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| author | mat <27899617+mat-1@users.noreply.github.com> | 2022-10-02 12:29:47 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-10-02 12:29:47 -0500 |
| commit | c9b4dccd7eaeed68ce96cf5167916417d0baa6a7 (patch) | |
| tree | 0b381ee72a1486ccb22fe22158b5d7d3edaf3f99 /codegen/lib/code | |
| parent | aa78491ee09ec0c6879e6edde349ca67cf809daf (diff) | |
| download | azalea-drasl-c9b4dccd7eaeed68ce96cf5167916417d0baa6a7.tar.xz | |
All block shapes & collisions (#22)
* start adding shapes
* add more collision stuff
* DiscreteCubeMerger
* more mergers
* start adding BitSetDiscreteVoxelShape::join
* i love rust :smiley: :smiley: :smiley:
* r
* IT COMPILES????
* fix warning
* fix error
* fix more clippy issues
* add box_shape
* more shape stuff
* make DiscreteVoxelShape an enum
* Update shape.rs
* also make VoxelShape an enum
* implement BitSet::clear
* add more missing things
* it compiles
W
* start block shape codegen
* optimize shape codegen
* make az-block/blocks.rs look better (broken)
* almost new block macro
* make the codegen not generate 'type'
* try to fix
* work more on the blocks macro
* wait it compiles
* fix clippy issues
* shapes codegen works
* well it's almost working
* simplify some shape codegen
* enum type names are correct
* W it compiles
* cargo check no longer warns
* fix some clippy issues
* start making it so the shape impl is on BlockStates
* insane code
* new impl compiles
* fix wrong find_bits + TESTS PASS!
* add a test for slab collision
* fix clippy issues
* ok rust
* fix error that happens when on stairs
* add test for top slabs
* start adding join_is_not_empty
* add more to join_is_not_empty
* top slabs still don't work!!
* x..=0 doesn't work in rust :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley:
* remove comment since i added more useful names
* remove some printlns
* fix walls in some configurations erroring
* fix some warnings
* change comment to \`\`\`ignore instead of \`\`\`no_run
* players are .6 wide not .8
* fix clippy's complaints
* i missed one clippy warning
Diffstat (limited to 'codegen/lib/code')
| -rw-r--r-- | codegen/lib/code/blocks.py | 155 | ||||
| -rw-r--r-- | codegen/lib/code/shapes.py | 110 | ||||
| -rw-r--r-- | codegen/lib/code/utils.py | 14 |
3 files changed, 212 insertions, 67 deletions
diff --git a/codegen/lib/code/blocks.py b/codegen/lib/code/blocks.py index 7dc85137..c32a3bbc 100644 --- a/codegen/lib/code/blocks.py +++ b/codegen/lib/code/blocks.py @@ -1,6 +1,7 @@ -from typing import Optional -from lib.utils import to_snake_case, upper_first_letter, get_dir_location, to_camel_case +from lib.utils import get_dir_location, to_camel_case +from lib.code.utils import clean_property_name from ..mappings import Mappings +from typing import Optional import re BLOCKS_RS_DIR = get_dir_location('../azalea-block/src/blocks.rs') @@ -19,49 +20,6 @@ def generate_blocks(blocks_burger: dict, blocks_report: dict, ordered_blocks: li new_make_block_states_macro_code = [] new_make_block_states_macro_code.append('make_block_states! {') - def get_property_struct_name(property: Optional[dict], block_data_burger: dict, property_variants: list[str]) -> str: - # these are hardcoded because otherwise they cause conflicts - # some names inspired by https://github.com/feather-rs/feather/blob/main/feather/blocks/src/generated/table.rs - if property_variants == ['north', 'east', 'south', 'west', 'up', 'down']: - return 'FacingCubic' - if property_variants == ['north', 'south', 'west', 'east']: - return 'FacingCardinal' - if property_variants == ['top', 'bottom']: - return 'TopBottom' - if property_variants == ['north_south', 'east_west', 'ascending_east', 'ascending_west', 'ascending_north', 'ascending_south']: - return 'RailShape' - if property_variants == ['straight', 'inner_left', 'inner_right', 'outer_left', 'outer_right']: - return 'StairShape' - if property_variants == ['normal', 'sticky']: - return 'PistonType' - if property_variants == ['x', 'z']: - return 'AxisXZ' - if property_variants == ['single', 'left', 'right']: - return 'ChestType' - if property_variants == ['compare', 'subtract']: - return 'ComparatorType' - - if property is None: - return ''.join(map(to_camel_case, property_variants)) - - property_name = None - for class_name in [block_data_burger['class']] + block_data_burger['super']: - property_name = mappings.get_field( - class_name, property['field_name']) - if property_name: - break - assert property_name - property_name = to_camel_case(property_name.lower()) - if property['type'] == 'int': - property_name = to_camel_case( - block_data_burger['text_id']) + property_name - - # if property_variants == ['none', 'low', 'tall']: - - if property_variants == ['up', 'side', 'none']: - property_name = 'Wire' + to_camel_case(property_name) - - return property_name # Find properties properties = {} @@ -87,7 +45,7 @@ def generate_blocks(blocks_burger: dict, blocks_report: dict, ordered_blocks: li 'Warning: The reports have states for a block, but Burger doesn\'t!', block_data_burger) property_struct_name = get_property_struct_name( - property_burger, block_data_burger, property_variants) + property_burger, block_data_burger, property_variants, mappings) if property_struct_name in properties: if not properties[property_struct_name] == property_variants: @@ -99,14 +57,7 @@ def generate_blocks(blocks_burger: dict, blocks_report: dict, ordered_blocks: li block_properties[property_struct_name] = property_variants - # if the name ends with _<number>, remove that part - ending = property_name.split('_')[-1] - if ending.isdigit(): - property_name = property_name[:-(len(ending) + 1)] - - # `type` is a reserved keyword, so we use kind instead ¯\_(ツ)_/¯ - if property_name == 'type': - property_name = 'kind' + property_name = clean_property_name(property_name) property_struct_names_to_names[property_struct_name] = property_name properties.update(block_properties) @@ -120,15 +71,20 @@ def generate_blocks(blocks_burger: dict, blocks_report: dict, ordered_blocks: li # Ceiling, # }, property_name = property_struct_names_to_names[property_struct_name] - new_make_block_states_macro_code.append( - f' "{property_name}" => {property_struct_name} {{') - for variant in property_variants: - new_make_block_states_macro_code.append( - f' {to_camel_case(variant)},') + # if the only variants are true and false, we can just make it a normal boolean + if property_variants == ['true', 'false']: + property_shape_code = 'bool' + else: + property_shape_code = f'{property_struct_name} {{\n' + for variant in property_variants: + property_shape_code += f' {to_camel_case(variant)},\n' + property_shape_code += ' }' new_make_block_states_macro_code.append( - f' }},') + f' "{property_name}" => {property_shape_code},') + + new_make_block_states_macro_code.append(' },') # Block codegen @@ -145,9 +101,8 @@ def generate_blocks(blocks_burger: dict, blocks_report: dict, ordered_blocks: li if state.get('default'): default_property_variants = state.get('properties', {}) - # TODO: use burger to generate the blockbehavior - new_make_block_states_macro_code.append( - f' {block_id} => BlockBehavior::default(), {{') + + properties_code = '{' for property_name in list(block_data_report.get('properties', {}).keys()): property_burger = None for property in block_data_burger.get('states', []): @@ -159,11 +114,33 @@ def generate_blocks(blocks_burger: dict, blocks_report: dict, ordered_blocks: li property_variants = block_data_report['properties'][property_name] property_struct_name = get_property_struct_name( - property_burger, block_data_burger, property_variants) + property_burger, block_data_burger, property_variants, mappings) + + is_boolean_property = property_variants == ['true', 'false'] + + if is_boolean_property: + # if it's a boolean, keep the type lowercase + # (so it's either `true` or `false`) + property_default_type = property_default + else: + property_default_type = f'{property_struct_name}::{to_camel_case(property_default)}' + assert property_default is not None - new_make_block_states_macro_code.append( - f' {property_struct_name}={to_camel_case(property_default)},') - new_make_block_states_macro_code.append(' },') + + property_name = clean_property_name(property_name) + this_property_code = f'{property_name}: {property_default_type}' + + properties_code += f'\n {this_property_code},' + # if there's nothing inside the properties, keep it in one line + if properties_code == '{': + properties_code += '}' + else: + properties_code += '\n }' + + # TODO: use burger to generate the blockbehavior + new_make_block_states_macro_code.append( + f' {block_id} => BlockBehavior::default(), {properties_code},') + new_make_block_states_macro_code.append(' }') new_make_block_states_macro_code.append('}') @@ -185,3 +162,47 @@ def generate_blocks(blocks_burger: dict, blocks_report: dict, ordered_blocks: li with open(BLOCKS_RS_DIR, 'w') as f: f.write('\n'.join(new_code)) + +def get_property_struct_name(property: Optional[dict], block_data_burger: dict, property_variants: list[str], mappings: Mappings) -> str: + # these are hardcoded because otherwise they cause conflicts + # some names inspired by https://github.com/feather-rs/feather/blob/main/feather/blocks/src/generated/table.rs + if property_variants == ['north', 'east', 'south', 'west', 'up', 'down']: + return 'FacingCubic' + if property_variants == ['north', 'south', 'west', 'east']: + return 'FacingCardinal' + if property_variants == ['top', 'bottom']: + return 'TopBottom' + if property_variants == ['north_south', 'east_west', 'ascending_east', 'ascending_west', 'ascending_north', 'ascending_south']: + return 'RailShape' + if property_variants == ['straight', 'inner_left', 'inner_right', 'outer_left', 'outer_right']: + return 'StairShape' + if property_variants == ['normal', 'sticky']: + return 'PistonType' + if property_variants == ['x', 'z']: + return 'AxisXZ' + if property_variants == ['single', 'left', 'right']: + return 'ChestType' + if property_variants == ['compare', 'subtract']: + return 'ComparatorType' + + if property is None: + return ''.join(map(to_camel_case, property_variants)) + + property_name = None + for class_name in [block_data_burger['class']] + block_data_burger['super']: + property_name = mappings.get_field( + class_name, property['field_name']) + if property_name: + break + assert property_name + property_name = to_camel_case(property_name.lower()) + if property['type'] == 'int': + property_name = to_camel_case( + block_data_burger['text_id']) + property_name + + # if property_variants == ['none', 'low', 'tall']: + + if property_variants == ['up', 'side', 'none']: + property_name = 'Wire' + to_camel_case(property_name) + + return property_name diff --git a/codegen/lib/code/shapes.py b/codegen/lib/code/shapes.py new file mode 100644 index 00000000..e65e4028 --- /dev/null +++ b/codegen/lib/code/shapes.py @@ -0,0 +1,110 @@ +from lib.utils import get_dir_location, to_camel_case +from lib.code.utils import clean_property_name +from .blocks import get_property_struct_name +from ..mappings import Mappings + +COLLISION_BLOCKS_RS_DIR = get_dir_location( + '../azalea-physics/src/collision/blocks.rs') + + +def generate_block_shapes(blocks: dict, shapes: dict, block_states_report, block_datas_burger, mappings: Mappings): + code = generate_block_shapes_code(blocks, shapes, block_states_report, block_datas_burger, mappings) + with open(COLLISION_BLOCKS_RS_DIR, 'w') as f: + f.write(code) + + +def generate_block_shapes_code(blocks: dict, shapes: dict, block_states_report, block_datas_burger, mappings: Mappings): + # look at downloads/generator-mod-*/blockCollisionShapes.json for format of blocks and shapes + + generated_shape_code = '' + # we make several lazy_static! blocks so it doesn't complain about + # recursion and hopefully the compiler can paralleize it? + generated_shape_code += 'lazy_static! {' + for i, (shape_id, shape) in enumerate(sorted(shapes.items(), key=lambda shape: int(shape[0]))): + if i > 0 and i % 10 == 0: + generated_shape_code += '}\nlazy_static! {' + generated_shape_code += generate_code_for_shape(shape_id, shape) + generated_shape_code += '}' + + # BlockState::PurpurStairs_NorthTopStraightTrue => &SHAPE24, + generated_match_inner_code = '' + shape_ids_to_variants = {} + for block_id, shape_ids in blocks.items(): + if isinstance(shape_ids, int): + shape_ids = [shape_ids] + block_report_data = block_states_report['minecraft:' + block_id] + block_data_burger = block_datas_burger[block_id] + + for possible_state, shape_id in zip(block_report_data['states'], shape_ids): + variant_values = [] + for value in tuple(possible_state.get('properties', {}).values()): + variant_values.append(to_camel_case(value)) + + if variant_values == []: + variant_name = to_camel_case(block_id) + else: + variant_name = f'{to_camel_case(block_id)}_{"".join(variant_values)}' + + if shape_id not in shape_ids_to_variants: + shape_ids_to_variants[shape_id] = [] + shape_ids_to_variants[shape_id].append(f'BlockState::{variant_name}') + # shape 1 is the most common so we have a _ => &SHAPE1 at the end + del shape_ids_to_variants[1] + for shape_id, variants in shape_ids_to_variants.items(): + generated_match_inner_code += f'{"|".join(variants)} => &SHAPE{shape_id},\n' + + + return f''' +//! Autogenerated block collisions for every block + +// This file is generated from codegen/lib/code/block_shapes.py. If you want to +// modify it, change that file. + +#![allow(clippy::explicit_auto_deref)] + +use super::VoxelShape; +use crate::collision::{{self, Shapes}}; +use azalea_block::*; +use lazy_static::lazy_static; + +trait BlockWithShape {{ + fn shape(&self) -> &'static VoxelShape; +}} + +{generated_shape_code} + +impl BlockWithShape for BlockState {{ + fn shape(&self) -> &'static VoxelShape {{ + match self {{ + {generated_match_inner_code}_ => &SHAPE1 + }} + }} +}} +''' + + +def generate_code_for_shape(shape_id: str, parts: list[list[float]]): + def make_arguments(part: list[float]): + return ', '.join(map(lambda n: str(n).rstrip('0'), part)) + code = '' + code += f'static ref SHAPE{shape_id}: VoxelShape = ' + steps = [] + if parts == []: + steps.append('collision::empty_shape()') + else: + steps.append(f'collision::box_shape({make_arguments(parts[0])})') + for part in parts[1:]: + steps.append( + f'Shapes::or(s, collision::box_shape({make_arguments(part)}))') + + if len(steps) == 1: + code += steps[0] + else: + code += '{\n' + for step in steps[:-1]: + code += f' let s = {step};\n' + code += f' {steps[-1]}\n' + code += '};\n' + return code + + diff --git a/codegen/lib/code/utils.py b/codegen/lib/code/utils.py index e4671488..d91e0634 100644 --- a/codegen/lib/code/utils.py +++ b/codegen/lib/code/utils.py @@ -147,3 +147,17 @@ def write_packet_file(state, packet_name_snake_case, code): def fmt(): os.system(f'cd {get_dir_location("..")} && cargo fmt') + + +def clean_property_name(property_name): + # if the name ends with _<number>, remove that part + ending = property_name.split('_')[-1] + if ending.isdigit(): + property_name = property_name[:-(len(ending) + 1)] + + # `type` is a reserved keyword, so we use kind instead ¯\_(ツ)_/¯ + if property_name == 'type': + property_name = 'kind' + + return property_name + |
