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AgeCommit message (Expand)Author
2020-04-11Move serveractiveobject & unitsaoLoic Blot
2020-04-10Drop genericobject.{cpp,h} (#9629)Loïc Blot
2019-09-22Punchwear (improved) (#8959)sfan5
2019-09-21Wieldhand: Specify which ItemStack to use (#8961)SmallJoker
2019-08-07Unify wield item handling (#8677)SmallJoker
2019-08-01Correct ServerActiveObject's virtual getArmorGroups() to be const.Beha
2019-07-29ContentCAO: Fix broken attachments on join (#8701)SmallJoker
2019-02-10Consistent HP and damage types (#8167)SmallJoker
2018-12-16Fix C++11 violation that broke clang on Debian StretchPedro Gimeno
2018-08-05Prevent objects from colliding with own child attachments (#7610)SmallJoker
2018-04-30Allow damage for attached objects, add attach/detach callbacks (#6786)SmallJoker
2018-03-28Add reasons to on_dieplayer and on_hpchangeAndrew Ward
2017-09-15ServerEnv: Clean up object lifecycle handling (#6414)sfan5
2017-09-01Fix animation frame_speed and blend loosing precision due to incorrec… (#6357)sapier
2017-08-19Code modernization: src/p*, src/q*, src/r*, src/s* (partial) (#6282)Loïc Blot
2017-08-17C++ modernize: Pragma once (#6264)Loïc Blot
2017-08-11ServerEnvironment::step: modernize loopsLoic Blot
2017-06-21Cpp11 initializers: last src root changeset (#6022)Loïc Blot
2017-06-04C++11 patchset 2: remove util/cpp11.h and util/cpp11_container.h (#5821)Loïc Blot
2017-01-21Revert "Detach the player from entities on death." (#5087)Loïc Blot
2017-01-21Detach the player from entities on death. (#5077)red-001
2017-01-14Fix missing const in ServerActiveObject::getStaticDataLoic Blot
2017-01-13Optimize SAO getStaticData by using std::string pointer instead of return copyLoic Blot
2017-01-11Performance fix + SAO factorizationRogier
2016-10-30PlayerSAO/LocalPlayer refactor: (#4612)Ner'zhul
2016-10-13Attached particle spawnersraymoo
2016-10-08Player/LocalPlayer/RemotePlayer inheritance cleanup (part 2 on X)Loic Blot
2016-10-08Prevent attached models from disappearing during parent reload (#4128)Foghrye4
2015-07-18Fix invisible player when the attached entity is removedTeTpaAka
2015-06-22Fix some issues with animations, and allow non-looped animations to be definedMirceaKitsune
2015-05-28Fix typo in variable nameKahrl
2015-05-28Add some missing getter functions to the lua APITeTpaAka
2015-05-27Consistent const string paramsest31
2015-03-05Remove Queue class which uses std::list and use native std::queueLoic Blot
2015-02-17SAO: re-add old ActiveObjectTypes for a future migration layerLoic Blot
2015-02-17SAO work: ActiveObject types & SAO cleanup * Replace u8 types with ActiveObje...Loic Blot
2014-11-08Replace setting unlimited_player_transfer_distance with player_transfer_distanceSmallJoker
2014-10-23Remove remenants of mob codePavel Puchkin
2013-04-05Allow modifying movement speed, jump height and gravity per-player via the Lu...MirceaKitsune
2013-03-11Migrate to STL containers/algorithms.Ilya Zhuravlev
2013-02-24Update Copyright YearsSfan5
2013-02-24Change Minetest-c55 to MinetestPilzAdam
2012-11-29Full protocol 13 compatibility on server sidePerttu Ahola
2012-11-25A bunch of fixesMirceaKitsune
2012-11-25Update attachments at the ending of the addToScene function for parents. And ...MirceaKitsune
2012-11-25Framework for the attachment system, new object property which allows changin...MirceaKitsune
2012-11-25Get the new animation framework properly workingMirceaKitsune
2012-09-09Add dtime_s to entity activationPerttu Ahola
2012-06-17Optimize headersPerttu Ahola
2012-06-17Properly and efficiently use split utility headersPerttu Ahola