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wieldmesh.cpp
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Commit message (
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Author
2018-11-28
Move client-specific files to 'src/client' (#7902)
Quentin Bazin
2018-04-30
Global new() or grab() to be managed in constuctor only (#7235 partial) (#7236)
JDCodeIt
2018-03-22
Update mesh collector and move it to a separate file (#6904)
Vitaliy
2018-02-10
Node definition manager refactor (#7016)
Dániel Juhász
2017-12-16
Fix items turning black (#6780)
Vitaliy
2017-11-14
Fix item and wield meshes (#6596)
Vitaliy
2017-10-15
Real global textures (#6105)
Vitaliy
2017-08-25
Overlays for wield and inventory images (#6107)
Dániel Juhász
2017-08-20
Modernize code: very last fixes (#6290)
Loïc Blot
2017-08-20
Modernize source code: last part (#6285)
Loïc Blot
2017-08-18
Optimize headers (part 2) (#6272)
Loïc Blot
2017-07-26
TileLayer: use shared_ptr for FrameSpec vector (#6171)
Loïc Blot
2017-07-11
Add 'plantlike_rooted' drawtype
number Zero
2017-07-02
Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088)
Loïc Blot
2017-06-21
Cpp11 initializers: last src root changeset (#6022)
Loïc Blot
2017-06-01
Do not shade inventory items with textures (#5869)
Dániel Juhász
2017-04-21
Fix after soft node overlays
Dániel Juhász
2017-04-21
Soft node overlay (#5186)
Dániel Juhász
2017-04-08
Hardware coloring for itemstacks
Dániel Juhász
2017-01-23
Add hardware node coloring. Includes:
Dániel Juhász
2017-01-09
Environment & IGameDef code refactoring (#4985)
Ner'zhul
2016-02-08
Use inventory_image in the first place for inventory item mesh
RealBadAngel
2016-02-07
Use meshes to display inventory items
RealBadAngel
2015-12-29
Revert "Add support for using arbitrary meshes as items"
Sapier
2015-12-29
Add support for using arbitrary meshes as items
Sapier
2015-11-24
Re-enable texture pre-filters on wielditems, fixing #3178.
Aaron Suen
2015-08-20
Remove use of engine sent texture tiling flags - theyre no longer needed
RealBadAngel
2015-08-02
src/wieldmesh.cpp: Fix mesh extrusion memory leak
Břetislav Štec
2015-07-21
Add wielded (and CAOs) shader
RealBadAngel
2015-05-08
Fix typo in WieldMesh::setItem()
kwolekr
2015-05-08
Replace Wieldmesh::setItem assertion that could be triggered by the server wi...
kwolekr
2015-05-04
Add a check for animation when getting an extruded mesh
Kevin Ott
2015-04-01
Move globals from main.cpp to more sane locations
Craig Robbins
2015-03-31
Move texture_min_size even further down the pipe. Now, textures are JIT-upsca...
Aaron Suen
2015-03-07
For usages of assert() that are meant to persist in Release builds (when NDEB...
Craig Robbins
2015-03-05
Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...
Loic Blot
2015-02-11
Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" se...
Craig Robbins
2015-02-11
Revert "Remove workaround in itemdef.cpp to enable/disable/enable "enable_sha...
Craig Robbins
2015-02-11
Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" se...
Craig Robbins
2015-01-05
Prevent client crashing if an NDT_AIRLIKE node is dropped
Craig Robbins
2014-12-23
Silence misc. warnings
kwolekr
2014-12-22
Temporarily fix always bright wieldhand with shaders enabled
kwolekr
2014-12-21
Change TileSpec::frames to be std::vector not std::map
unknown
2014-11-26
Wield: always obey anisotropic_filter setting, not just for hi res textures
Kahrl
2014-11-26
EMF_USE_MIP_MAPS was introduced in Irrlicht 1.8, don't use in 1.7.3 or below
Kahrl
2014-11-26
Wieldmesh: don't force anisotropic filtering on, instead disable mipmaps
Kahrl
2014-11-13
Wielded fixes. Add shaders support.
RealBadAngel
2014-11-08
Implement WieldMeshSceneNode which improves wield mesh rendering
Kahrl