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| author | mat <git@matdoes.dev> | 2025-09-29 02:01:50 +0700 |
|---|---|---|
| committer | mat <git@matdoes.dev> | 2025-09-29 02:01:50 +0700 |
| commit | a80d8d1b242430c4a251876fa67bfd26af7a0de9 (patch) | |
| tree | e683100c2f68fed0729dbaa12e7ef189189350be /azalea-client/src/test_utils | |
| parent | 2c8b7c5c2c9297273abfba8f7743f1bc25f166b1 (diff) | |
| download | azalea-drasl-a80d8d1b242430c4a251876fa67bfd26af7a0de9.tar.xz | |
rename SendPacketEvent to SendGamePacketEvent and PingEvent to GamePingEvent
Diffstat (limited to 'azalea-client/src/test_utils')
| -rw-r--r-- | azalea-client/src/test_utils/simulation.rs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/azalea-client/src/test_utils/simulation.rs b/azalea-client/src/test_utils/simulation.rs index 31461339..cb5d9447 100644 --- a/azalea-client/src/test_utils/simulation.rs +++ b/azalea-client/src/test_utils/simulation.rs @@ -35,7 +35,7 @@ use uuid::Uuid; use crate::{ InConfigState, LocalPlayerBundle, connection::RawConnection, disconnect::DisconnectEvent, - local_player::InstanceHolder, packet::game::SendPacketEvent, player::GameProfileComponent, + local_player::InstanceHolder, packet::game::SendGamePacketEvent, player::GameProfileComponent, }; /// A way to simulate a client in a server, used for some internal tests. @@ -191,7 +191,7 @@ impl SentPackets { let sent_packets_clone = sent_packets.clone(); simulation .app - .add_observer(move |send_game_packet: On<SendPacketEvent>| { + .add_observer(move |send_game_packet: On<SendGamePacketEvent>| { if send_game_packet.sent_by == simulation_entity { sent_packets_clone .list |
