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authorx2048 <codeforsmile@gmail.com>2022-10-28 21:50:45 +0200
committerSmallJoker <SmallJoker@users.noreply.github.com>2022-10-30 16:53:45 +0100
commit485b3b1203199109c8db04dd37726adeb0cb9f8c (patch)
tree993af6ddcf49e2f69221fcb9f8f18b9dda90a82f /src
parentbf1cc1bb8432b3e435f73432aa9d7b584b01ffcd (diff)
downloadminetest-485b3b1203199109c8db04dd37726adeb0cb9f8c.tar.xz
Add comments explaining use of entity glow
Diffstat (limited to 'src')
-rw-r--r--src/client/content_cao.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/client/content_cao.cpp b/src/client/content_cao.cpp
index 8d9371e02..a03154340 100644
--- a/src/client/content_cao.cpp
+++ b/src/client/content_cao.cpp
@@ -869,6 +869,7 @@ void GenericCAO::updateLight(u32 day_night_ratio)
bool this_ok;
MapNode n = m_env->getMap().getNode(pos[i], &this_ok);
if (this_ok) {
+ // Get light level at the position plus the entity glow
u16 this_light = getInteriorLight(n, m_prop.glow, m_client->ndef());
u8 this_light_intensity = MYMAX(this_light & 0xFF, this_light >> 8);
if (this_light_intensity > light_at_pos_intensity) {
@@ -881,6 +882,8 @@ void GenericCAO::updateLight(u32 day_night_ratio)
if (!pos_ok)
light_at_pos = LIGHT_SUN;
+ // Encode light into color, adding a small boost
+ // based on the entity glow.
video::SColor light = encode_light(light_at_pos, m_prop.glow);
if (!m_enable_shaders)
final_color_blend(&light, light_at_pos, day_night_ratio);