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authorMirceaKitsune <sonichedgehog_hyperblast00@yahoo.com>2012-10-26 18:03:24 +0300
committerPerttu Ahola <celeron55@gmail.com>2012-11-25 18:14:15 +0200
commit118285e6babd511c285780b07c275d527d7da9b1 (patch)
tree7a0419626d8ac7fe26d50f851a041a581bd00dcb /src/serverobject.h
parentba4d93027f7b1590f303eff2138cae413faf5c34 (diff)
downloadminetest-118285e6babd511c285780b07c275d527d7da9b1.tar.xz
Get the new animation framework properly working
Store start and end frames as v2f Also move bone animations to their own function instead of object properties
Diffstat (limited to 'src/serverobject.h')
-rw-r--r--src/serverobject.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/serverobject.h b/src/serverobject.h
index ece53fd98..61991bedf 100644
--- a/src/serverobject.h
+++ b/src/serverobject.h
@@ -152,6 +152,10 @@ public:
virtual void setArmorGroups(const ItemGroupList &armor_groups)
{}
+ virtual void setAnimations(v2f frames, float frame_speed, float frame_blend)
+ {}
+ virtual void setBonePosRot(std::string bone, v3f position, v3f rotation)
+ {}
virtual ObjectProperties* accessObjectProperties()
{ return NULL; }
virtual void notifyObjectPropertiesModified()