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| author | mat <27899617+mat-1@users.noreply.github.com> | 2022-10-02 12:29:47 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-10-02 12:29:47 -0500 |
| commit | c9b4dccd7eaeed68ce96cf5167916417d0baa6a7 (patch) | |
| tree | 0b381ee72a1486ccb22fe22158b5d7d3edaf3f99 /codegen/lib/code/blocks.py | |
| parent | aa78491ee09ec0c6879e6edde349ca67cf809daf (diff) | |
| download | azalea-drasl-c9b4dccd7eaeed68ce96cf5167916417d0baa6a7.tar.xz | |
All block shapes & collisions (#22)
* start adding shapes
* add more collision stuff
* DiscreteCubeMerger
* more mergers
* start adding BitSetDiscreteVoxelShape::join
* i love rust :smiley: :smiley: :smiley:
* r
* IT COMPILES????
* fix warning
* fix error
* fix more clippy issues
* add box_shape
* more shape stuff
* make DiscreteVoxelShape an enum
* Update shape.rs
* also make VoxelShape an enum
* implement BitSet::clear
* add more missing things
* it compiles
W
* start block shape codegen
* optimize shape codegen
* make az-block/blocks.rs look better (broken)
* almost new block macro
* make the codegen not generate 'type'
* try to fix
* work more on the blocks macro
* wait it compiles
* fix clippy issues
* shapes codegen works
* well it's almost working
* simplify some shape codegen
* enum type names are correct
* W it compiles
* cargo check no longer warns
* fix some clippy issues
* start making it so the shape impl is on BlockStates
* insane code
* new impl compiles
* fix wrong find_bits + TESTS PASS!
* add a test for slab collision
* fix clippy issues
* ok rust
* fix error that happens when on stairs
* add test for top slabs
* start adding join_is_not_empty
* add more to join_is_not_empty
* top slabs still don't work!!
* x..=0 doesn't work in rust :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley:
* remove comment since i added more useful names
* remove some printlns
* fix walls in some configurations erroring
* fix some warnings
* change comment to \`\`\`ignore instead of \`\`\`no_run
* players are .6 wide not .8
* fix clippy's complaints
* i missed one clippy warning
Diffstat (limited to 'codegen/lib/code/blocks.py')
| -rw-r--r-- | codegen/lib/code/blocks.py | 155 |
1 files changed, 88 insertions, 67 deletions
diff --git a/codegen/lib/code/blocks.py b/codegen/lib/code/blocks.py index 7dc85137..c32a3bbc 100644 --- a/codegen/lib/code/blocks.py +++ b/codegen/lib/code/blocks.py @@ -1,6 +1,7 @@ -from typing import Optional -from lib.utils import to_snake_case, upper_first_letter, get_dir_location, to_camel_case +from lib.utils import get_dir_location, to_camel_case +from lib.code.utils import clean_property_name from ..mappings import Mappings +from typing import Optional import re BLOCKS_RS_DIR = get_dir_location('../azalea-block/src/blocks.rs') @@ -19,49 +20,6 @@ def generate_blocks(blocks_burger: dict, blocks_report: dict, ordered_blocks: li new_make_block_states_macro_code = [] new_make_block_states_macro_code.append('make_block_states! {') - def get_property_struct_name(property: Optional[dict], block_data_burger: dict, property_variants: list[str]) -> str: - # these are hardcoded because otherwise they cause conflicts - # some names inspired by https://github.com/feather-rs/feather/blob/main/feather/blocks/src/generated/table.rs - if property_variants == ['north', 'east', 'south', 'west', 'up', 'down']: - return 'FacingCubic' - if property_variants == ['north', 'south', 'west', 'east']: - return 'FacingCardinal' - if property_variants == ['top', 'bottom']: - return 'TopBottom' - if property_variants == ['north_south', 'east_west', 'ascending_east', 'ascending_west', 'ascending_north', 'ascending_south']: - return 'RailShape' - if property_variants == ['straight', 'inner_left', 'inner_right', 'outer_left', 'outer_right']: - return 'StairShape' - if property_variants == ['normal', 'sticky']: - return 'PistonType' - if property_variants == ['x', 'z']: - return 'AxisXZ' - if property_variants == ['single', 'left', 'right']: - return 'ChestType' - if property_variants == ['compare', 'subtract']: - return 'ComparatorType' - - if property is None: - return ''.join(map(to_camel_case, property_variants)) - - property_name = None - for class_name in [block_data_burger['class']] + block_data_burger['super']: - property_name = mappings.get_field( - class_name, property['field_name']) - if property_name: - break - assert property_name - property_name = to_camel_case(property_name.lower()) - if property['type'] == 'int': - property_name = to_camel_case( - block_data_burger['text_id']) + property_name - - # if property_variants == ['none', 'low', 'tall']: - - if property_variants == ['up', 'side', 'none']: - property_name = 'Wire' + to_camel_case(property_name) - - return property_name # Find properties properties = {} @@ -87,7 +45,7 @@ def generate_blocks(blocks_burger: dict, blocks_report: dict, ordered_blocks: li 'Warning: The reports have states for a block, but Burger doesn\'t!', block_data_burger) property_struct_name = get_property_struct_name( - property_burger, block_data_burger, property_variants) + property_burger, block_data_burger, property_variants, mappings) if property_struct_name in properties: if not properties[property_struct_name] == property_variants: @@ -99,14 +57,7 @@ def generate_blocks(blocks_burger: dict, blocks_report: dict, ordered_blocks: li block_properties[property_struct_name] = property_variants - # if the name ends with _<number>, remove that part - ending = property_name.split('_')[-1] - if ending.isdigit(): - property_name = property_name[:-(len(ending) + 1)] - - # `type` is a reserved keyword, so we use kind instead ¯\_(ツ)_/¯ - if property_name == 'type': - property_name = 'kind' + property_name = clean_property_name(property_name) property_struct_names_to_names[property_struct_name] = property_name properties.update(block_properties) @@ -120,15 +71,20 @@ def generate_blocks(blocks_burger: dict, blocks_report: dict, ordered_blocks: li # Ceiling, # }, property_name = property_struct_names_to_names[property_struct_name] - new_make_block_states_macro_code.append( - f' "{property_name}" => {property_struct_name} {{') - for variant in property_variants: - new_make_block_states_macro_code.append( - f' {to_camel_case(variant)},') + # if the only variants are true and false, we can just make it a normal boolean + if property_variants == ['true', 'false']: + property_shape_code = 'bool' + else: + property_shape_code = f'{property_struct_name} {{\n' + for variant in property_variants: + property_shape_code += f' {to_camel_case(variant)},\n' + property_shape_code += ' }' new_make_block_states_macro_code.append( - f' }},') + f' "{property_name}" => {property_shape_code},') + + new_make_block_states_macro_code.append(' },') # Block codegen @@ -145,9 +101,8 @@ def generate_blocks(blocks_burger: dict, blocks_report: dict, ordered_blocks: li if state.get('default'): default_property_variants = state.get('properties', {}) - # TODO: use burger to generate the blockbehavior - new_make_block_states_macro_code.append( - f' {block_id} => BlockBehavior::default(), {{') + + properties_code = '{' for property_name in list(block_data_report.get('properties', {}).keys()): property_burger = None for property in block_data_burger.get('states', []): @@ -159,11 +114,33 @@ def generate_blocks(blocks_burger: dict, blocks_report: dict, ordered_blocks: li property_variants = block_data_report['properties'][property_name] property_struct_name = get_property_struct_name( - property_burger, block_data_burger, property_variants) + property_burger, block_data_burger, property_variants, mappings) + + is_boolean_property = property_variants == ['true', 'false'] + + if is_boolean_property: + # if it's a boolean, keep the type lowercase + # (so it's either `true` or `false`) + property_default_type = property_default + else: + property_default_type = f'{property_struct_name}::{to_camel_case(property_default)}' + assert property_default is not None - new_make_block_states_macro_code.append( - f' {property_struct_name}={to_camel_case(property_default)},') - new_make_block_states_macro_code.append(' },') + + property_name = clean_property_name(property_name) + this_property_code = f'{property_name}: {property_default_type}' + + properties_code += f'\n {this_property_code},' + # if there's nothing inside the properties, keep it in one line + if properties_code == '{': + properties_code += '}' + else: + properties_code += '\n }' + + # TODO: use burger to generate the blockbehavior + new_make_block_states_macro_code.append( + f' {block_id} => BlockBehavior::default(), {properties_code},') + new_make_block_states_macro_code.append(' }') new_make_block_states_macro_code.append('}') @@ -185,3 +162,47 @@ def generate_blocks(blocks_burger: dict, blocks_report: dict, ordered_blocks: li with open(BLOCKS_RS_DIR, 'w') as f: f.write('\n'.join(new_code)) + +def get_property_struct_name(property: Optional[dict], block_data_burger: dict, property_variants: list[str], mappings: Mappings) -> str: + # these are hardcoded because otherwise they cause conflicts + # some names inspired by https://github.com/feather-rs/feather/blob/main/feather/blocks/src/generated/table.rs + if property_variants == ['north', 'east', 'south', 'west', 'up', 'down']: + return 'FacingCubic' + if property_variants == ['north', 'south', 'west', 'east']: + return 'FacingCardinal' + if property_variants == ['top', 'bottom']: + return 'TopBottom' + if property_variants == ['north_south', 'east_west', 'ascending_east', 'ascending_west', 'ascending_north', 'ascending_south']: + return 'RailShape' + if property_variants == ['straight', 'inner_left', 'inner_right', 'outer_left', 'outer_right']: + return 'StairShape' + if property_variants == ['normal', 'sticky']: + return 'PistonType' + if property_variants == ['x', 'z']: + return 'AxisXZ' + if property_variants == ['single', 'left', 'right']: + return 'ChestType' + if property_variants == ['compare', 'subtract']: + return 'ComparatorType' + + if property is None: + return ''.join(map(to_camel_case, property_variants)) + + property_name = None + for class_name in [block_data_burger['class']] + block_data_burger['super']: + property_name = mappings.get_field( + class_name, property['field_name']) + if property_name: + break + assert property_name + property_name = to_camel_case(property_name.lower()) + if property['type'] == 'int': + property_name = to_camel_case( + block_data_burger['text_id']) + property_name + + # if property_variants == ['none', 'low', 'tall']: + + if property_variants == ['up', 'side', 'none']: + property_name = 'Wire' + to_camel_case(property_name) + + return property_name |
