/* Minetest-c55 Copyright (C) 2010-2012 celeron55, Perttu Ahola This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include #include "content_sao_lua.h" /* LuaEntitySAO */ LuaEntitySAO::LuaEntitySAO(ServerEnvironment *env, v3f pos, const std::string &name, const std::string &state): ServerActiveObject(env, pos), m_init_name(name), m_init_state(state), m_registered(false), m_prop(new LuaEntityProperties), m_velocity(0,0,0), m_acceleration(0,0,0), m_yaw(0), m_last_sent_yaw(0), m_last_sent_position(0,0,0), m_last_sent_velocity(0,0,0), m_last_sent_position_timer(0), m_last_sent_move_precision(0) { // Only register type if no environment supplied if(env == NULL){ ServerActiveObject::registerType(getType(), create); return; } } LuaEntitySAO::~LuaEntitySAO() { if(m_registered){ lua_State *L = m_env->getLua(); scriptapi_luaentity_rm(L, m_id); } delete m_prop; } void LuaEntitySAO::addedToEnvironment() { ServerActiveObject::addedToEnvironment(); // Create entity from name and state lua_State *L = m_env->getLua(); m_registered = scriptapi_luaentity_add(L, m_id, m_init_name.c_str(), m_init_state.c_str()); if(m_registered){ // Get properties scriptapi_luaentity_get_properties(L, m_id, m_prop); } } ServerActiveObject* LuaEntitySAO::create(ServerEnvironment *env, v3f pos, const std::string &data) { std::istringstream is(data, std::ios::binary); // read version u8 version = readU8(is); // check if version is supported if(version != 0) return NULL; // read name std::string name = deSerializeString(is); // read state std::string state = deSerializeLongString(is); // create object infostream<<"LuaEntitySAO::create(name=\""<physical){ core::aabbox3d box = m_prop->collisionbox; box.MinEdge *= BS; box.MaxEdge *= BS; collisionMoveResult moveresult; f32 pos_max_d = BS*0.25; // Distance per iteration v3f p_pos = getBasePosition(); v3f p_velocity = m_velocity; IGameDef *gamedef = m_env->getGameDef(); moveresult = collisionMovePrecise(&m_env->getMap(), gamedef, pos_max_d, box, dtime, p_pos, p_velocity); // Apply results setBasePosition(p_pos); m_velocity = p_velocity; //if (moveresult.collides) errorstream << "collision" << std::endl; //if (moveresult.touching_ground) errorstream << "ground" << std::endl; m_velocity += dtime * m_acceleration; } else { m_base_position += dtime * m_velocity + 0.5 * dtime * dtime * m_acceleration; m_velocity += dtime * m_acceleration; } //errorstream << this << " step: new_vel=(" << m_velocity.X << "," << m_velocity.Y << "," << m_velocity.Z << ")" << std::endl; //errorstream << this << " step: new_pos=(" << m_base_position.X << "," << m_base_position.Y << "," << m_base_position.Z << ")" << std::endl; if(m_registered){ lua_State *L = m_env->getLua(); scriptapi_luaentity_step(L, m_id, dtime); } if(send_recommended == false) return; // TODO: force send when acceleration changes enough? float minchange = 0.2*BS; if(m_last_sent_position_timer > 1.0){ minchange = 0.01*BS; } else if(m_last_sent_position_timer > 0.2){ minchange = 0.05*BS; } float move_d = m_base_position.getDistanceFrom(m_last_sent_position); move_d += m_last_sent_move_precision; float vel_d = m_velocity.getDistanceFrom(m_last_sent_velocity); if(move_d > minchange || vel_d > minchange || fabs(m_yaw - m_last_sent_yaw) > 1.0 || m_last_sent_position_timer > 10.0){ sendPosition(true, false); } } std::string LuaEntitySAO::getClientInitializationData() { std::ostringstream os(std::ios::binary); // version writeU8(os, 0); // pos writeV3F1000(os, m_base_position); // yaw writeF1000(os, m_yaw); // properties std::ostringstream prop_os(std::ios::binary); m_prop->serialize(prop_os); os<getLua(); std::string state = scriptapi_luaentity_get_staticdata(L, m_id); os<getLua(); scriptapi_luaentity_punch(L, m_id, puncher, time_from_last_punch); } void LuaEntitySAO::rightClick(ServerActiveObject *clicker) { if(!m_registered) return; lua_State *L = m_env->getLua(); scriptapi_luaentity_rightclick(L, m_id, clicker); } void LuaEntitySAO::setPos(v3f pos) { m_base_position = pos; sendPosition(false, true); } void LuaEntitySAO::moveTo(v3f pos, bool continuous) { m_base_position = pos; if(!continuous) sendPosition(true, true); } float LuaEntitySAO::getMinimumSavedMovement() { return 0.1 * BS; } void LuaEntitySAO::setVelocity(v3f velocity) { //errorstream << this << " Set velocity: (" << velocity.X << "," << velocity.Y << "," <getSendRecommendedInterval(); std::ostringstream os(std::ios::binary); // command (0 = update position) writeU8(os, AO_Message_type::SetPosition); // do_interpolate writeU8(os, do_interpolate); // pos writeV3F1000(os, m_base_position); // velocity writeV3F1000(os, m_velocity); // acceleration writeV3F1000(os, m_acceleration); // yaw writeF1000(os, m_yaw); // is_end_position (for interpolation) writeU8(os, is_movement_end); // update_interval (for interpolation) writeF1000(os, update_interval); // create message and add to list ActiveObjectMessage aom(getId(), false, os.str()); m_messages_out.push_back(aom); } bool LuaEntitySAO::sendLinkMsg(ServerActiveObject* parent,v3f offset) { std::ostringstream os(std::ios::binary); writeU8(os, AO_Message_type::Link); // parameters writeU16(os, parent->getId()); writeV3F1000(os, offset); // create message and add to list ActiveObjectMessage aom(getId(), false, os.str()); m_messages_out.push_back(aom); return true; } bool LuaEntitySAO::sendUnlinkMsg() { std::ostringstream os(std::ios::binary); writeU8(os, AO_Message_type::UnLink); // create message and add to list ActiveObjectMessage aom(getId(), false, os.str()); m_messages_out.push_back(aom); return true; } // Prototype LuaEntitySAO proto_LuaEntitySAO(NULL, v3f(0,0,0), "_prototype", "");