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#ifndef CONTENT_H
#define CONTENT_H

typedef enum {
	N_VALLEY_FLOWER,
	N_MOUNTAIN_FLOWER,
	N_BIG_TREE,
	N_NEEDLE_TREE,
	N_ROCK,
	N_WATER,
	N_PLANK,
	N_PATH,
} node_type;

typedef struct {
	uint8_t r, g, b;
} color;

typedef struct {
	bool present;
	node_type type;
	int8_t z; // for rocks, indicates rock level
	color col;
} node;

typedef enum {
	MOVE_UP,
	MOVE_DOWN,
	MOVE_LEFT,
	MOVE_RIGHT,
} move_dir;

typedef enum {
	CPKT_HI, // len motd
	CPKT_PLAYERS, // len 
	CPKT_MOVE, // player_id remove x y z
	CPKT_NODES, // z x y w h [node]
} client_pkt;

typedef enum {
	SPKT_HI, // len name len password
	SPKT_MOVE, // move_dir
} server_pkt;

#endif