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-rw-r--r--azalea-client/src/test_utils/simulation.rs4
1 files changed, 2 insertions, 2 deletions
diff --git a/azalea-client/src/test_utils/simulation.rs b/azalea-client/src/test_utils/simulation.rs
index 31461339..cb5d9447 100644
--- a/azalea-client/src/test_utils/simulation.rs
+++ b/azalea-client/src/test_utils/simulation.rs
@@ -35,7 +35,7 @@ use uuid::Uuid;
use crate::{
InConfigState, LocalPlayerBundle, connection::RawConnection, disconnect::DisconnectEvent,
- local_player::InstanceHolder, packet::game::SendPacketEvent, player::GameProfileComponent,
+ local_player::InstanceHolder, packet::game::SendGamePacketEvent, player::GameProfileComponent,
};
/// A way to simulate a client in a server, used for some internal tests.
@@ -191,7 +191,7 @@ impl SentPackets {
let sent_packets_clone = sent_packets.clone();
simulation
.app
- .add_observer(move |send_game_packet: On<SendPacketEvent>| {
+ .add_observer(move |send_game_packet: On<SendGamePacketEvent>| {
if send_game_packet.sent_by == simulation_entity {
sent_packets_clone
.list