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path: root/src/wieldmesh.cpp
AgeCommit message (Expand)Author
2018-11-28Move client-specific files to 'src/client' (#7902)Quentin Bazin
2018-04-30Global new() or grab() to be managed in constuctor only (#7235 partial) (#7236)JDCodeIt
2018-03-22Update mesh collector and move it to a separate file (#6904)Vitaliy
2018-02-10Node definition manager refactor (#7016)Dániel Juhász
2017-12-16Fix items turning black (#6780)Vitaliy
2017-11-14Fix item and wield meshes (#6596)Vitaliy
2017-10-15Real global textures (#6105)Vitaliy
2017-08-25Overlays for wield and inventory images (#6107)Dániel Juhász
2017-08-20Modernize code: very last fixes (#6290)Loïc Blot
2017-08-20Modernize source code: last part (#6285)Loïc Blot
2017-08-18Optimize headers (part 2) (#6272)Loïc Blot
2017-07-26TileLayer: use shared_ptr for FrameSpec vector (#6171)Loïc Blot
2017-07-11Add 'plantlike_rooted' drawtypenumber Zero
2017-07-02Irrlicht cleanup: cleanup various object to use RenderingEngine (#6088)Loïc Blot
2017-06-21Cpp11 initializers: last src root changeset (#6022)Loïc Blot
2017-06-01Do not shade inventory items with textures (#5869)Dániel Juhász
2017-04-21Fix after soft node overlaysDániel Juhász
2017-04-21Soft node overlay (#5186)Dániel Juhász
2017-04-08Hardware coloring for itemstacksDániel Juhász
2017-01-23Add hardware node coloring. Includes:Dániel Juhász
2017-01-09Environment & IGameDef code refactoring (#4985)Ner'zhul
2016-02-08Use inventory_image in the first place for inventory item meshRealBadAngel
2016-02-07Use meshes to display inventory itemsRealBadAngel
2015-12-29Revert "Add support for using arbitrary meshes as items"Sapier
2015-12-29Add support for using arbitrary meshes as itemsSapier
2015-11-24Re-enable texture pre-filters on wielditems, fixing #3178.Aaron Suen
2015-08-20Remove use of engine sent texture tiling flags - theyre no longer neededRealBadAngel
2015-08-02src/wieldmesh.cpp: Fix mesh extrusion memory leakBřetislav Štec
2015-07-21Add wielded (and CAOs) shaderRealBadAngel
2015-05-08Fix typo in WieldMesh::setItem()kwolekr
2015-05-08Replace Wieldmesh::setItem assertion that could be triggered by the server wi...kwolekr
2015-05-04Add a check for animation when getting an extruded meshKevin Ott
2015-04-01Move globals from main.cpp to more sane locationsCraig Robbins
2015-03-31Move texture_min_size even further down the pipe. Now, textures are JIT-upsca...Aaron Suen
2015-03-07For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins
2015-03-05Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...Loic Blot
2015-02-11Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" se...Craig Robbins
2015-02-11Revert "Remove workaround in itemdef.cpp to enable/disable/enable "enable_sha...Craig Robbins
2015-02-11Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" se...Craig Robbins
2015-01-05Prevent client crashing if an NDT_AIRLIKE node is droppedCraig Robbins
2014-12-23Silence misc. warningskwolekr
2014-12-22Temporarily fix always bright wieldhand with shaders enabledkwolekr
2014-12-21Change TileSpec::frames to be std::vector not std::mapunknown
2014-11-26Wield: always obey anisotropic_filter setting, not just for hi res texturesKahrl
2014-11-26EMF_USE_MIP_MAPS was introduced in Irrlicht 1.8, don't use in 1.7.3 or belowKahrl
2014-11-26Wieldmesh: don't force anisotropic filtering on, instead disable mipmapsKahrl
2014-11-13Wielded fixes. Add shaders support.RealBadAngel
2014-11-08Implement WieldMeshSceneNode which improves wield mesh renderingKahrl