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| author | mat <27899617+mat-1@users.noreply.github.com> | 2024-11-27 19:31:40 -0600 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2024-11-27 19:31:40 -0600 |
| commit | 08958c2278b15ebeac8a964f392ebb792e479b61 (patch) | |
| tree | 4ae3664cea38d7fd1a8f1e95ed06fac04ffe519e /azalea-protocol/src/packets/game/c_player_position.rs | |
| parent | 139d77d3c2b0922fba5e9d4fa2bd9819d78bd773 (diff) | |
| download | azalea-drasl-08958c2278b15ebeac8a964f392ebb792e479b61.tar.xz | |
Refactor azalea-protocol (#190)
* start updating to 1.21.4
* fix block codegen and stop using block data from burger
* rename packet related modules and structs to be simpler
* ItemSlot -> ItemStack for more consistency with mojmap
* .get() -> .into_packet()
* simplify declare_state_packets by removing packet ids
* rename read_from and write_into to azalea_read and azalea_write
* rename McBufReadable and McBufWritable to AzaleaRead and AzaleaWrite
* McBuf -> AzBuf
* remove most uses of into_variant
* update codegen and use resourcelocation names for packets
* implement #[limit(i)] attribute for AzBuf derive macro
* fixes for 1.21.4
* fix examples
* update some physics code and fix ChatType
* remove unused imports in codegen
* re-add some things to migrate.py and update +mc version numbers automatically
* downgrade to 1.21.3 lol
Diffstat (limited to 'azalea-protocol/src/packets/game/c_player_position.rs')
| -rwxr-xr-x | azalea-protocol/src/packets/game/c_player_position.rs | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/azalea-protocol/src/packets/game/c_player_position.rs b/azalea-protocol/src/packets/game/c_player_position.rs new file mode 100755 index 00000000..aa030fc5 --- /dev/null +++ b/azalea-protocol/src/packets/game/c_player_position.rs @@ -0,0 +1,61 @@ +use std::io::{Cursor, Write}; + +use azalea_buf::{AzBuf, AzaleaRead, AzaleaWrite, BufReadError}; +use azalea_core::{bitset::FixedBitSet, position::Vec3}; +use azalea_protocol_macros::ClientboundGamePacket; + +#[derive(Clone, Debug, AzBuf, ClientboundGamePacket)] +pub struct ClientboundPlayerPosition { + #[var] + pub id: u32, + pub pos: Vec3, + pub delta_movement: Vec3, + pub y_rot: f32, + pub x_rot: f32, + pub relative_arguments: RelativeMovements, +} + +#[derive(Debug, Clone)] +pub struct RelativeMovements { + pub x: bool, + pub y: bool, + pub z: bool, + pub y_rot: bool, + pub x_rot: bool, +} + +impl AzaleaRead for RelativeMovements { + fn azalea_read(buf: &mut Cursor<&[u8]>) -> Result<Self, BufReadError> { + // yes minecraft seriously wastes that many bits, smh + let set = FixedBitSet::<32>::azalea_read(buf)?; + Ok(RelativeMovements { + x: set.index(0), + y: set.index(1), + z: set.index(2), + y_rot: set.index(3), + x_rot: set.index(4), + }) + } +} + +impl AzaleaWrite for RelativeMovements { + fn azalea_write(&self, buf: &mut impl Write) -> Result<(), std::io::Error> { + let mut set = FixedBitSet::<5>::new(); + if self.x { + set.set(0); + } + if self.y { + set.set(1); + } + if self.z { + set.set(2); + } + if self.y_rot { + set.set(3); + } + if self.x_rot { + set.set(4); + } + set.azalea_write(buf) + } +} |
