crate::{ ClientInformation, GameProfileComponent, InConfigState, InstanceHolder, LocalPlayerBundle, + connection::RawConnection, disconnect::DisconnectEvent, }; /// A way to simulate a client in a server, used for some internal tests. |
