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authormat <git@matdoes.dev>2025-02-22 23:01:54 +0000
committermat <git@matdoes.dev>2025-02-22 23:01:54 +0000
commit34f53baf85fb5c7163ec5d71a8ab9d45d3f271b6 (patch)
tree7920fec1203e8e96463a142f5f6da6164e76e684 /azalea-client/src/test_simulation.rs
parentbdd2fc91e11e2896d8e1c7046df247e1075bd40d (diff)
downloadazalea-drasl-34f53baf85fb5c7163ec5d71a8ab9d45d3f271b6.tar.xz
update to rust edition 2024
Diffstat (limited to 'azalea-client/src/test_simulation.rs')
-rw-r--r--azalea-client/src/test_simulation.rs2
1 files changed, 1 insertions, 1 deletions
diff --git a/azalea-client/src/test_simulation.rs b/azalea-client/src/test_simulation.rs
index 5afd8b00..38cfbc15 100644
--- a/azalea-client/src/test_simulation.rs
+++ b/azalea-client/src/test_simulation.rs
@@ -25,9 +25,9 @@ use tokio::{sync::mpsc, time::sleep};
use uuid::Uuid;
use crate::{
+ ClientInformation, GameProfileComponent, InConfigState, InstanceHolder, LocalPlayerBundle,
events::LocalPlayerEvents,
raw_connection::{RawConnection, RawConnectionReader, RawConnectionWriter},
- ClientInformation, GameProfileComponent, InConfigState, InstanceHolder, LocalPlayerBundle,
};
/// A way to simulate a client in a server, used for some internal tests.