Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-03-07 | Dual wielding | Lizzy Fleckenstein | |
2022-09-26 | Avoid duplication of mod metadata in memory (#12562) | Jude Melton-Houghton | |
Co-authored-by: sfan5 <sfan5@live.de> | |||
2022-08-12 | Physics overrides: Move values to a common struct (#12591) | SmallJoker | |
Co-authored-by: sfan5 <sfan5@live.de> | |||
2022-06-11 | No damage effects on hp_max change (#11846) | Lars Müller | |
2022-06-07 | Sanitize player position and speed server-side (#12396) | sfan5 | |
2022-04-08 | Fix compiler warnings | ShadowNinja | |
2022-01-15 | Don't call on_dieplayer callback two times (#11874) | savilli | |
2021-10-31 | Fix number of tool uses being off by 1..32767 (#11110) | Wuzzy | |
2021-10-12 | Fix player HP desync between client and server | savilli | |
2021-01-22 | Remove dead code (#10845) | rubenwardy | |
2021-01-11 | Implement on_rightclickplayer callback (#10775) | JDiaz | |
Co-authored-by: rubenwardy <rw@rubenwardy.com> | |||
2020-10-19 | Implement unloading of static_save=false objects according to existing docs ↵ | sfan5 | |
(#10485) | |||
2020-04-11 | Drop content_sao.{cpp,h} | Loic Blot | |
Move LuaEntitySAO to a new dedicated file Drop TestSAO (useless object) Drop the old static startup initialized SAO factory, which was pretty useless. This factory was using a std::map for 2 elements, now just use a simple condition owned by ServerEnvironment, which will be lightweight, that will also drop a one time useful test on each LuaEntitySAO creation. This should reduce server load on massive SAO creation | |||
2020-04-11 | Move PlayerSAO to dedicated files | Loic Blot | |