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-rw-r--r--codegen/lib/code/blocks.py155
1 files changed, 88 insertions, 67 deletions
diff --git a/codegen/lib/code/blocks.py b/codegen/lib/code/blocks.py
index 7dc85137..c32a3bbc 100644
--- a/codegen/lib/code/blocks.py
+++ b/codegen/lib/code/blocks.py
@@ -1,6 +1,7 @@
-from typing import Optional
-from lib.utils import to_snake_case, upper_first_letter, get_dir_location, to_camel_case
+from lib.utils import get_dir_location, to_camel_case
+from lib.code.utils import clean_property_name
from ..mappings import Mappings
+from typing import Optional
import re
BLOCKS_RS_DIR = get_dir_location('../azalea-block/src/blocks.rs')
@@ -19,49 +20,6 @@ def generate_blocks(blocks_burger: dict, blocks_report: dict, ordered_blocks: li
new_make_block_states_macro_code = []
new_make_block_states_macro_code.append('make_block_states! {')
- def get_property_struct_name(property: Optional[dict], block_data_burger: dict, property_variants: list[str]) -> str:
- # these are hardcoded because otherwise they cause conflicts
- # some names inspired by https://github.com/feather-rs/feather/blob/main/feather/blocks/src/generated/table.rs
- if property_variants == ['north', 'east', 'south', 'west', 'up', 'down']:
- return 'FacingCubic'
- if property_variants == ['north', 'south', 'west', 'east']:
- return 'FacingCardinal'
- if property_variants == ['top', 'bottom']:
- return 'TopBottom'
- if property_variants == ['north_south', 'east_west', 'ascending_east', 'ascending_west', 'ascending_north', 'ascending_south']:
- return 'RailShape'
- if property_variants == ['straight', 'inner_left', 'inner_right', 'outer_left', 'outer_right']:
- return 'StairShape'
- if property_variants == ['normal', 'sticky']:
- return 'PistonType'
- if property_variants == ['x', 'z']:
- return 'AxisXZ'
- if property_variants == ['single', 'left', 'right']:
- return 'ChestType'
- if property_variants == ['compare', 'subtract']:
- return 'ComparatorType'
-
- if property is None:
- return ''.join(map(to_camel_case, property_variants))
-
- property_name = None
- for class_name in [block_data_burger['class']] + block_data_burger['super']:
- property_name = mappings.get_field(
- class_name, property['field_name'])
- if property_name:
- break
- assert property_name
- property_name = to_camel_case(property_name.lower())
- if property['type'] == 'int':
- property_name = to_camel_case(
- block_data_burger['text_id']) + property_name
-
- # if property_variants == ['none', 'low', 'tall']:
-
- if property_variants == ['up', 'side', 'none']:
- property_name = 'Wire' + to_camel_case(property_name)
-
- return property_name
# Find properties
properties = {}
@@ -87,7 +45,7 @@ def generate_blocks(blocks_burger: dict, blocks_report: dict, ordered_blocks: li
'Warning: The reports have states for a block, but Burger doesn\'t!', block_data_burger)
property_struct_name = get_property_struct_name(
- property_burger, block_data_burger, property_variants)
+ property_burger, block_data_burger, property_variants, mappings)
if property_struct_name in properties:
if not properties[property_struct_name] == property_variants:
@@ -99,14 +57,7 @@ def generate_blocks(blocks_burger: dict, blocks_report: dict, ordered_blocks: li
block_properties[property_struct_name] = property_variants
- # if the name ends with _<number>, remove that part
- ending = property_name.split('_')[-1]
- if ending.isdigit():
- property_name = property_name[:-(len(ending) + 1)]
-
- # `type` is a reserved keyword, so we use kind instead ¯\_(ツ)_/¯
- if property_name == 'type':
- property_name = 'kind'
+ property_name = clean_property_name(property_name)
property_struct_names_to_names[property_struct_name] = property_name
properties.update(block_properties)
@@ -120,15 +71,20 @@ def generate_blocks(blocks_burger: dict, blocks_report: dict, ordered_blocks: li
# Ceiling,
# },
property_name = property_struct_names_to_names[property_struct_name]
- new_make_block_states_macro_code.append(
- f' "{property_name}" => {property_struct_name} {{')
- for variant in property_variants:
- new_make_block_states_macro_code.append(
- f' {to_camel_case(variant)},')
+ # if the only variants are true and false, we can just make it a normal boolean
+ if property_variants == ['true', 'false']:
+ property_shape_code = 'bool'
+ else:
+ property_shape_code = f'{property_struct_name} {{\n'
+ for variant in property_variants:
+ property_shape_code += f' {to_camel_case(variant)},\n'
+ property_shape_code += ' }'
new_make_block_states_macro_code.append(
- f' }},')
+ f' "{property_name}" => {property_shape_code},')
+
+
new_make_block_states_macro_code.append(' },')
# Block codegen
@@ -145,9 +101,8 @@ def generate_blocks(blocks_burger: dict, blocks_report: dict, ordered_blocks: li
if state.get('default'):
default_property_variants = state.get('properties', {})
- # TODO: use burger to generate the blockbehavior
- new_make_block_states_macro_code.append(
- f' {block_id} => BlockBehavior::default(), {{')
+
+ properties_code = '{'
for property_name in list(block_data_report.get('properties', {}).keys()):
property_burger = None
for property in block_data_burger.get('states', []):
@@ -159,11 +114,33 @@ def generate_blocks(blocks_burger: dict, blocks_report: dict, ordered_blocks: li
property_variants = block_data_report['properties'][property_name]
property_struct_name = get_property_struct_name(
- property_burger, block_data_burger, property_variants)
+ property_burger, block_data_burger, property_variants, mappings)
+
+ is_boolean_property = property_variants == ['true', 'false']
+
+ if is_boolean_property:
+ # if it's a boolean, keep the type lowercase
+ # (so it's either `true` or `false`)
+ property_default_type = property_default
+ else:
+ property_default_type = f'{property_struct_name}::{to_camel_case(property_default)}'
+
assert property_default is not None
- new_make_block_states_macro_code.append(
- f' {property_struct_name}={to_camel_case(property_default)},')
- new_make_block_states_macro_code.append(' },')
+
+ property_name = clean_property_name(property_name)
+ this_property_code = f'{property_name}: {property_default_type}'
+
+ properties_code += f'\n {this_property_code},'
+ # if there's nothing inside the properties, keep it in one line
+ if properties_code == '{':
+ properties_code += '}'
+ else:
+ properties_code += '\n }'
+
+ # TODO: use burger to generate the blockbehavior
+ new_make_block_states_macro_code.append(
+ f' {block_id} => BlockBehavior::default(), {properties_code},')
+
new_make_block_states_macro_code.append(' }')
new_make_block_states_macro_code.append('}')
@@ -185,3 +162,47 @@ def generate_blocks(blocks_burger: dict, blocks_report: dict, ordered_blocks: li
with open(BLOCKS_RS_DIR, 'w') as f:
f.write('\n'.join(new_code))
+
+def get_property_struct_name(property: Optional[dict], block_data_burger: dict, property_variants: list[str], mappings: Mappings) -> str:
+ # these are hardcoded because otherwise they cause conflicts
+ # some names inspired by https://github.com/feather-rs/feather/blob/main/feather/blocks/src/generated/table.rs
+ if property_variants == ['north', 'east', 'south', 'west', 'up', 'down']:
+ return 'FacingCubic'
+ if property_variants == ['north', 'south', 'west', 'east']:
+ return 'FacingCardinal'
+ if property_variants == ['top', 'bottom']:
+ return 'TopBottom'
+ if property_variants == ['north_south', 'east_west', 'ascending_east', 'ascending_west', 'ascending_north', 'ascending_south']:
+ return 'RailShape'
+ if property_variants == ['straight', 'inner_left', 'inner_right', 'outer_left', 'outer_right']:
+ return 'StairShape'
+ if property_variants == ['normal', 'sticky']:
+ return 'PistonType'
+ if property_variants == ['x', 'z']:
+ return 'AxisXZ'
+ if property_variants == ['single', 'left', 'right']:
+ return 'ChestType'
+ if property_variants == ['compare', 'subtract']:
+ return 'ComparatorType'
+
+ if property is None:
+ return ''.join(map(to_camel_case, property_variants))
+
+ property_name = None
+ for class_name in [block_data_burger['class']] + block_data_burger['super']:
+ property_name = mappings.get_field(
+ class_name, property['field_name'])
+ if property_name:
+ break
+ assert property_name
+ property_name = to_camel_case(property_name.lower())
+ if property['type'] == 'int':
+ property_name = to_camel_case(
+ block_data_burger['text_id']) + property_name
+
+ # if property_variants == ['none', 'low', 'tall']:
+
+ if property_variants == ['up', 'side', 'none']:
+ property_name = 'Wire' + to_camel_case(property_name)
+
+ return property_name