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| author | mat <27899617+mat-1@users.noreply.github.com> | 2022-10-02 12:29:47 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2022-10-02 12:29:47 -0500 |
| commit | c9b4dccd7eaeed68ce96cf5167916417d0baa6a7 (patch) | |
| tree | 0b381ee72a1486ccb22fe22158b5d7d3edaf3f99 /azalea-physics/src/collision/mod.rs | |
| parent | aa78491ee09ec0c6879e6edde349ca67cf809daf (diff) | |
| download | azalea-drasl-c9b4dccd7eaeed68ce96cf5167916417d0baa6a7.tar.xz | |
All block shapes & collisions (#22)
* start adding shapes
* add more collision stuff
* DiscreteCubeMerger
* more mergers
* start adding BitSetDiscreteVoxelShape::join
* i love rust :smiley: :smiley: :smiley:
* r
* IT COMPILES????
* fix warning
* fix error
* fix more clippy issues
* add box_shape
* more shape stuff
* make DiscreteVoxelShape an enum
* Update shape.rs
* also make VoxelShape an enum
* implement BitSet::clear
* add more missing things
* it compiles
W
* start block shape codegen
* optimize shape codegen
* make az-block/blocks.rs look better (broken)
* almost new block macro
* make the codegen not generate 'type'
* try to fix
* work more on the blocks macro
* wait it compiles
* fix clippy issues
* shapes codegen works
* well it's almost working
* simplify some shape codegen
* enum type names are correct
* W it compiles
* cargo check no longer warns
* fix some clippy issues
* start making it so the shape impl is on BlockStates
* insane code
* new impl compiles
* fix wrong find_bits + TESTS PASS!
* add a test for slab collision
* fix clippy issues
* ok rust
* fix error that happens when on stairs
* add test for top slabs
* start adding join_is_not_empty
* add more to join_is_not_empty
* top slabs still don't work!!
* x..=0 doesn't work in rust :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley:
* remove comment since i added more useful names
* remove some printlns
* fix walls in some configurations erroring
* fix some warnings
* change comment to \`\`\`ignore instead of \`\`\`no_run
* players are .6 wide not .8
* fix clippy's complaints
* i missed one clippy warning
Diffstat (limited to 'azalea-physics/src/collision/mod.rs')
| -rw-r--r-- | azalea-physics/src/collision/mod.rs | 11 |
1 files changed, 7 insertions, 4 deletions
diff --git a/azalea-physics/src/collision/mod.rs b/azalea-physics/src/collision/mod.rs index 1f9064b3..a18440b7 100644 --- a/azalea-physics/src/collision/mod.rs +++ b/azalea-physics/src/collision/mod.rs @@ -1,10 +1,13 @@ +mod blocks; mod dimension_collisions; mod discrete_voxel_shape; +mod mergers; mod shape; use azalea_core::{Axis, PositionXYZ, Vec3, AABB, EPSILON}; use azalea_world::entity::{EntityData, EntityMut}; use azalea_world::{Dimension, MoveEntityError}; +pub use blocks::BlockWithShape; use dimension_collisions::CollisionGetter; pub use discrete_voxel_shape::*; pub use shape::*; @@ -192,10 +195,9 @@ fn collide_bounding_box( movement: &Vec3, entity_bounding_box: &AABB, dimension: &Dimension, - entity_collisions: Vec<Box<dyn VoxelShape>>, + entity_collisions: Vec<VoxelShape>, ) -> Vec3 { - let mut collision_boxes: Vec<Box<dyn VoxelShape>> = - Vec::with_capacity(entity_collisions.len() + 1); + let mut collision_boxes: Vec<VoxelShape> = Vec::with_capacity(entity_collisions.len() + 1); if !entity_collisions.is_empty() { collision_boxes.extend(entity_collisions); @@ -205,6 +207,7 @@ fn collide_bounding_box( let block_collisions = dimension.get_block_collisions(entity, entity_bounding_box.expand_towards(movement)); + let block_collisions = block_collisions.collect::<Vec<_>>(); collision_boxes.extend(block_collisions); collide_with_shapes(movement, *entity_bounding_box, &collision_boxes) } @@ -212,7 +215,7 @@ fn collide_bounding_box( fn collide_with_shapes( movement: &Vec3, mut entity_box: AABB, - collision_boxes: &Vec<Box<dyn VoxelShape>>, + collision_boxes: &Vec<VoxelShape>, ) -> Vec3 { if collision_boxes.is_empty() { return *movement; |
