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authormat <27899617+mat-1@users.noreply.github.com>2022-10-02 12:29:47 -0500
committerGitHub <noreply@github.com>2022-10-02 12:29:47 -0500
commitc9b4dccd7eaeed68ce96cf5167916417d0baa6a7 (patch)
tree0b381ee72a1486ccb22fe22158b5d7d3edaf3f99 /azalea-physics/src/collision/mod.rs
parentaa78491ee09ec0c6879e6edde349ca67cf809daf (diff)
downloadazalea-drasl-c9b4dccd7eaeed68ce96cf5167916417d0baa6a7.tar.xz
All block shapes & collisions (#22)
* start adding shapes * add more collision stuff * DiscreteCubeMerger * more mergers * start adding BitSetDiscreteVoxelShape::join * i love rust :smiley: :smiley: :smiley: * r * IT COMPILES???? * fix warning * fix error * fix more clippy issues * add box_shape * more shape stuff * make DiscreteVoxelShape an enum * Update shape.rs * also make VoxelShape an enum * implement BitSet::clear * add more missing things * it compiles W * start block shape codegen * optimize shape codegen * make az-block/blocks.rs look better (broken) * almost new block macro * make the codegen not generate 'type' * try to fix * work more on the blocks macro * wait it compiles * fix clippy issues * shapes codegen works * well it's almost working * simplify some shape codegen * enum type names are correct * W it compiles * cargo check no longer warns * fix some clippy issues * start making it so the shape impl is on BlockStates * insane code * new impl compiles * fix wrong find_bits + TESTS PASS! * add a test for slab collision * fix clippy issues * ok rust * fix error that happens when on stairs * add test for top slabs * start adding join_is_not_empty * add more to join_is_not_empty * top slabs still don't work!! * x..=0 doesn't work in rust :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: * remove comment since i added more useful names * remove some printlns * fix walls in some configurations erroring * fix some warnings * change comment to \`\`\`ignore instead of \`\`\`no_run * players are .6 wide not .8 * fix clippy's complaints * i missed one clippy warning
Diffstat (limited to 'azalea-physics/src/collision/mod.rs')
-rw-r--r--azalea-physics/src/collision/mod.rs11
1 files changed, 7 insertions, 4 deletions
diff --git a/azalea-physics/src/collision/mod.rs b/azalea-physics/src/collision/mod.rs
index 1f9064b3..a18440b7 100644
--- a/azalea-physics/src/collision/mod.rs
+++ b/azalea-physics/src/collision/mod.rs
@@ -1,10 +1,13 @@
+mod blocks;
mod dimension_collisions;
mod discrete_voxel_shape;
+mod mergers;
mod shape;
use azalea_core::{Axis, PositionXYZ, Vec3, AABB, EPSILON};
use azalea_world::entity::{EntityData, EntityMut};
use azalea_world::{Dimension, MoveEntityError};
+pub use blocks::BlockWithShape;
use dimension_collisions::CollisionGetter;
pub use discrete_voxel_shape::*;
pub use shape::*;
@@ -192,10 +195,9 @@ fn collide_bounding_box(
movement: &Vec3,
entity_bounding_box: &AABB,
dimension: &Dimension,
- entity_collisions: Vec<Box<dyn VoxelShape>>,
+ entity_collisions: Vec<VoxelShape>,
) -> Vec3 {
- let mut collision_boxes: Vec<Box<dyn VoxelShape>> =
- Vec::with_capacity(entity_collisions.len() + 1);
+ let mut collision_boxes: Vec<VoxelShape> = Vec::with_capacity(entity_collisions.len() + 1);
if !entity_collisions.is_empty() {
collision_boxes.extend(entity_collisions);
@@ -205,6 +207,7 @@ fn collide_bounding_box(
let block_collisions =
dimension.get_block_collisions(entity, entity_bounding_box.expand_towards(movement));
+ let block_collisions = block_collisions.collect::<Vec<_>>();
collision_boxes.extend(block_collisions);
collide_with_shapes(movement, *entity_bounding_box, &collision_boxes)
}
@@ -212,7 +215,7 @@ fn collide_bounding_box(
fn collide_with_shapes(
movement: &Vec3,
mut entity_box: AABB,
- collision_boxes: &Vec<Box<dyn VoxelShape>>,
+ collision_boxes: &Vec<VoxelShape>,
) -> Vec3 {
if collision_boxes.is_empty() {
return *movement;