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find_nodes_in_area
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itemmeta_restrictions
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stencil_shadows
wield_animation
lizzy's patches for luanti
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Age
Commit message (
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Author
2022-10-30
Apply entity glow before translating to color space
x2048
2022-10-30
Always add increment when getting node interior light
x2048
2022-10-30
Use the same light level for non-solid draw types as for solid
x2048
2022-10-30
Allow rotating entity selectionboxes (#12379)
Lars Müller
2022-10-28
Fix incorrect culling introduced by ##12710 (#12887)
lhofhansl
2022-10-27
Safety check the map's blocksize (#12895)
lhofhansl
2022-10-26
Shadow list improvements (#12898)
x2048
2022-10-24
GUIInventoryList: Keep item size while moving (#12896)
Jean-Patrick Guerrero
2022-10-23
Check sizeof(int) and sizeof(size_t)
Jude Melton-Houghton
2022-10-21
guiChatConsole: fix the unicode characters crowded together on prompt (#12867)
Riceball LEE
2022-10-21
Fix formspec focus (#12795)
DS
2022-10-18
Check for falling `float` nodes in liquid transform (#12862)
Jude Melton-Houghton
2022-10-18
Implement vector and node conversion in Lua (#12609)
Jude Melton-Houghton
2022-10-17
Take geographic distance into account for server list ordering (#12790)
sfan5
2022-10-17
LocalPlayer: Fix sneaking on nodes with large collisionboxes (#12626)
SmallJoker
2022-10-15
Exclude MSVC from new Lua sanity check
sfan5
2022-10-13
Other minor CMake improvements
sfan5
2022-10-13
Defer searching for libintl to CMake
sfan5
2022-10-13
Get rid of LuaJIT linking workarounds
sfan5
2022-10-13
Add extra check in case someone tries to unbundle Lua
sfan5
2022-10-13
Speed up find_nodes_in_area (#12845)
Jude Melton-Houghton
2022-10-13
object ids are u16, not s16 (#12848)
fluxionary
2022-10-13
Use enum to define custom registry indices
Jude Melton-Houghton
2022-10-13
Test on-lighting node param1 in lighting test
Jude Melton-Houghton
2022-10-09
Embed data directly in mapblocks
Jude Melton-Houghton
2022-10-09
Remove unused MapBlock functionality
Jude Melton-Houghton
2022-10-09
Optimize lighting calculation (#12797)
Jude Melton-Houghton
2022-10-09
add an 'equals' method to ItemStack and compatibility w/ lua '==' (#12771)
fluxionary
2022-10-06
Only set quicktune keybinds in debug builds (#12779)
ROllerozxa
2022-10-04
Use legacy call when rendering to a single texture
x2048
2022-10-04
Consolidate API object code (#12728)
Jude Melton-Houghton
2022-10-03
Disable -ffinite-math-only (#12832)
Jude Melton-Houghton
2022-09-30
Implement tool use sounds
sfan5
2022-09-30
Clean up Game::handleDigging() and some related parts
sfan5
2022-09-30
Improve double tap for jump detection (#12793)
Muhammad Rifqi Priyo Susanto
2022-09-30
Avert collision static detection rounding error (#12822)
Jude Melton-Houghton
2022-09-30
Fix inconsistent craft replacements (#9250) (#12819)
Wuzzy
2022-09-29
Fix error msg if craft replacement w/ full inv (#12820)
Wuzzy
2022-09-29
Bloom (#12791)
x2048
2022-09-29
Add crosshair support for Android (#7865)
Muhammad Rifqi Priyo Susanto
2022-09-28
Add zstd compression support (#12515)
20kdc
2022-09-27
Pause shader animation timer in singleplayer pause menu (#12766)
DS
2022-09-27
Restore and enhance bouncy behavior (#11939)
pecksin
2022-09-27
Add unittests for item movement code (#11885)
savilli
2022-09-26
Fix liquid drawtype faces sometimes not rendering (#12807)
Wuzzy
2022-09-26
Avoid duplication of mod metadata in memory (#12562)
Jude Melton-Houghton
2022-09-26
Modify PUC Lua to wrap C++ exceptions (#12445)
Jude Melton-Houghton
2022-09-26
Add lighting test and benchmark (#12802)
Jude Melton-Houghton
2022-09-25
Fix two spelling mistakes
Tobias Frost
2022-09-20
Fix formula used for acceleration (#12353)
Lars Müller
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