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Fork of azalea that adds support for authentication over Drasl/Yggdrasil.
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azalea-client
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client.rs
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Author
2025-06-25
improve packet_order test, add BlockUpdatePlugin, fix packet order for sprinting
mat
2025-06-14
add note about current_thread to azalea readme
mat
2025-06-11
implement reverting block state predictions on ack
mat
2025-06-08
insert ClientInformation earlier
mat
2025-06-03
fix collisions bugs
mat
2025-06-03
fix issues when pathfinding to non-full blocks and add Client::view_inventory
mat
2025-06-02
fix issues related to pathfinder mining
mat
2025-06-02
simplify some join logic so the Entity is returned even on connection error
mat
2025-05-30
more formatting fixes
mat
2025-05-02
Add AutoReconnectPlugin (#221)
mat
2025-05-02
make ClientBuilder/SwarmBuilder Send
mat
2025-04-25
update to bevy 0.16
mat
2025-04-24
always insert Swarm before any systems can start running
mat
2025-04-19
add StartJoinServerEvent to allow joining servers exclusively from ecs
mat
2025-04-19
send correct uuid in offline mode
mat
2025-04-17
Move login state to the ECS (#213)
mat
2025-04-15
make goto async and clean up some examples
mat
2025-04-05
remove unwrap in Hello packet handler
mat
2025-04-04
rename ChatPacket::username and uuid to sender and sender_uuid
mat
2025-03-25
PongPlugin
mat
2025-03-24
Wait for plugins to load before starting the ECS (#212)
EightFactorial
2025-03-25
make events channel in Client::start_client optional
mat
2025-03-20
upgrade deps and slightly improve docs
mat
2025-03-20
document Position default
mat
2025-03-16
fix broken doc links
mat
2025-02-24
update outdated comment
mat
2025-02-24
fix send_receivepacketevent running outside of game state
mat
2025-02-24
don't remove LocalEntity from disconnected players, add new debug logs, and m...
mat
2025-02-23
make run_schedule a bounded channel
mat
2025-02-22
Refactor azalea-client (#205)
mat
2025-02-22
update to rust edition 2024
mat
2025-02-22
fix brand and client info so they're only sent when leaving login instead of ...
mat
2025-02-21
despawn entities when switching worlds and some testbot fixes
mat
2025-02-21
GameTick should only happen after Update
mat
2025-02-14
upgrade deps
mat
2025-02-02
start implementing data driven registries
mat
2025-02-01
fix doc errors
mat
2025-02-01
set player metadata on init instead of login
mat
2025-02-01
add failing test_set_health_before_login test
mat
2025-01-29
add support for tickend and playerinput
mat
2025-01-25
Rename Connection::configuration to config and add some clientbound functions...
mat
2024-12-24
improve some docs and apis related to pathfinder
mat
2024-12-04
Update Bevy and migrate to workspace dependencies and package attributes (#181)
EightFactorial
2024-11-27
Refactor azalea-protocol (#190)
mat
2024-11-23
Update and merge the dependencies (#187)
Shayne Hartford
2024-10-26
group imports with rustfmt
mat
2024-10-23
1.21.2 (#171)
mat
2024-10-21
Rename InventoryComponent to Inventory to match other components (#177)
Shayne Hartford
2024-08-15
fix incorrect comment in with_microsoft_access_token docs
mat
2024-04-27
fmt
mat
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