#ifndef CONTENT_H #define CONTENT_H typedef enum { N_VALLEY_FLOWER, N_MOUNTAIN_FLOWER, N_BIG_TREE, N_NEEDLE_TREE, N_ROCK, N_WATER, N_PLANK, N_PATH, } node_type; typedef struct { uint8_t r, g, b; } color; typedef struct { bool present; node_type type; int8_t z; // for rocks, indicates rock level color col; } node; typedef enum { MOVE_UP, MOVE_DOWN, MOVE_LEFT, MOVE_RIGHT, } move_dir; typedef enum { CPKT_HI, // len motd CPKT_PLAYERS, // len CPKT_MOVE, // player_id remove x y z CPKT_NODES, // z x y w h [node] } client_pkt; typedef enum { SPKT_HI, // len name len password SPKT_MOVE, // move_dir } server_pkt; #endif