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authormat <27899617+mat-1@users.noreply.github.com>2024-11-27 19:31:40 -0600
committerGitHub <noreply@github.com>2024-11-27 19:31:40 -0600
commit08958c2278b15ebeac8a964f392ebb792e479b61 (patch)
tree4ae3664cea38d7fd1a8f1e95ed06fac04ffe519e /azalea-protocol/src/packets/game/c_player_position.rs
parent139d77d3c2b0922fba5e9d4fa2bd9819d78bd773 (diff)
downloadazalea-drasl-08958c2278b15ebeac8a964f392ebb792e479b61.tar.xz
Refactor azalea-protocol (#190)
* start updating to 1.21.4 * fix block codegen and stop using block data from burger * rename packet related modules and structs to be simpler * ItemSlot -> ItemStack for more consistency with mojmap * .get() -> .into_packet() * simplify declare_state_packets by removing packet ids * rename read_from and write_into to azalea_read and azalea_write * rename McBufReadable and McBufWritable to AzaleaRead and AzaleaWrite * McBuf -> AzBuf * remove most uses of into_variant * update codegen and use resourcelocation names for packets * implement #[limit(i)] attribute for AzBuf derive macro * fixes for 1.21.4 * fix examples * update some physics code and fix ChatType * remove unused imports in codegen * re-add some things to migrate.py and update +mc version numbers automatically * downgrade to 1.21.3 lol
Diffstat (limited to 'azalea-protocol/src/packets/game/c_player_position.rs')
-rwxr-xr-xazalea-protocol/src/packets/game/c_player_position.rs61
1 files changed, 61 insertions, 0 deletions
diff --git a/azalea-protocol/src/packets/game/c_player_position.rs b/azalea-protocol/src/packets/game/c_player_position.rs
new file mode 100755
index 00000000..aa030fc5
--- /dev/null
+++ b/azalea-protocol/src/packets/game/c_player_position.rs
@@ -0,0 +1,61 @@
+use std::io::{Cursor, Write};
+
+use azalea_buf::{AzBuf, AzaleaRead, AzaleaWrite, BufReadError};
+use azalea_core::{bitset::FixedBitSet, position::Vec3};
+use azalea_protocol_macros::ClientboundGamePacket;
+
+#[derive(Clone, Debug, AzBuf, ClientboundGamePacket)]
+pub struct ClientboundPlayerPosition {
+ #[var]
+ pub id: u32,
+ pub pos: Vec3,
+ pub delta_movement: Vec3,
+ pub y_rot: f32,
+ pub x_rot: f32,
+ pub relative_arguments: RelativeMovements,
+}
+
+#[derive(Debug, Clone)]
+pub struct RelativeMovements {
+ pub x: bool,
+ pub y: bool,
+ pub z: bool,
+ pub y_rot: bool,
+ pub x_rot: bool,
+}
+
+impl AzaleaRead for RelativeMovements {
+ fn azalea_read(buf: &mut Cursor<&[u8]>) -> Result<Self, BufReadError> {
+ // yes minecraft seriously wastes that many bits, smh
+ let set = FixedBitSet::<32>::azalea_read(buf)?;
+ Ok(RelativeMovements {
+ x: set.index(0),
+ y: set.index(1),
+ z: set.index(2),
+ y_rot: set.index(3),
+ x_rot: set.index(4),
+ })
+ }
+}
+
+impl AzaleaWrite for RelativeMovements {
+ fn azalea_write(&self, buf: &mut impl Write) -> Result<(), std::io::Error> {
+ let mut set = FixedBitSet::<5>::new();
+ if self.x {
+ set.set(0);
+ }
+ if self.y {
+ set.set(1);
+ }
+ if self.z {
+ set.set(2);
+ }
+ if self.y_rot {
+ set.set(3);
+ }
+ if self.x_rot {
+ set.set(4);
+ }
+ set.azalea_write(buf)
+ }
+}