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Diffstat (limited to 'azalea-protocol/src/packets/game/c_player_position.rs')
-rwxr-xr-xazalea-protocol/src/packets/game/c_player_position.rs61
1 files changed, 61 insertions, 0 deletions
diff --git a/azalea-protocol/src/packets/game/c_player_position.rs b/azalea-protocol/src/packets/game/c_player_position.rs
new file mode 100755
index 00000000..aa030fc5
--- /dev/null
+++ b/azalea-protocol/src/packets/game/c_player_position.rs
@@ -0,0 +1,61 @@
+use std::io::{Cursor, Write};
+
+use azalea_buf::{AzBuf, AzaleaRead, AzaleaWrite, BufReadError};
+use azalea_core::{bitset::FixedBitSet, position::Vec3};
+use azalea_protocol_macros::ClientboundGamePacket;
+
+#[derive(Clone, Debug, AzBuf, ClientboundGamePacket)]
+pub struct ClientboundPlayerPosition {
+ #[var]
+ pub id: u32,
+ pub pos: Vec3,
+ pub delta_movement: Vec3,
+ pub y_rot: f32,
+ pub x_rot: f32,
+ pub relative_arguments: RelativeMovements,
+}
+
+#[derive(Debug, Clone)]
+pub struct RelativeMovements {
+ pub x: bool,
+ pub y: bool,
+ pub z: bool,
+ pub y_rot: bool,
+ pub x_rot: bool,
+}
+
+impl AzaleaRead for RelativeMovements {
+ fn azalea_read(buf: &mut Cursor<&[u8]>) -> Result<Self, BufReadError> {
+ // yes minecraft seriously wastes that many bits, smh
+ let set = FixedBitSet::<32>::azalea_read(buf)?;
+ Ok(RelativeMovements {
+ x: set.index(0),
+ y: set.index(1),
+ z: set.index(2),
+ y_rot: set.index(3),
+ x_rot: set.index(4),
+ })
+ }
+}
+
+impl AzaleaWrite for RelativeMovements {
+ fn azalea_write(&self, buf: &mut impl Write) -> Result<(), std::io::Error> {
+ let mut set = FixedBitSet::<5>::new();
+ if self.x {
+ set.set(0);
+ }
+ if self.y {
+ set.set(1);
+ }
+ if self.z {
+ set.set(2);
+ }
+ if self.y_rot {
+ set.set(3);
+ }
+ if self.x_rot {
+ set.set(4);
+ }
+ set.azalea_write(buf)
+ }
+}