Age | Commit message (Expand) | Author |
---|---|---|
2014-12-23 | Silence misc. warnings | kwolekr |
2014-12-22 | Temporarily fix always bright wieldhand with shaders enabled | kwolekr |
2014-12-21 | Change TileSpec::frames to be std::vector not std::map | unknown |
2014-11-26 | Wield: always obey anisotropic_filter setting, not just for hi res textures | Kahrl |
2014-11-26 | EMF_USE_MIP_MAPS was introduced in Irrlicht 1.8, don't use in 1.7.3 or below | Kahrl |
2014-11-26 | Wieldmesh: don't force anisotropic filtering on, instead disable mipmaps | Kahrl |
2014-11-13 | Wielded fixes. Add shaders support. | RealBadAngel |
2014-11-08 | Implement WieldMeshSceneNode which improves wield mesh rendering | Kahrl |