From a80d8d1b242430c4a251876fa67bfd26af7a0de9 Mon Sep 17 00:00:00 2001 From: mat Date: Mon, 29 Sep 2025 02:01:50 +0700 Subject: rename SendPacketEvent to SendGamePacketEvent and PingEvent to GamePingEvent --- azalea-client/src/test_utils/simulation.rs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'azalea-client/src/test_utils') diff --git a/azalea-client/src/test_utils/simulation.rs b/azalea-client/src/test_utils/simulation.rs index 31461339..cb5d9447 100644 --- a/azalea-client/src/test_utils/simulation.rs +++ b/azalea-client/src/test_utils/simulation.rs @@ -35,7 +35,7 @@ use uuid::Uuid; use crate::{ InConfigState, LocalPlayerBundle, connection::RawConnection, disconnect::DisconnectEvent, - local_player::InstanceHolder, packet::game::SendPacketEvent, player::GameProfileComponent, + local_player::InstanceHolder, packet::game::SendGamePacketEvent, player::GameProfileComponent, }; /// A way to simulate a client in a server, used for some internal tests. @@ -191,7 +191,7 @@ impl SentPackets { let sent_packets_clone = sent_packets.clone(); simulation .app - .add_observer(move |send_game_packet: On| { + .add_observer(move |send_game_packet: On| { if send_game_packet.sent_by == simulation_entity { sent_packets_clone .list -- cgit v1.2.3