From 08958c2278b15ebeac8a964f392ebb792e479b61 Mon Sep 17 00:00:00 2001 From: mat <27899617+mat-1@users.noreply.github.com> Date: Wed, 27 Nov 2024 19:31:40 -0600 Subject: Refactor azalea-protocol (#190) * start updating to 1.21.4 * fix block codegen and stop using block data from burger * rename packet related modules and structs to be simpler * ItemSlot -> ItemStack for more consistency with mojmap * .get() -> .into_packet() * simplify declare_state_packets by removing packet ids * rename read_from and write_into to azalea_read and azalea_write * rename McBufReadable and McBufWritable to AzaleaRead and AzaleaWrite * McBuf -> AzBuf * remove most uses of into_variant * update codegen and use resourcelocation names for packets * implement #[limit(i)] attribute for AzBuf derive macro * fixes for 1.21.4 * fix examples * update some physics code and fix ChatType * remove unused imports in codegen * re-add some things to migrate.py and update +mc version numbers automatically * downgrade to 1.21.3 lol --- .../src/packets/game/c_player_position.rs | 61 ++++++++++++++++++++++ 1 file changed, 61 insertions(+) create mode 100755 azalea-protocol/src/packets/game/c_player_position.rs (limited to 'azalea-protocol/src/packets/game/c_player_position.rs') diff --git a/azalea-protocol/src/packets/game/c_player_position.rs b/azalea-protocol/src/packets/game/c_player_position.rs new file mode 100755 index 00000000..aa030fc5 --- /dev/null +++ b/azalea-protocol/src/packets/game/c_player_position.rs @@ -0,0 +1,61 @@ +use std::io::{Cursor, Write}; + +use azalea_buf::{AzBuf, AzaleaRead, AzaleaWrite, BufReadError}; +use azalea_core::{bitset::FixedBitSet, position::Vec3}; +use azalea_protocol_macros::ClientboundGamePacket; + +#[derive(Clone, Debug, AzBuf, ClientboundGamePacket)] +pub struct ClientboundPlayerPosition { + #[var] + pub id: u32, + pub pos: Vec3, + pub delta_movement: Vec3, + pub y_rot: f32, + pub x_rot: f32, + pub relative_arguments: RelativeMovements, +} + +#[derive(Debug, Clone)] +pub struct RelativeMovements { + pub x: bool, + pub y: bool, + pub z: bool, + pub y_rot: bool, + pub x_rot: bool, +} + +impl AzaleaRead for RelativeMovements { + fn azalea_read(buf: &mut Cursor<&[u8]>) -> Result { + // yes minecraft seriously wastes that many bits, smh + let set = FixedBitSet::<32>::azalea_read(buf)?; + Ok(RelativeMovements { + x: set.index(0), + y: set.index(1), + z: set.index(2), + y_rot: set.index(3), + x_rot: set.index(4), + }) + } +} + +impl AzaleaWrite for RelativeMovements { + fn azalea_write(&self, buf: &mut impl Write) -> Result<(), std::io::Error> { + let mut set = FixedBitSet::<5>::new(); + if self.x { + set.set(0); + } + if self.y { + set.set(1); + } + if self.z { + set.set(2); + } + if self.y_rot { + set.set(3); + } + if self.x_rot { + set.set(4); + } + set.azalea_write(buf) + } +} -- cgit v1.2.3