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/*
Minetest-c55
Copyright (C) 2010-2012 celeron55, Perttu Ahola <celeron55@gmail.com>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#include <iostream>
#include "content_sao_lua.h"
/*
LuaEntitySAO
*/
LuaEntitySAO::LuaEntitySAO(ServerEnvironment *env, v3f pos,
const std::string &name, const std::string &state):
ServerActiveObject(env, pos),
m_init_name(name),
m_init_state(state),
m_registered(false),
m_prop(new LuaEntityProperties),
m_velocity(0,0,0),
m_acceleration(0,0,0),
m_yaw(0),
m_last_sent_yaw(0),
m_last_sent_position(0,0,0),
m_last_sent_velocity(0,0,0),
m_last_sent_position_timer(0),
m_last_sent_move_precision(0)
{
// Only register type if no environment supplied
if(env == NULL){
ServerActiveObject::registerType(getType(), create);
return;
}
}
LuaEntitySAO::~LuaEntitySAO()
{
if(m_registered){
lua_State *L = m_env->getLua();
scriptapi_luaentity_rm(L, m_id);
}
delete m_prop;
}
void LuaEntitySAO::addedToEnvironment()
{
ServerActiveObject::addedToEnvironment();
// Create entity from name and state
lua_State *L = m_env->getLua();
m_registered = scriptapi_luaentity_add(L, m_id, m_init_name.c_str(),
m_init_state.c_str());
if(m_registered){
// Get properties
scriptapi_luaentity_get_properties(L, m_id, m_prop);
}
}
ServerActiveObject* LuaEntitySAO::create(ServerEnvironment *env, v3f pos,
const std::string &data)
{
std::istringstream is(data, std::ios::binary);
// read version
u8 version = readU8(is);
// check if version is supported
if(version != 0)
return NULL;
// read name
std::string name = deSerializeString(is);
// read state
std::string state = deSerializeLongString(is);
// create object
infostream<<"LuaEntitySAO::create(name=\""<<name<<"\" state=\""
<<state<<"\")"<<std::endl;
return new LuaEntitySAO(env, pos, name, state);
}
void LuaEntitySAO::step(float dtime, bool send_recommended)
{
//errorstream << this << " step: old_vel=(" << m_velocity.X << "," << m_velocity.Y << "," << m_velocity.Z << ")" << std::endl;
//errorstream << this << " step: old_pos=(" << m_base_position.X << "," << m_base_position.Y << "," << m_base_position.Z << ")" << std::endl;
m_last_sent_position_timer += dtime;
if(m_prop->physical){
core::aabbox3d<f32> box = m_prop->collisionbox;
box.MinEdge *= BS;
box.MaxEdge *= BS;
collisionMoveResult moveresult;
f32 pos_max_d = BS*0.25; // Distance per iteration
v3f p_pos = getBasePosition();
v3f p_velocity = m_velocity;
IGameDef *gamedef = m_env->getGameDef();
moveresult = collisionMovePrecise(&m_env->getMap(), gamedef,
pos_max_d, box, dtime, p_pos, p_velocity);
// Apply results
setBasePosition(p_pos);
m_velocity = p_velocity;
//if (moveresult.collides) errorstream << "collision" << std::endl;
//if (moveresult.touching_ground) errorstream << "ground" << std::endl;
m_velocity += dtime * m_acceleration;
} else {
m_base_position += dtime * m_velocity + 0.5 * dtime
* dtime * m_acceleration;
m_velocity += dtime * m_acceleration;
}
//errorstream << this << " step: new_vel=(" << m_velocity.X << "," << m_velocity.Y << "," << m_velocity.Z << ")" << std::endl;
//errorstream << this << " step: new_pos=(" << m_base_position.X << "," << m_base_position.Y << "," << m_base_position.Z << ")" << std::endl;
if(m_registered){
lua_State *L = m_env->getLua();
scriptapi_luaentity_step(L, m_id, dtime);
}
if(send_recommended == false)
return;
// TODO: force send when acceleration changes enough?
float minchange = 0.2*BS;
if(m_last_sent_position_timer > 1.0){
minchange = 0.01*BS;
} else if(m_last_sent_position_timer > 0.2){
minchange = 0.05*BS;
}
float move_d = m_base_position.getDistanceFrom(m_last_sent_position);
move_d += m_last_sent_move_precision;
float vel_d = m_velocity.getDistanceFrom(m_last_sent_velocity);
if(move_d > minchange || vel_d > minchange ||
fabs(m_yaw - m_last_sent_yaw) > 1.0 ||
m_last_sent_position_timer > 10.0){
sendPosition(true, false);
}
}
std::string LuaEntitySAO::getClientInitializationData()
{
std::ostringstream os(std::ios::binary);
// version
writeU8(os, 0);
// pos
writeV3F1000(os, m_base_position);
// yaw
writeF1000(os, m_yaw);
// properties
std::ostringstream prop_os(std::ios::binary);
m_prop->serialize(prop_os);
os<<serializeLongString(prop_os.str());
// return result
return os.str();
}
std::string LuaEntitySAO::getStaticData()
{
infostream<<__FUNCTION_NAME<<std::endl;
std::ostringstream os(std::ios::binary);
// version
writeU8(os, 0);
// name
os<<serializeString(m_init_name);
// state
if(m_registered){
lua_State *L = m_env->getLua();
std::string state = scriptapi_luaentity_get_staticdata(L, m_id);
os<<serializeLongString(state);
} else {
os<<serializeLongString(m_init_state);
}
return os.str();
}
void LuaEntitySAO::punch(ServerActiveObject *puncher, float time_from_last_punch)
{
if(!m_registered){
// Delete unknown LuaEntities when punched
m_removed = true;
return;
}
lua_State *L = m_env->getLua();
scriptapi_luaentity_punch(L, m_id, puncher, time_from_last_punch);
}
void LuaEntitySAO::rightClick(ServerActiveObject *clicker)
{
if(!m_registered)
return;
lua_State *L = m_env->getLua();
scriptapi_luaentity_rightclick(L, m_id, clicker);
}
void LuaEntitySAO::setPos(v3f pos)
{
m_base_position = pos;
sendPosition(false, true);
}
void LuaEntitySAO::moveTo(v3f pos, bool continuous)
{
m_base_position = pos;
if(!continuous)
sendPosition(true, true);
}
float LuaEntitySAO::getMinimumSavedMovement()
{
return 0.1 * BS;
}
void LuaEntitySAO::setVelocity(v3f velocity)
{
//errorstream << this << " Set velocity: (" << velocity.X << "," << velocity.Y << "," <<velocity.Z << ")" << std::endl;
m_velocity = velocity;
}
v3f LuaEntitySAO::getVelocity()
{
return m_velocity;
}
void LuaEntitySAO::setAcceleration(v3f acceleration)
{
m_acceleration = acceleration;
}
v3f LuaEntitySAO::getAcceleration()
{
return m_acceleration;
}
void LuaEntitySAO::setYaw(float yaw)
{
m_yaw = yaw;
}
float LuaEntitySAO::getYaw()
{
return m_yaw;
}
void LuaEntitySAO::setTextureMod(const std::string &mod)
{
std::ostringstream os(std::ios::binary);
// command (1 = set texture modification)
writeU8(os, AO_Message_type::SetTextureMod);
// parameters
os<<serializeString(mod);
// create message and add to list
ActiveObjectMessage aom(getId(), false, os.str());
m_messages_out.push_back(aom);
}
void LuaEntitySAO::setSprite(v2s16 p, int num_frames, float framelength,
bool select_horiz_by_yawpitch)
{
std::ostringstream os(std::ios::binary);
// command (2 = set sprite)
writeU8(os, AO_Message_type::SetSprite);
// parameters
writeV2S16(os, p);
writeU16(os, num_frames);
writeF1000(os, framelength);
writeU8(os, select_horiz_by_yawpitch);
// create message and add to list
ActiveObjectMessage aom(getId(), false, os.str());
m_messages_out.push_back(aom);
}
std::string LuaEntitySAO::getName()
{
return m_init_name;
}
void LuaEntitySAO::sendPosition(bool do_interpolate, bool is_movement_end)
{
m_last_sent_move_precision = m_base_position.getDistanceFrom(
m_last_sent_position);
m_last_sent_position_timer = 0;
m_last_sent_yaw = m_yaw;
m_last_sent_position = m_base_position;
m_last_sent_velocity = m_velocity;
//m_last_sent_acceleration = m_acceleration;
float update_interval = m_env->getSendRecommendedInterval();
std::ostringstream os(std::ios::binary);
// command (0 = update position)
writeU8(os, AO_Message_type::SetPosition);
// do_interpolate
writeU8(os, do_interpolate);
// pos
writeV3F1000(os, m_base_position);
// velocity
writeV3F1000(os, m_velocity);
// acceleration
writeV3F1000(os, m_acceleration);
// yaw
writeF1000(os, m_yaw);
// is_end_position (for interpolation)
writeU8(os, is_movement_end);
// update_interval (for interpolation)
writeF1000(os, update_interval);
// create message and add to list
ActiveObjectMessage aom(getId(), false, os.str());
m_messages_out.push_back(aom);
}
bool LuaEntitySAO::sendLinkMsg(ServerActiveObject* parent,v3f offset) {
std::ostringstream os(std::ios::binary);
writeU8(os, AO_Message_type::Link);
// parameters
writeU16(os, parent->getId());
writeV3F1000(os, offset);
// create message and add to list
ActiveObjectMessage aom(getId(), false, os.str());
m_messages_out.push_back(aom);
return true;
}
bool LuaEntitySAO::sendUnlinkMsg() {
std::ostringstream os(std::ios::binary);
writeU8(os, AO_Message_type::UnLink);
// create message and add to list
ActiveObjectMessage aom(getId(), false, os.str());
m_messages_out.push_back(aom);
return true;
}
// Prototype
LuaEntitySAO proto_LuaEntitySAO(NULL, v3f(0,0,0), "_prototype", "");
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