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Author
2022-11-10
Add PostgreSQL helper pg_to_string
Jude Melton-Houghton
2022-11-10
Add mod storage PostgreSQL backend
Jude Melton-Houghton
2022-11-10
Improve testListMods
Jude Melton-Houghton
2022-11-09
Fix get_tool_wear_after_use for one use (insta-break) (#12945)
Gregor Parzefall
2022-11-09
Resize hotbar immediately before drawing (#12930)
x2048
2022-11-09
Fix typos and en_US/en_GB inconsistency in various files (#12902)
Abdou-31
2022-11-03
Reduce exposure of various internals (#12885)
Loïc Blot
2022-11-02
Improve bloom effect (#12916)
x2048
2022-10-31
Send crosshair setting after the touch screen GUI has been initialized (#12910)
Muhammad Rifqi Priyo Susanto
2022-10-31
Fix node placement regression
Lars Mueller
2022-10-30
Enable negative values for sun/moon orbit tilt (Northern hemisphere) (#12904)
x2048
2022-10-30
Add comments explaining use of entity glow
x2048
2022-10-30
Apply entity glow before translating to color space
x2048
2022-10-30
Always add increment when getting node interior light
x2048
2022-10-30
Use the same light level for non-solid draw types as for solid
x2048
2022-10-30
Allow rotating entity selectionboxes (#12379)
Lars Müller
2022-10-28
Fix incorrect culling introduced by ##12710 (#12887)
lhofhansl
2022-10-27
Safety check the map's blocksize (#12895)
lhofhansl
2022-10-26
Shadow list improvements (#12898)
x2048
2022-10-24
GUIInventoryList: Keep item size while moving (#12896)
Jean-Patrick Guerrero
2022-10-23
Check sizeof(int) and sizeof(size_t)
Jude Melton-Houghton
2022-10-21
guiChatConsole: fix the unicode characters crowded together on prompt (#12867)
Riceball LEE
2022-10-21
Fix formspec focus (#12795)
DS
2022-10-18
Check for falling `float` nodes in liquid transform (#12862)
Jude Melton-Houghton
2022-10-18
Implement vector and node conversion in Lua (#12609)
Jude Melton-Houghton
2022-10-17
Take geographic distance into account for server list ordering (#12790)
sfan5
2022-10-17
LocalPlayer: Fix sneaking on nodes with large collisionboxes (#12626)
SmallJoker
2022-10-15
Exclude MSVC from new Lua sanity check
sfan5
2022-10-13
Other minor CMake improvements
sfan5
2022-10-13
Defer searching for libintl to CMake
sfan5
2022-10-13
Get rid of LuaJIT linking workarounds
sfan5
2022-10-13
Add extra check in case someone tries to unbundle Lua
sfan5
2022-10-13
Speed up find_nodes_in_area (#12845)
Jude Melton-Houghton
2022-10-13
object ids are u16, not s16 (#12848)
fluxionary
2022-10-13
Use enum to define custom registry indices
Jude Melton-Houghton
2022-10-13
Test on-lighting node param1 in lighting test
Jude Melton-Houghton
2022-10-09
Embed data directly in mapblocks
Jude Melton-Houghton
2022-10-09
Remove unused MapBlock functionality
Jude Melton-Houghton
2022-10-09
Optimize lighting calculation (#12797)
Jude Melton-Houghton
2022-10-09
add an 'equals' method to ItemStack and compatibility w/ lua '==' (#12771)
fluxionary
2022-10-06
Only set quicktune keybinds in debug builds (#12779)
ROllerozxa
2022-10-04
Use legacy call when rendering to a single texture
x2048
2022-10-04
Consolidate API object code (#12728)
Jude Melton-Houghton
2022-10-03
Disable -ffinite-math-only (#12832)
Jude Melton-Houghton
2022-09-30
Implement tool use sounds
sfan5
2022-09-30
Clean up Game::handleDigging() and some related parts
sfan5
2022-09-30
Improve double tap for jump detection (#12793)
Muhammad Rifqi Priyo Susanto
2022-09-30
Avert collision static detection rounding error (#12822)
Jude Melton-Houghton
2022-09-30
Fix inconsistent craft replacements (#9250) (#12819)
Wuzzy
2022-09-29
Fix error msg if craft replacement w/ full inv (#12820)
Wuzzy
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