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server.h
Age
Commit message (
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Author
2011-11-29
CraftItem rework and Lua interface
Kahrl
2011-11-29
Make blocks to be loaded from disk when the active block area reaches them
Perttu Ahola
2011-11-29
Crafting definition in scripts
Perttu Ahola
2011-11-29
Do not expose CONTENT_* stuff in content_mapnode.h and use a name converter w...
Perttu Ahola
2011-11-29
Node definition names
Perttu Ahola
2011-11-29
Clean mapnode.h and fix other files accordingly
Perttu Ahola
2011-11-29
Node definitions transfer
Perttu Ahola
2011-11-29
Sending of textures WIP
Perttu Ahola
2011-11-29
Move tool definitions to script
Perttu Ahola
2011-11-29
Tool definition transfer to client
Perttu Ahola
2011-11-29
GameDef compiles
Perttu Ahola
2011-11-29
Create framework for getting rid of global definitions of node/tool/item/what...
Perttu Ahola
2011-11-29
Scripting WIP
Perttu Ahola
2011-10-20
Improve Connection with threading and some kind of congestion control
Perttu Ahola
2011-10-18
Add /clearobjects
Perttu Ahola
2011-10-16
When granting or revoking privileges, notify the target player too
Perttu Ahola
2011-10-15
Handle death and respawn better
Perttu Ahola
2011-10-12
Header file tweaking; mainly for speed
Perttu Ahola
2011-08-12
Fixed/extended/modified ban stuff to be good for inclusion
Perttu Ahola
2011-08-12
added ipban support
Constantin Wenger
2011-08-11
Notify other players of wielded item change
Giuseppe Bilotta
2011-07-30
fix to the former
Perttu Ahola
2011-07-30
Server configuration is now written when "/#setting whatever = whatever" is i...
Perttu Ahola
2011-06-27
map unloading is now a whole lot better
Perttu Ahola
2011-06-25
moved map generator to separate source files
Perttu Ahola
2011-05-31
Reduced server CPU usage on NodeMetadata step()s. Also furnace now cooks whil...
Perttu Ahola
2011-05-31
Reduced the CPU usage of the sent block selector algorithm
Perttu Ahola
2011-05-29
hopefully fixed the privilege problems
Perttu Ahola
2011-05-29
player passwords and privileges in world/auth.txt
Perttu Ahola
2011-05-22
Preliminary "active block" stuff + set up test code to grow grass.
Perttu Ahola
2011-05-20
Passwords - password entry at main menu, stored and checked by server
Ciaran Gultnieks
2011-05-16
Improved server commands and added player permissions.
Ciaran Gultnieks
2011-04-30
random comment updates
Perttu Ahola
2011-04-26
Optimized map saving and sending (server-side)
Perttu Ahola
2011-04-21
Some work-in-progress in hp and mobs and a frightening amount of random fixes.
Perttu Ahola
2011-04-08
Some progress on transitioning from MapBlockObject to ActiveObject.
Perttu Ahola
2011-04-06
Server: Only send node removal/addition to client if client's player is near ...
Perttu Ahola
2011-04-04
Chests work now!
Perttu Ahola
2011-02-23
mainly work on object scripting api
Perttu Ahola
2011-02-21
Temporary commit; lots of test code and stuff
Perttu Ahola
2011-02-15
Ctrl+C handling on POSIX, some commands for server and other tweaking
Perttu Ahola
2011-02-05
mapgen stuff
Perttu Ahola
2011-01-28
Now texture handling is fast. Also now players are saved on disk.
Perttu Ahola
2011-01-23
OMG! Main Menu!
Perttu Ahola
2011-01-18
fixed erroneus handling of many players with no peer existing at same time
Perttu Ahola
2011-01-17
minecraft-style water done (but no texture animation or sound)
Perttu Ahola
2011-01-17
old water removed, some fixes here and there
Perttu Ahola
2011-01-17
fine-tuning of map generator and server and stuff.
Perttu Ahola
2011-01-15
Players are left on server while server is running. No passwords yet.
Perttu Ahola
2011-01-07
Added a more flexible path system (and fixed some minor stuff)
Perttu Ahola
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