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path: root/src/server/player_sao.h
AgeCommit message (Collapse)Author
2023-03-07Dual wieldingLizzy Fleckenstein
2022-09-26Avoid duplication of mod metadata in memory (#12562)Jude Melton-Houghton
Co-authored-by: sfan5 <sfan5@live.de>
2022-08-12Physics overrides: Move values to a common struct (#12591)SmallJoker
Co-authored-by: sfan5 <sfan5@live.de>
2022-06-11No damage effects on hp_max change (#11846)Lars Müller
2022-06-07Sanitize player position and speed server-side (#12396)sfan5
2022-04-08Fix compiler warningsShadowNinja
2022-01-15Don't call on_dieplayer callback two times (#11874)savilli
2021-10-31Fix number of tool uses being off by 1..32767 (#11110)Wuzzy
2021-10-12Fix player HP desync between client and serversavilli
2021-01-22Remove dead code (#10845)rubenwardy
2021-01-11Implement on_rightclickplayer callback (#10775)JDiaz
Co-authored-by: rubenwardy <rw@rubenwardy.com>
2020-10-19Implement unloading of static_save=false objects according to existing docs ↵sfan5
(#10485)
2020-04-11Drop content_sao.{cpp,h}Loic Blot
Move LuaEntitySAO to a new dedicated file Drop TestSAO (useless object) Drop the old static startup initialized SAO factory, which was pretty useless. This factory was using a std::map for 2 elements, now just use a simple condition owned by ServerEnvironment, which will be lightweight, that will also drop a one time useful test on each LuaEntitySAO creation. This should reduce server load on massive SAO creation
2020-04-11Move PlayerSAO to dedicated filesLoic Blot