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authorLars Müller <34514239+appgurueu@users.noreply.github.com>2022-10-30 16:53:14 +0100
committerGitHub <noreply@github.com>2022-10-30 16:53:14 +0100
commit077627181ee2eac3c0dacc3d8dc49825837e474c (patch)
treea8a6298198738f2edb30bd7e733a7a0d2005affa /src
parentb8292319924994352d56d6111faa73fe315d149a (diff)
downloadminetest-077627181ee2eac3c0dacc3d8dc49825837e474c.tar.xz
Allow rotating entity selectionboxes (#12379)
Diffstat (limited to 'src')
-rw-r--r--src/client/clientenvironment.cpp25
-rw-r--r--src/client/game.cpp14
-rw-r--r--src/client/hud.cpp31
-rw-r--r--src/client/hud.h5
-rw-r--r--src/environment.cpp14
-rw-r--r--src/object_properties.cpp7
-rw-r--r--src/object_properties.h1
-rw-r--r--src/raycast.cpp23
-rw-r--r--src/raycast.h6
-rw-r--r--src/script/common/c_content.cpp10
-rw-r--r--src/server/luaentity_sao.cpp5
-rw-r--r--src/server/unit_sao.h14
-rw-r--r--src/serverenvironment.cpp25
-rw-r--r--src/util/pointedthing.cpp7
-rw-r--r--src/util/pointedthing.h11
15 files changed, 145 insertions, 53 deletions
diff --git a/src/client/clientenvironment.cpp b/src/client/clientenvironment.cpp
index 0b6f1a325..1ce443bcc 100644
--- a/src/client/clientenvironment.cpp
+++ b/src/client/clientenvironment.cpp
@@ -505,15 +505,24 @@ void ClientEnvironment::getSelectedActiveObjects(
if (!obj->getSelectionBox(&selection_box))
continue;
- const v3f &pos = obj->getPosition();
- aabb3f offsetted_box(selection_box.MinEdge + pos,
- selection_box.MaxEdge + pos);
-
v3f current_intersection;
- v3s16 current_normal;
- if (boxLineCollision(offsetted_box, shootline_on_map.start, line_vector,
- &current_intersection, &current_normal)) {
- objects.emplace_back((s16) obj->getId(), current_intersection, current_normal,
+ v3f current_normal, current_raw_normal;
+ const v3f rel_pos = shootline_on_map.start - obj->getPosition();
+ bool collision;
+ GenericCAO* gcao = dynamic_cast<GenericCAO*>(obj);
+ if (gcao != nullptr && gcao->getProperties().rotate_selectionbox) {
+ gcao->getSceneNode()->updateAbsolutePosition();
+ const v3f deg = obj->getSceneNode()->getAbsoluteTransformation().getRotationDegrees();
+ collision = boxLineCollision(selection_box, deg,
+ rel_pos, line_vector, &current_intersection, &current_normal, &current_raw_normal);
+ } else {
+ collision = boxLineCollision(selection_box, rel_pos, line_vector,
+ &current_intersection, &current_normal);
+ current_raw_normal = current_normal;
+ }
+ if (collision) {
+ current_intersection += obj->getPosition();
+ objects.emplace_back(obj->getId(), current_intersection, current_normal, current_raw_normal,
(current_intersection - shootline_on_map.start).getLengthSQ());
}
}
diff --git a/src/client/game.cpp b/src/client/game.cpp
index 91c93ef7f..cdcfde759 100644
--- a/src/client/game.cpp
+++ b/src/client/game.cpp
@@ -3297,7 +3297,7 @@ PointedThing Game::updatePointedThing(
{
std::vector<aabb3f> *selectionboxes = hud->getSelectionBoxes();
selectionboxes->clear();
- hud->setSelectedFaceNormal(v3f(0.0, 0.0, 0.0));
+ hud->setSelectedFaceNormal(v3f());
static thread_local const bool show_entity_selectionbox = g_settings->getBool(
"show_entity_selectionbox");
@@ -3321,7 +3321,13 @@ PointedThing Game::updatePointedThing(
v3f pos = runData.selected_object->getPosition();
selectionboxes->push_back(aabb3f(selection_box));
hud->setSelectionPos(pos, camera_offset);
+ GenericCAO* gcao = dynamic_cast<GenericCAO*>(runData.selected_object);
+ if (gcao != nullptr && gcao->getProperties().rotate_selectionbox)
+ hud->setSelectionRotation(gcao->getSceneNode()->getAbsoluteTransformation().getRotationDegrees());
+ else
+ hud->setSelectionRotation(v3f());
}
+ hud->setSelectedFaceNormal(result.raw_intersection_normal);
} else if (result.type == POINTEDTHING_NODE) {
// Update selection boxes
MapNode n = map.getNode(result.node_undersurface);
@@ -3339,10 +3345,8 @@ PointedThing Game::updatePointedThing(
}
hud->setSelectionPos(intToFloat(result.node_undersurface, BS),
camera_offset);
- hud->setSelectedFaceNormal(v3f(
- result.intersection_normal.X,
- result.intersection_normal.Y,
- result.intersection_normal.Z));
+ hud->setSelectionRotation(v3f());
+ hud->setSelectedFaceNormal(result.intersection_normal);
}
// Update selection mesh light level and vertex colors
diff --git a/src/client/hud.cpp b/src/client/hud.cpp
index e8ccdbb2b..58f5ec5f1 100644
--- a/src/client/hud.cpp
+++ b/src/client/hud.cpp
@@ -826,28 +826,31 @@ void Hud::setSelectionPos(const v3f &pos, const v3s16 &camera_offset)
void Hud::drawSelectionMesh()
{
+ if (m_mode == HIGHLIGHT_NONE || (m_mode == HIGHLIGHT_HALO && !m_selection_mesh))
+ return;
+ const video::SMaterial oldmaterial = driver->getMaterial2D();
+ driver->setMaterial(m_selection_material);
+ const core::matrix4 oldtransform = driver->getTransform(video::ETS_WORLD);
+
+ core::matrix4 translate;
+ translate.setTranslation(m_selection_pos_with_offset);
+ core::matrix4 rotation;
+ rotation.setRotationDegrees(m_selection_rotation);
+ driver->setTransform(video::ETS_WORLD, translate * rotation);
+
if (m_mode == HIGHLIGHT_BOX) {
// Draw 3D selection boxes
- video::SMaterial oldmaterial = driver->getMaterial2D();
- driver->setMaterial(m_selection_material);
for (auto & selection_box : m_selection_boxes) {
- aabb3f box = aabb3f(
- selection_box.MinEdge + m_selection_pos_with_offset,
- selection_box.MaxEdge + m_selection_pos_with_offset);
-
u32 r = (selectionbox_argb.getRed() *
m_selection_mesh_color.getRed() / 255);
u32 g = (selectionbox_argb.getGreen() *
m_selection_mesh_color.getGreen() / 255);
u32 b = (selectionbox_argb.getBlue() *
m_selection_mesh_color.getBlue() / 255);
- driver->draw3DBox(box, video::SColor(255, r, g, b));
+ driver->draw3DBox(selection_box, video::SColor(255, r, g, b));
}
- driver->setMaterial(oldmaterial);
} else if (m_mode == HIGHLIGHT_HALO && m_selection_mesh) {
// Draw selection mesh
- video::SMaterial oldmaterial = driver->getMaterial2D();
- driver->setMaterial(m_selection_material);
setMeshColor(m_selection_mesh, m_selection_mesh_color);
video::SColor face_color(0,
MYMIN(255, m_selection_mesh_color.getRed() * 1.5),
@@ -855,16 +858,14 @@ void Hud::drawSelectionMesh()
MYMIN(255, m_selection_mesh_color.getBlue() * 1.5));
setMeshColorByNormal(m_selection_mesh, m_selected_face_normal,
face_color);
- scene::IMesh* mesh = cloneMesh(m_selection_mesh);
- translateMesh(mesh, m_selection_pos_with_offset);
u32 mc = m_selection_mesh->getMeshBufferCount();
for (u32 i = 0; i < mc; i++) {
- scene::IMeshBuffer *buf = mesh->getMeshBuffer(i);
+ scene::IMeshBuffer *buf = m_selection_mesh->getMeshBuffer(i);
driver->drawMeshBuffer(buf);
}
- mesh->drop();
- driver->setMaterial(oldmaterial);
}
+ driver->setMaterial(oldmaterial);
+ driver->setTransform(video::ETS_WORLD, oldtransform);
}
enum Hud::BlockBoundsMode Hud::toggleBlockBounds()
diff --git a/src/client/hud.h b/src/client/hud.h
index fd79183a0..b6ff84243 100644
--- a/src/client/hud.h
+++ b/src/client/hud.h
@@ -75,6 +75,10 @@ public:
v3f getSelectionPos() const { return m_selection_pos; }
+ void setSelectionRotation(v3f rotation) { m_selection_rotation = rotation; }
+
+ v3f getSelectionRotation() const { return m_selection_rotation; }
+
void setSelectionMeshColor(const video::SColor &color)
{
m_selection_mesh_color = color;
@@ -126,6 +130,7 @@ private:
std::vector<aabb3f> m_halo_boxes;
v3f m_selection_pos;
v3f m_selection_pos_with_offset;
+ v3f m_selection_rotation;
scene::IMesh *m_selection_mesh = nullptr;
video::SColor m_selection_mesh_color;
diff --git a/src/environment.cpp b/src/environment.cpp
index b04f77557..514b15d01 100644
--- a/src/environment.cpp
+++ b/src/environment.cpp
@@ -202,21 +202,21 @@ void Environment::continueRaycast(RaycastState *state, PointedThing *result)
// ID of the current box (loop counter)
u16 id = 0;
+ // Do calculations relative to the node center
+ // to translate the ray rather than the boxes
v3f npf = intToFloat(np, BS);
- // This loop translates the boxes to their in-world place.
+ v3f rel_start = state->m_shootline.start - npf;
for (aabb3f &box : boxes) {
- box.MinEdge += npf;
- box.MaxEdge += npf;
-
v3f intersection_point;
- v3s16 intersection_normal;
- if (!boxLineCollision(box, state->m_shootline.start,
+ v3f intersection_normal;
+ if (!boxLineCollision(box, rel_start,
state->m_shootline.getVector(), &intersection_point,
&intersection_normal)) {
++id;
continue;
}
+ intersection_point += npf; // translate back to world coords
f32 distanceSq = (intersection_point
- state->m_shootline.start).getLengthSQ();
// If this is the nearest collision, save it
@@ -259,7 +259,7 @@ void Environment::continueRaycast(RaycastState *state, PointedThing *result)
result.node_real_undersurface = floatToInt(
fake_intersection, BS);
result.node_abovesurface = result.node_real_undersurface
- + result.intersection_normal;
+ + floatToInt(result.intersection_normal, 1.0f);
// Push found PointedThing
state->m_found.push(result);
// If this is nearer than the old nearest object,
diff --git a/src/object_properties.cpp b/src/object_properties.cpp
index c7f6becf0..e4c656946 100644
--- a/src/object_properties.cpp
+++ b/src/object_properties.cpp
@@ -72,6 +72,7 @@ std::string ObjectProperties::dump()
os << ", nametag_bgcolor=null ";
os << ", selectionbox=" << PP(selectionbox.MinEdge) << "," << PP(selectionbox.MaxEdge);
+ os << ", rotate_selectionbox=" << rotate_selectionbox;
os << ", pointable=" << pointable;
os << ", static_save=" << static_save;
os << ", eye_height=" << eye_height;
@@ -169,6 +170,7 @@ void ObjectProperties::serialize(std::ostream &os) const
else
writeARGB8(os, nametag_bgcolor.value());
+ writeU8(os, rotate_selectionbox);
// Add stuff only at the bottom.
// Never remove anything, because we don't want new versions of this
}
@@ -236,5 +238,10 @@ void ObjectProperties::deSerialize(std::istream &is)
nametag_bgcolor = bgcolor;
else
nametag_bgcolor = nullopt;
+
+ tmp = readU8(is);
+ if (is.eof())
+ return;
+ rotate_selectionbox = tmp;
} catch (SerializationError &e) {}
}
diff --git a/src/object_properties.h b/src/object_properties.h
index 79866a22c..f4c425d7b 100644
--- a/src/object_properties.h
+++ b/src/object_properties.h
@@ -35,6 +35,7 @@ struct ObjectProperties
// Values are BS=1
aabb3f collisionbox = aabb3f(-0.5f, -0.5f, -0.5f, 0.5f, 0.5f, 0.5f);
aabb3f selectionbox = aabb3f(-0.5f, -0.5f, -0.5f, 0.5f, 0.5f, 0.5f);
+ bool rotate_selectionbox = false;
bool pointable = true;
std::string visual = "sprite";
std::string mesh = "";
diff --git a/src/raycast.cpp b/src/raycast.cpp
index ebc40235d..ead024dd1 100644
--- a/src/raycast.cpp
+++ b/src/raycast.cpp
@@ -20,6 +20,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "raycast.h"
#include "irr_v3d.h"
#include "irr_aabb3d.h"
+#include <quaternion.h>
#include "constants.h"
bool RaycastSort::operator() (const PointedThing &pt1,
@@ -68,7 +69,7 @@ RaycastState::RaycastState(const core::line3d<f32> &shootline,
bool boxLineCollision(const aabb3f &box, const v3f &start,
- const v3f &dir, v3f *collision_point, v3s16 *collision_normal)
+ const v3f &dir, v3f *collision_point, v3f *collision_normal)
{
if (box.isPointInside(start)) {
*collision_point = start;
@@ -135,3 +136,23 @@ bool boxLineCollision(const aabb3f &box, const v3f &start,
}
return false;
}
+
+bool boxLineCollision(const aabb3f &box, const v3f &rotation,
+ const v3f &start, const v3f &dir,
+ v3f *collision_point, v3f *collision_normal, v3f *raw_collision_normal)
+{
+ // Inversely transform the ray rather than rotating the box faces;
+ // this allows us to continue using a simple ray - AABB intersection
+ core::quaternion rot(rotation * core::DEGTORAD);
+ rot.makeInverse();
+
+ bool collision = boxLineCollision(box, rot * start, rot * dir, collision_point, collision_normal);
+ if (!collision) return collision;
+
+ // Transform the results back
+ rot.makeInverse();
+ *collision_point = rot * *collision_point;
+ *raw_collision_normal = *collision_normal;
+ *collision_normal = rot * *collision_normal;
+ return collision;
+}
diff --git a/src/raycast.h b/src/raycast.h
index 734efd6ad..8da075738 100644
--- a/src/raycast.h
+++ b/src/raycast.h
@@ -74,4 +74,8 @@ public:
* @returns true if a collision point was found
*/
bool boxLineCollision(const aabb3f &box, const v3f &start, const v3f &dir,
- v3f *collision_point, v3s16 *collision_normal);
+ v3f *collision_point, v3f *collision_normal);
+
+bool boxLineCollision(const aabb3f &box, const v3f &box_rotation,
+ const v3f &start, const v3f &dir,
+ v3f *collision_point, v3f *collision_normal, v3f *raw_collision_normal);
diff --git a/src/script/common/c_content.cpp b/src/script/common/c_content.cpp
index cbe2d328c..6203ea78c 100644
--- a/src/script/common/c_content.cpp
+++ b/src/script/common/c_content.cpp
@@ -236,10 +236,12 @@ void read_object_properties(lua_State *L, int index,
lua_pop(L, 1);
lua_getfield(L, -1, "selectionbox");
- if (lua_istable(L, -1))
+ if (lua_istable(L, -1)) {
+ getboolfield(L, -1, "rotate", prop->rotate_selectionbox);
prop->selectionbox = read_aabb3f(L, -1, 1.0);
- else if (collisionbox_defined)
+ } else if (collisionbox_defined) {
prop->selectionbox = prop->collisionbox;
+ }
lua_pop(L, 1);
getboolfield(L, -1, "pointable", prop->pointable);
@@ -377,6 +379,8 @@ void push_object_properties(lua_State *L, ObjectProperties *prop)
push_aabb3f(L, prop->collisionbox);
lua_setfield(L, -2, "collisionbox");
push_aabb3f(L, prop->selectionbox);
+ lua_pushboolean(L, prop->rotate_selectionbox);
+ lua_setfield(L, -2, "rotate");
lua_setfield(L, -2, "selectionbox");
lua_pushboolean(L, prop->pointable);
lua_setfield(L, -2, "pointable");
@@ -1880,7 +1884,7 @@ void push_pointed_thing(lua_State *L, const PointedThing &pointed, bool csm,
if (hitpoint && (pointed.type != POINTEDTHING_NOTHING)) {
push_v3f(L, pointed.intersection_point / BS); // convert to node coords
lua_setfield(L, -2, "intersection_point");
- push_v3s16(L, pointed.intersection_normal);
+ push_v3f(L, pointed.intersection_normal);
lua_setfield(L, -2, "intersection_normal");
lua_pushinteger(L, pointed.box_id + 1); // change to Lua array index
lua_setfield(L, -2, "box_id");
diff --git a/src/server/luaentity_sao.cpp b/src/server/luaentity_sao.cpp
index b25f19b85..5624c0f55 100644
--- a/src/server/luaentity_sao.cpp
+++ b/src/server/luaentity_sao.cpp
@@ -197,6 +197,11 @@ void LuaEntitySAO::step(float dtime, bool send_recommended)
}
}
+ if (fabs(m_prop.automatic_rotate) > 0.001f) {
+ m_rotation_add_yaw = modulo360f(m_rotation_add_yaw + dtime * core::RADTODEG *
+ m_prop.automatic_rotate);
+ }
+
if(m_registered) {
m_env->getScriptIface()->luaentity_Step(m_id, dtime, moveresult_p);
}
diff --git a/src/server/unit_sao.h b/src/server/unit_sao.h
index a21e055c5..dedb1874e 100644
--- a/src/server/unit_sao.h
+++ b/src/server/unit_sao.h
@@ -22,6 +22,8 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include "object_properties.h"
#include "serveractiveobject.h"
+#include <quaternion.h>
+#include "util/numeric.h"
class UnitSAO : public ServerActiveObject
{
@@ -36,6 +38,17 @@ public:
// Rotation
void setRotation(v3f rotation) { m_rotation = rotation; }
const v3f &getRotation() const { return m_rotation; }
+ const v3f getTotalRotation() const {
+ // This replicates what happens clientside serverside
+ core::matrix4 rot;
+ setPitchYawRoll(rot, -m_rotation);
+ v3f res;
+ // First rotate by m_rotation, then rotate by the automatic rotate yaw
+ (core::quaternion(v3f(0, -m_rotation_add_yaw * core::DEGTORAD, 0))
+ * core::quaternion(rot.getRotationDegrees() * core::DEGTORAD))
+ .toEuler(res);
+ return res * core::RADTODEG;
+ }
v3f getRadRotation() { return m_rotation * core::DEGTORAD; }
// Deprecated
@@ -95,6 +108,7 @@ protected:
u16 m_hp = 1;
v3f m_rotation;
+ f32 m_rotation_add_yaw = 0;
ItemGroupList m_armor_groups;
diff --git a/src/serverenvironment.cpp b/src/serverenvironment.cpp
index 4cdb21a4b..f893064de 100644
--- a/src/serverenvironment.cpp
+++ b/src/serverenvironment.cpp
@@ -1771,16 +1771,27 @@ void ServerEnvironment::getSelectedActiveObjects(
continue;
v3f pos = obj->getBasePosition();
-
- aabb3f offsetted_box(selection_box.MinEdge + pos,
- selection_box.MaxEdge + pos);
+ v3f rel_pos = shootline_on_map.start - pos;
v3f current_intersection;
- v3s16 current_normal;
- if (boxLineCollision(offsetted_box, shootline_on_map.start, line_vector,
- &current_intersection, &current_normal)) {
+ v3f current_normal;
+ v3f current_raw_normal;
+
+ ObjectProperties *props = obj->accessObjectProperties();
+ bool collision;
+ UnitSAO* usao = dynamic_cast<UnitSAO*>(obj);
+ if (props->rotate_selectionbox && usao != nullptr) {
+ collision = boxLineCollision(selection_box, usao->getTotalRotation(),
+ rel_pos, line_vector, &current_intersection, &current_normal, &current_raw_normal);
+ } else {
+ collision = boxLineCollision(selection_box, rel_pos, line_vector,
+ &current_intersection, &current_normal);
+ current_raw_normal = current_normal;
+ }
+ if (collision) {
+ current_intersection += pos;
objects.emplace_back(
- (s16) obj->getId(), current_intersection, current_normal,
+ (s16) obj->getId(), current_intersection, current_normal, current_raw_normal,
(current_intersection - shootline_on_map.start).getLengthSQ());
}
}
diff --git a/src/util/pointedthing.cpp b/src/util/pointedthing.cpp
index 6aa37dfe8..f6b4b77b6 100644
--- a/src/util/pointedthing.cpp
+++ b/src/util/pointedthing.cpp
@@ -24,7 +24,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
#include <sstream>
PointedThing::PointedThing(const v3s16 &under, const v3s16 &above,
- const v3s16 &real_under, const v3f &point, const v3s16 &normal,
+ const v3s16 &real_under, const v3f &point, const v3f &normal,
u16 box_id, f32 distSq):
type(POINTEDTHING_NODE),
node_undersurface(under),
@@ -36,12 +36,13 @@ PointedThing::PointedThing(const v3s16 &under, const v3s16 &above,
distanceSq(distSq)
{}
-PointedThing::PointedThing(u16 id, const v3f &point, const v3s16 &normal,
- f32 distSq) :
+PointedThing::PointedThing(u16 id, const v3f &point,
+ const v3f &normal, const v3f &raw_normal, f32 distSq) :
type(POINTEDTHING_OBJECT),
object_id(id),
intersection_point(point),
intersection_normal(normal),
+ raw_intersection_normal(raw_normal),
distanceSq(distSq)
{}
diff --git a/src/util/pointedthing.h b/src/util/pointedthing.h
index 68b183195..e4f2eb20c 100644
--- a/src/util/pointedthing.h
+++ b/src/util/pointedthing.h
@@ -74,7 +74,12 @@ struct PointedThing
* This is perpendicular to the face the ray hits,
* points outside of the box and it's length is 1.
*/
- v3s16 intersection_normal;
+ v3f intersection_normal;
+ /*!
+ * Only valid if type is POINTEDTHING_OBJECT.
+ * Raw normal vector of the intersection before applying rotation.
+ */
+ v3f raw_intersection_normal;
/*!
* Only valid if type isn't POINTEDTHING_NONE.
* Indicates which selection box is selected, if there are more of them.
@@ -90,10 +95,10 @@ struct PointedThing
PointedThing() = default;
//! Constructor for POINTEDTHING_NODE
PointedThing(const v3s16 &under, const v3s16 &above,
- const v3s16 &real_under, const v3f &point, const v3s16 &normal,
+ const v3s16 &real_under, const v3f &point, const v3f &normal,
u16 box_id, f32 distSq);
//! Constructor for POINTEDTHING_OBJECT
- PointedThing(u16 id, const v3f &point, const v3s16 &normal, f32 distSq);
+ PointedThing(u16 id, const v3f &point, const v3f &normal, const v3f &raw_normal, f32 distSq);
std::string dump() const;
void serialize(std::ostream &os) const;
void deSerialize(std::istream &is);