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path: root/src/wieldmesh.cpp
AgeCommit message (Expand)Author
2015-04-01Move globals from main.cpp to more sane locationsCraig Robbins
2015-03-31Move texture_min_size even further down the pipe. Now, textures are JIT-upsca...Aaron Suen
2015-03-07For usages of assert() that are meant to persist in Release builds (when NDEB...Craig Robbins
2015-03-05Replace std::list to std::vector into tile.cpp (m_texture_trash) and move til...Loic Blot
2015-02-11Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" se...Craig Robbins
2015-02-11Revert "Remove workaround in itemdef.cpp to enable/disable/enable "enable_sha...Craig Robbins
2015-02-11Remove workaround in itemdef.cpp to enable/disable/enable "enable_shaders" se...Craig Robbins
2015-01-05Prevent client crashing if an NDT_AIRLIKE node is droppedCraig Robbins
2014-12-23Silence misc. warningskwolekr
2014-12-22Temporarily fix always bright wieldhand with shaders enabledkwolekr
2014-12-21Change TileSpec::frames to be std::vector not std::mapunknown
2014-11-26Wield: always obey anisotropic_filter setting, not just for hi res texturesKahrl
2014-11-26EMF_USE_MIP_MAPS was introduced in Irrlicht 1.8, don't use in 1.7.3 or belowKahrl
2014-11-26Wieldmesh: don't force anisotropic filtering on, instead disable mipmapsKahrl
2014-11-13Wielded fixes. Add shaders support.RealBadAngel
2014-11-08Implement WieldMeshSceneNode which improves wield mesh renderingKahrl