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AgeCommit message (Expand)Author
2022-11-10Add PostgreSQL helper pg_to_stringJude Melton-Houghton
2022-11-10Add mod storage PostgreSQL backendJude Melton-Houghton
2022-11-10Improve testListModsJude Melton-Houghton
2022-11-09Fix get_tool_wear_after_use for one use (insta-break) (#12945)Gregor Parzefall
2022-11-09Resize hotbar immediately before drawing (#12930)x2048
2022-11-09Fix typos and en_US/en_GB inconsistency in various files (#12902)Abdou-31
2022-11-03Reduce exposure of various internals (#12885)Loïc Blot
2022-11-02Improve bloom effect (#12916)x2048
2022-10-31Send crosshair setting after the touch screen GUI has been initialized (#12910)Muhammad Rifqi Priyo Susanto
2022-10-31Fix node placement regressionLars Mueller
2022-10-30Enable negative values for sun/moon orbit tilt (Northern hemisphere) (#12904)x2048
2022-10-30Add comments explaining use of entity glowx2048
2022-10-30Apply entity glow before translating to color spacex2048
2022-10-30Always add increment when getting node interior lightx2048
2022-10-30Use the same light level for non-solid draw types as for solidx2048
2022-10-30Allow rotating entity selectionboxes (#12379)Lars Müller
2022-10-28Fix incorrect culling introduced by ##12710 (#12887)lhofhansl
2022-10-27Safety check the map's blocksize (#12895)lhofhansl
2022-10-26Shadow list improvements (#12898)x2048
2022-10-24GUIInventoryList: Keep item size while moving (#12896)Jean-Patrick Guerrero
2022-10-23Check sizeof(int) and sizeof(size_t)Jude Melton-Houghton
2022-10-21guiChatConsole: fix the unicode characters crowded together on prompt (#12867)Riceball LEE
2022-10-21Fix formspec focus (#12795)DS
2022-10-18Check for falling `float` nodes in liquid transform (#12862)Jude Melton-Houghton
2022-10-18Implement vector and node conversion in Lua (#12609)Jude Melton-Houghton
2022-10-17Take geographic distance into account for server list ordering (#12790)sfan5
2022-10-17LocalPlayer: Fix sneaking on nodes with large collisionboxes (#12626)SmallJoker
2022-10-15Exclude MSVC from new Lua sanity checksfan5
2022-10-13Other minor CMake improvementssfan5
2022-10-13Defer searching for libintl to CMakesfan5
2022-10-13Get rid of LuaJIT linking workaroundssfan5
2022-10-13Add extra check in case someone tries to unbundle Luasfan5
2022-10-13Speed up find_nodes_in_area (#12845)Jude Melton-Houghton
2022-10-13object ids are u16, not s16 (#12848)fluxionary
2022-10-13Use enum to define custom registry indicesJude Melton-Houghton
2022-10-13Test on-lighting node param1 in lighting testJude Melton-Houghton
2022-10-09Embed data directly in mapblocksJude Melton-Houghton
2022-10-09Remove unused MapBlock functionalityJude Melton-Houghton
2022-10-09Optimize lighting calculation (#12797)Jude Melton-Houghton
2022-10-09add an 'equals' method to ItemStack and compatibility w/ lua '==' (#12771)fluxionary
2022-10-06Only set quicktune keybinds in debug builds (#12779)ROllerozxa
2022-10-04Use legacy call when rendering to a single texturex2048
2022-10-04Consolidate API object code (#12728)Jude Melton-Houghton
2022-10-03Disable -ffinite-math-only (#12832)Jude Melton-Houghton
2022-09-30Implement tool use soundssfan5
2022-09-30Clean up Game::handleDigging() and some related partssfan5
2022-09-30Improve double tap for jump detection (#12793)Muhammad Rifqi Priyo Susanto
2022-09-30Avert collision static detection rounding error (#12822)Jude Melton-Houghton
2022-09-30Fix inconsistent craft replacements (#9250) (#12819)Wuzzy
2022-09-29Fix error msg if craft replacement w/ full inv (#12820)Wuzzy