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authormat <27899617+mat-1@users.noreply.github.com>2024-10-23 00:08:13 -0500
committerGitHub <noreply@github.com>2024-10-23 00:08:13 -0500
commit40e4096d2435533eacb817ad5a5e12c7ced8fa5c (patch)
tree937c4024bb7f69b19b6d053e02a9e5b3b02d98aa /azalea-client/src/client.rs
parentabc7b43b8c641b6dc4b107bb9624b86235bd36db (diff)
downloadazalea-drasl-40e4096d2435533eacb817ad5a5e12c7ced8fa5c.tar.xz
1.21.2 (#171)
* partially implement 24w35a * start updating to 24w39a + itemcomponent codegen * fix codegen and broken packets to finish updating to 24w39a :D * update to 1.21.2 except for blocks * update ServerboundPlayerInputPacket impl
Diffstat (limited to 'azalea-client/src/client.rs')
-rw-r--r--azalea-client/src/client.rs2
1 files changed, 1 insertions, 1 deletions
diff --git a/azalea-client/src/client.rs b/azalea-client/src/client.rs
index 0d0b18f0..7551aa9f 100644
--- a/azalea-client/src/client.rs
+++ b/azalea-client/src/client.rs
@@ -457,7 +457,7 @@ impl Client {
debug!("Got compression request {:?}", p.compression_threshold);
conn.set_compression_threshold(p.compression_threshold);
}
- ClientboundLoginPacket::GameProfile(p) => {
+ ClientboundLoginPacket::LoginFinished(p) => {
debug!(
"Got profile {:?}. handshake is finished and we're now switching to the configuration state",
p.game_profile