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path: root/src/wieldmesh.cpp
AgeCommit message (Expand)Author
2014-12-23Silence misc. warningskwolekr
2014-12-22Temporarily fix always bright wieldhand with shaders enabledkwolekr
2014-12-21Change TileSpec::frames to be std::vector not std::mapunknown
2014-11-26Wield: always obey anisotropic_filter setting, not just for hi res texturesKahrl
2014-11-26EMF_USE_MIP_MAPS was introduced in Irrlicht 1.8, don't use in 1.7.3 or belowKahrl
2014-11-26Wieldmesh: don't force anisotropic filtering on, instead disable mipmapsKahrl
2014-11-13Wielded fixes. Add shaders support.RealBadAngel
2014-11-08Implement WieldMeshSceneNode which improves wield mesh renderingKahrl