diff options
Diffstat (limited to 'azalea-protocol/src/packets/game/c_player_position.rs')
| -rwxr-xr-x | azalea-protocol/src/packets/game/c_player_position.rs | 61 |
1 files changed, 61 insertions, 0 deletions
diff --git a/azalea-protocol/src/packets/game/c_player_position.rs b/azalea-protocol/src/packets/game/c_player_position.rs new file mode 100755 index 00000000..aa030fc5 --- /dev/null +++ b/azalea-protocol/src/packets/game/c_player_position.rs @@ -0,0 +1,61 @@ +use std::io::{Cursor, Write}; + +use azalea_buf::{AzBuf, AzaleaRead, AzaleaWrite, BufReadError}; +use azalea_core::{bitset::FixedBitSet, position::Vec3}; +use azalea_protocol_macros::ClientboundGamePacket; + +#[derive(Clone, Debug, AzBuf, ClientboundGamePacket)] +pub struct ClientboundPlayerPosition { + #[var] + pub id: u32, + pub pos: Vec3, + pub delta_movement: Vec3, + pub y_rot: f32, + pub x_rot: f32, + pub relative_arguments: RelativeMovements, +} + +#[derive(Debug, Clone)] +pub struct RelativeMovements { + pub x: bool, + pub y: bool, + pub z: bool, + pub y_rot: bool, + pub x_rot: bool, +} + +impl AzaleaRead for RelativeMovements { + fn azalea_read(buf: &mut Cursor<&[u8]>) -> Result<Self, BufReadError> { + // yes minecraft seriously wastes that many bits, smh + let set = FixedBitSet::<32>::azalea_read(buf)?; + Ok(RelativeMovements { + x: set.index(0), + y: set.index(1), + z: set.index(2), + y_rot: set.index(3), + x_rot: set.index(4), + }) + } +} + +impl AzaleaWrite for RelativeMovements { + fn azalea_write(&self, buf: &mut impl Write) -> Result<(), std::io::Error> { + let mut set = FixedBitSet::<5>::new(); + if self.x { + set.set(0); + } + if self.y { + set.set(1); + } + if self.z { + set.set(2); + } + if self.y_rot { + set.set(3); + } + if self.x_rot { + set.set(4); + } + set.azalea_write(buf) + } +} |
