aboutsummaryrefslogtreecommitdiff
path: root/src/tile.cpp
AgeCommit message (Collapse)Author
2012-04-07Support custom textures installed as /textures/all/*.pngPerttu Ahola
2012-03-29[transformN image modifierKahrl
2012-03-25Almost support loading sounds from serverPerttu Ahola
2012-03-19Move client textures to the correct placePerttu Ahola
2012-03-15MapBlockMesh, mesh animation system, urgent mesh updates, athmospheric ↵Kahrl
light, removed footprints
2012-03-10Initial directory structure reworkPerttu Ahola
2012-02-24tile: remove redundant warning about failing render-to-targetJonathan Neuschäfer
2012-02-24tile: don't duplicate std::string::find_last_ofJonathan Neuschäfer
2012-01-22Node placement / mineral / serialization / iron freq / node_dig callbackKahrl
- Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes.
2012-01-12The huge item definition and item namespace unification patch (itemdef), see ↵Kahrl
http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
2011-12-03inventorycube: use all three specified textures; also moved mesh creation / ↵Kahrl
modification functions to mesh.cpp; in lua, inventorycube is now called minetest.inventorycube
2011-12-01Fix getTextureRaw to always return an image that is not in the texture atlas ↵Perttu Ahola
and fix plain "^[forcesingle" handling
2011-12-01Fix texture atlas not being created correctlyPerttu Ahola
2011-11-29Some MSVC fixesPerttu Ahola
2011-11-29Rename menu background to menubg.png, move unknown_block.png and ↵Perttu Ahola
unknown_object.png to client, make generating a placeholder image for the filename "" not cause an error
2011-11-29Improve luaentity sprite functionality (and add some random stuff)Perttu Ahola
2011-11-29If available, use local textures instead of those sent by serverPerttu Ahola
2011-11-29Add texture modifier [brighten and modify [toalpha to modify existing ↵Perttu Ahola
texture, not read a new base
2011-11-29Cut down TextureSource verbosityPerttu Ahola
2011-11-29Completely generalized mesh generation; ContentFeatures serializationPerttu Ahola
2011-11-29Properly update textures in node definitionsPerttu Ahola
2011-11-29Sending of textures WIPPerttu Ahola
2011-11-29Modify mod and texture directory hierarchiesPerttu Ahola
2011-11-29GameDef compilesPerttu Ahola
2011-11-29Move ContentFeatures to mapnode_contentfeatures.{h,cpp} and clean stuffPerttu Ahola
2011-11-29Move images to data/textures and fix some path stuff; hope that installation ↵Perttu Ahola
still works
2011-10-18Automate texture listing for texture atlas makingPerttu Ahola
2011-10-16Fix to-transparend conversion of backgrounds of sprite image files that ↵Perttu Ahola
don't have an alpha channel
2011-10-16Fix map delete on windows (concatenate paths correctly with / or \ depending ↵Perttu Ahola
on OS)
2011-10-16Use the logger; also, default to not showing much crap in console. Use ↵Perttu Ahola
--info-on-stderr to enable crap.
2011-10-15mobv2Perttu Ahola
2011-10-12Header file tweaking; mainly for speedPerttu Ahola
2011-09-07Note about texture atlasPerttu Ahola
2011-09-06Fix some texture stuff: remove item_fence.png, use fence.png, remove ↵Perttu Ahola
inexisting cactus.png from texture atlas (replace with nothing because cactus is rare)
2011-08-12Removed assert if creating texture atlas image fails; cancel creating image ↵Perttu Ahola
instead.
2011-07-24Updated the texture atlas a bitPerttu Ahola
2011-07-24removed unnecessary verbosity from debug output of tile.cppPerttu Ahola
2011-06-25New map generator added (and SQLite, messed up the commits at that time...) ↵Perttu Ahola
(import from temporary git repo)
2011-05-21All textures are are now searched first from the directory specified by the ↵Perttu Ahola
texture_path setting.
2011-05-09Added glass, with rendering and furnace support.Ciaran Gultnieks
2011-04-29added cobblestone to the texture atlasPerttu Ahola
2011-02-28A third try on terrain generation. No trees yet.Perttu Ahola
2011-02-18Set ambient light in inventory cube generationPerttu Ahola
2011-02-17removed duplicate "bmp"Perttu Ahola
2011-02-17Better texture handling. Textures are not added to atlas if they are big, ↵Perttu Ahola
and atlas is not further made after it is full.
2011-02-15fixed slight error in server buildPerttu Ahola
2011-02-15might work good on cmake+msvc nowPerttu Ahola
2011-02-15smgr->drop() is now used in tile.cppPerttu Ahola
2011-02-14cube inventory texture rendering thing (not good yet)Perttu Ahola
2011-02-12Use random-generated fallback textures when real textures are not foundPerttu Ahola