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AgeCommit message (Expand)Author
2012-12-02ShaderSource and silly example shadersKahrl
2012-11-29Ranged support of protocol version on server sidePerttu Ahola
2012-07-28Add enable_rollback_recording setting, defaulting to falsePerttu Ahola
2012-07-27Experimental-ish rollback functionalityPerttu Ahola
2012-07-24Detached inventoriesPerttu Ahola
2012-07-22Add minetest.get_modnames() to Lua APIMatthew I
2012-07-19Allow defining player's inventory form in LuaPerttu Ahola
2012-06-17Optimize headersPerttu Ahola
2012-06-17Properly and efficiently use split utility headersPerttu Ahola
2012-06-05Switch the license to be LGPLv2/later, with small parts still remaining as GP...Perttu Ahola
2012-06-03WIP node metadata, node timersKahrl
2012-04-01Allow getting the path of builtin.lua using minetest.get_modpath("__builtin")Perttu Ahola
2012-03-31Add 'fly' and 'fast' privileges and the underlying privileges-to-client systemPerttu Ahola
2012-03-30Reimplement authentication handler in Lua; now we have 1) infinite privilege ...Perttu Ahola
2012-03-29added PlayerSAO and RemotePlayer, removed ServerRemotePlayerKahrl
2012-03-29Area-based MapEditEvent ignore and that put to use for on_generate tooPerttu Ahola
2012-03-28Add minetest.is_singleplayer()Perttu Ahola
2012-03-25Texture cache -> Media cache WIPPerttu Ahola
2012-03-24Lua API for playing soundsPerttu Ahola
2012-03-24Add event manager and use it to trigger soundsPerttu Ahola
2012-03-24celeron55's sound system initial frameworkPerttu Ahola
2012-03-19Rework directory structurePerttu Ahola
2012-03-18Dynamic sky, fog and cloud colors; sun and moonPerttu Ahola
2012-03-15Fix and improve Server's privilege get/settersPerttu Ahola
2012-03-15Add "simple singleplayer mode"; Fix a number of GUI thingsPerttu Ahola
2012-03-11Proper handling of failing to bind server socketPerttu Ahola
2012-03-11command-line/world game selectionPerttu Ahola
2012-03-11Clean up log messages everywherePerttu Ahola
2012-03-10Initial directory structure reworkPerttu Ahola
2012-02-28Add minetest.get_worldpath() for getting location for custom dataPerttu Ahola
2012-02-05Players stay in environment even when dead, damage flash and fall damage fixesKahrl
2012-01-22Inventory menu (with dragging) improved. Crafting is now handled via a IACTIO...Kahrl
2012-01-12The huge item definition and item namespace unification patch (itemdef), see ...Kahrl
2012-01-02Texture cache on client (mostly made by sapier) (breaks network compatibility)Perttu Ahola
2012-01-02Add InvRef and InvStack (currently untested and unusable)Perttu Ahola
2011-12-11Add minetest.get_modpath(modname)Perttu Ahola
2011-12-02Move ServerRemotePlayer to a separate filePerttu Ahola
2011-12-02Don't send objects or map data before definitions have been sentPerttu Ahola
2011-12-01Remove stuff made obsolete by making players more ActiveObject-like and raise...Perttu Ahola
2011-12-01Player-is-SAO WIPPerttu Ahola
2011-12-01Fix processing of the default_password setting. It is now actually used as th...Kahrl
2011-11-29CraftItem rework and Lua interfaceKahrl
2011-11-29Make blocks to be loaded from disk when the active block area reaches themPerttu Ahola
2011-11-29Crafting definition in scriptsPerttu Ahola
2011-11-29Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter w...Perttu Ahola
2011-11-29Node definition namesPerttu Ahola
2011-11-29Clean mapnode.h and fix other files accordinglyPerttu Ahola
2011-11-29Node definitions transferPerttu Ahola
2011-11-29Sending of textures WIPPerttu Ahola
2011-11-29Move tool definitions to scriptPerttu Ahola