From c9b4dccd7eaeed68ce96cf5167916417d0baa6a7 Mon Sep 17 00:00:00 2001 From: mat <27899617+mat-1@users.noreply.github.com> Date: Sun, 2 Oct 2022 12:29:47 -0500 Subject: All block shapes & collisions (#22) * start adding shapes * add more collision stuff * DiscreteCubeMerger * more mergers * start adding BitSetDiscreteVoxelShape::join * i love rust :smiley: :smiley: :smiley: * r * IT COMPILES???? * fix warning * fix error * fix more clippy issues * add box_shape * more shape stuff * make DiscreteVoxelShape an enum * Update shape.rs * also make VoxelShape an enum * implement BitSet::clear * add more missing things * it compiles W * start block shape codegen * optimize shape codegen * make az-block/blocks.rs look better (broken) * almost new block macro * make the codegen not generate 'type' * try to fix * work more on the blocks macro * wait it compiles * fix clippy issues * shapes codegen works * well it's almost working * simplify some shape codegen * enum type names are correct * W it compiles * cargo check no longer warns * fix some clippy issues * start making it so the shape impl is on BlockStates * insane code * new impl compiles * fix wrong find_bits + TESTS PASS! * add a test for slab collision * fix clippy issues * ok rust * fix error that happens when on stairs * add test for top slabs * start adding join_is_not_empty * add more to join_is_not_empty * top slabs still don't work!! * x..=0 doesn't work in rust :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: :smiley: * remove comment since i added more useful names * remove some printlns * fix walls in some configurations erroring * fix some warnings * change comment to \`\`\`ignore instead of \`\`\`no_run * players are .6 wide not .8 * fix clippy's complaints * i missed one clippy warning --- azalea-physics/src/collision/mod.rs | 11 +++++++---- 1 file changed, 7 insertions(+), 4 deletions(-) (limited to 'azalea-physics/src/collision/mod.rs') diff --git a/azalea-physics/src/collision/mod.rs b/azalea-physics/src/collision/mod.rs index 1f9064b3..a18440b7 100644 --- a/azalea-physics/src/collision/mod.rs +++ b/azalea-physics/src/collision/mod.rs @@ -1,10 +1,13 @@ +mod blocks; mod dimension_collisions; mod discrete_voxel_shape; +mod mergers; mod shape; use azalea_core::{Axis, PositionXYZ, Vec3, AABB, EPSILON}; use azalea_world::entity::{EntityData, EntityMut}; use azalea_world::{Dimension, MoveEntityError}; +pub use blocks::BlockWithShape; use dimension_collisions::CollisionGetter; pub use discrete_voxel_shape::*; pub use shape::*; @@ -192,10 +195,9 @@ fn collide_bounding_box( movement: &Vec3, entity_bounding_box: &AABB, dimension: &Dimension, - entity_collisions: Vec>, + entity_collisions: Vec, ) -> Vec3 { - let mut collision_boxes: Vec> = - Vec::with_capacity(entity_collisions.len() + 1); + let mut collision_boxes: Vec = Vec::with_capacity(entity_collisions.len() + 1); if !entity_collisions.is_empty() { collision_boxes.extend(entity_collisions); @@ -205,6 +207,7 @@ fn collide_bounding_box( let block_collisions = dimension.get_block_collisions(entity, entity_bounding_box.expand_towards(movement)); + let block_collisions = block_collisions.collect::>(); collision_boxes.extend(block_collisions); collide_with_shapes(movement, *entity_bounding_box, &collision_boxes) } @@ -212,7 +215,7 @@ fn collide_bounding_box( fn collide_with_shapes( movement: &Vec3, mut entity_box: AABB, - collision_boxes: &Vec>, + collision_boxes: &Vec, ) -> Vec3 { if collision_boxes.is_empty() { return *movement; -- cgit v1.2.3